
In this action-adventure game, set sail for Ancient Greece to alter its fate. Fight in visceral battles on land and sea, shape your destiny from outcast to legend, and uncover secrets of your past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 188.6Kreviews | 89% | #86 | $34.5M |
| $99.99 | 99.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刺客信条一直以来的不跳跃会让玩了其它第三人称游戏的玩家不太喜欢,这部很耐玩,管饱,别充钱买上点的东西,我自己充钱买完了,现在才知道那些东西可以刷
Привет, с вами N@rkUser, и сегодня мы отправляемся в эпическое путешествие по залитой солнцем Древней Греции! На дворе Пелопоннесская война, и нам предстоит взять на себя роль спартанского наёмника, пройти путь от нищего изгоя до легендарного героя, раскрыть тайны своего происхождения и бросить вызов зловещему Культу Космоса. 🟢 Плюсы: Огромный и невероятно красивый мир: масштабы Древней Греции просто поражают воображение. Проработка локаций, лазурное море, величественные статуи богов и античные города выглядят настолько сочно, что в игре хочется постоянно пользоваться фоторежимом. Глубокая RPG-система и прокачка: полная свобода в создании своего стиля боя. Можно быть скрытным убийцей, прокачать воина-спартанца и раскидывать врагов пинком Леонида, или уничтожать всех из лука. Сюда же тонны разнообразного шмота, оружия и легендарных сетов брони. Эпические морские сражения: возвращение полноценных битв на кораблях! Улучшать свой фрегат, набирать команду из поверженных врагов, штурмовать и брать на таран чужие суда в открытом море — это отдельный кайф. Масштабные битвы за регионы: возможность принять сторону Спарты или Афин и ворваться в массовую резню прямо посреди поля боя, вырезая вражеских капитанов ради ценного лута и влияния на карте. 🔴 Минусы: Затянутость и гринд: мир игры настолько огромен, что порой сюжет искусственно тормозит тебя. Чтобы продвинуться дальше, иногда приходится гриндить уровень на побочных квестах, которые не всегда блещут оригинальностью. Отход от классических канонов: скрытый клинок и классический стелс ушли на второй план. Это скорее масштабное историческое фэнтези, чем привычная игра про ассасинов. 🏛️ Итог (9.4/10) Грандиозное и невероятно красивое приключение, которое масштабами и проработкой мира способно затянуть на сотни часов. Одна из лучших частей в серии, идеально совместившая дух спартанских сражений, морские путешествия и крутые элементы RPG. Подойдет любителям масштабных открытых миров, древнегреческой мифологии и тем, кто обожает исследовать каждый уголок карты, качать персонажа и собирать топовые сеты брони.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Same day: best CN #35, worst US #94 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 38.56/day in the week to Aug 4 → 73/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
| $59.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
parry system is complete ass compared to other titles and makes the easiest difficulty even a pain
Finally, I got the chance to play another game from this incredible series. Ancient Greece was absolutely beautiful. They did an amazing job recreating the world, not only visually but also historically, which is something Assassin's Creed has always been great at. Together with the soundtrack, it made exploring the world a fantastic experience. One thing I liked much more than in Assassin's Creed Origins was the upgrade system. In Origins I often felt like I had to stop and farm materials just to upgrade my gear. Odyssey still has the ship upgrades, but I never felt forced to grind. Most of the resources came naturally while I was playing. This was also the first Assassin's Creed where I really started to feel the repetitive gameplay. I never had any problems with my level, but after a while I got tired of doing the same tasks over and over again: kill the captain, loot a few chests, move on to the next one. Around the halfway point of the game I stopped doing those activities unless a quest sent me there. The naval battles were fun, but after some time I lost interest in them as well. Once I had finished everything I wanted to do at sea, I mostly used fast travel instead. The story was great from beginning to end. I met a lot of memorable characters, and I especially loved having Barnabas and Herodotos by my side. They were fantastic companions, and I really enjoyed the quests involving them. As for the DLCs: [b]Legacy of the First Blade[/b] had an interesting story, but the romance and everything that followed felt too forced to me. Some of the optional romances in the base game actually had much better chemistry. I understand that, they needed to connect Odyssey more closely to Origins, but I think it could have been handled better. [b] The Fate of Atlantis[/b] was enjoyable, especially because I loved learning more about the First Civilization. However, I think it was a bit longer than it needed to be. I already knew what happened to Kassandra because I had played Assassin's Creed Valhalla first, but seeing her pass on the Staff was still an emotional moment. Living for thousands of years, witnessing so much history, and losing everyone you care about... I can't even imagine what that would feel like. Overall, I highly recommend Assassin's Creed Odyssey. I don't regret spending a single minute in this game, and I'm really happy I finally played it. It was one of the last Assassin's Creed games I had left to play, and it was absolutely worth it.
Średnie
Too bloated. The resources required to max out your ship is insane, every quest you accept has a dozen subquests and it is a pain to navigate from one objective to the next due to the sheer amount of distance in between them. The game takes like 10 minutes to start up and play due to the stupid launcher and the loading screens don,t help either. This is just an extremely unfun game to play because while the combat is good and there are a ton of builds, the enemies just have too much health. I had to switch to Easy difficulty because i got tired of letting loose 6 or 7 Overpower attacks just to kill 1 mercenary or Polemarch. The horse is the stupidest thing ever as it just veers off to the right or left if it encounters a pebble on the path. It slows down to a crawl if you happen to encounter the faintest signs of a city and isnt even able to outrun a stupid wolf, which notices you from miles away and chases you down for half a continent. The bounty system is good in theory, but in practice it is a hassle, because the moment you gain a level of bounty, a merc just magically spawns next to you, messing up your fight. It would be good if mercs were just alerted to your position instead of teleported there. They seem to know here I'm fast traveling and can sniff me out in a dense city. And if you manage to kill the #1 Merc while being on Tier 4 it should promote you to Tier 1, but you just move up one spot and the guy you killed gets demoted to a spot below you. The conquest battles are a wasted mechanic and you have to go out of your way to do them. There are also 2 stupid quests lines where you have to kill fort Polemarchs to get seals, but you do it 3 at a time and can't get more until you turn the first three in, in a quest line where you have to get 30 of them from all over the bloated map. Your character also does this stupid run/walk/run/walk thing in escort quests. There are too many quests going on at a time and you have no idea what to do or when to do them. Opening the map is a mistake, because it is overwhelmed with stupid photos and you have to switch them off every damn time. Another minor nitpick is that the map is divided into small segemnts, whereupon if you enter one of them it unfogs that segment and shows the positions of various points of interest/question marks, BUT IT DOESN'T. In Lakonia you have to run around all over the region which is full of mountainous terrain, so using your horse makes you want to kill yourself. The animal bosses summon dozens of their tiny counterparts, making it just a hassle to fight them. Thats all i can think from the top of my mind. There are a dozen other minor flaws other than these, which in and of themselves shouldn't affect a game but it ruins this game due to the sheer number of them and how they stack on top of each other to give you the worst experience possible. Its sad because this game legitimately has the makings of a fun game and is definitely a fun game for thos who don't mind/can get over/actively like the above features, but I would definitely not recommend anyone this game. If you want to try out the AC RPG games, i would suggest just playing Origins and never to touch Odyssey or Valhalla.
Ну теперь понятно откуда ведьмак 3 украл всё
For me this is the king of the hill for the Assassin's Creed franchise. Huge map, awesome story and gameplay & amazing DLC. I pre-ordered the Ultimate Edition of this game when it came out and have never regretted it. One of the very top requirements for me with games is graphics quality and this game looks stellar.
"There was a problem authenticating the ownership of this product and the game cannot be started. Please contact Customer Support."
推荐游玩玩家 ✅ 喜欢超大开放世界自由探索、风景向旅游式单机玩家 ✅ 偏爱多流派 Build 养成、装备刷取、长线收集玩法 ✅ 对古希腊历史神话、伯罗奔尼撒战争题材感兴趣 ✅ 能接受适度重复内容,愿意投入百小时以上沉浸式游玩 不适合玩家 ❌ 排斥重复清图、厌恶海量支线肝内容 ❌ 执念传统刺客信条纯潜行暗杀玩法,反感 RPG 数值化改动 《刺客信条:奥德赛》或许不是最贴合 “刺客” 二字的作品,但它绝对是育碧开放世界工业化制作的巅峰答卷之一。以一场漂泊爱琴海的个人奥德赛,把复仇、亲情、权谋、神话、历史揉进广袤的古希腊画卷里。它有罐头化开放世界的通病,却用极致的体量、自由度与玩法多元性,完成了系列至关重要的转型,时至今日依旧是刺客信条系列最值得入坑的经典佳作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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