
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 18 → 11.4/day in the week after.
About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.

Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was meant as DLC for Valhalla firstly, but was converted into a full game. Well, mostly. This is a reduced size game, and was priced as such. Comparing the scope and size and amount of content in this title versus previous AC releases and you will see a massive difference. Nevertheless, I feel it is still a good game. You have to "step back" a little for this title and not expect something massive and epic. But... the combat.... sucks badly. So much so I really go out of my way to avoid it -- but that is largely how these games are supposed to be played. Slip in, kill your target, slip out, all undetected. The rest of the game is pretty good. Exploring is fun, and the world is rich with life, beauty, and tons of sporadic animals everywhere. Oddly you cant hunt in this AC game. It was kind of funny -- I killed a leopard for the first and spent a good few minutes going back and forth over its body to get the pelt. I was sure the game was bugged. I quit and got back in... and the same deal. That is just how the game is. A lot of stuff that was normalized in recent AC games are just not in this one. Crowd AI is decent here. I know every AC game has some form of crowd system that varies between games. It is strong here. There are tons of NPC's doing so many little random things everywhere it is very interesting. There is also some variation in NPC body types - everyone isn't just the same height and shape. And there are kids in this one too, which is not a common AC move. Anyways, overall it's a good game for say $20. Summary: Bad: 1) Amount of content 2) Combat 3) No hunting 4) No double assassinations 5) Enemy AI is horrible - these are the dumbest people around 6) Why does Ubisoft still struggle with beard hair in a triple-A game? 7) All the bragging about how good and improved the free-running/parkour is was absolute BS. It's the same stuff. Still buggy at weird jumping angles. Your character STILL likes to jump places you are not intending. Good: 1) Can pet cats 2) Lots of cats 3) Aesthetically pleasing 4) A decent adventure overall 5) Pedestrian AI is very impressive
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #71, worst PL #100 · 8 markets collected
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 11 → 8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jaaaaaaaaaaaaaaaaaaaaaaaaaaa
[Sorry for any potential allusions to spoilers and formatting errors] Just finished this game 100%, and WOW! This game stays true to the original games while still maintaining the RPG elements. The smaller-scale map was designed for stealth and parkour, which is something this game has brought to the forefront - a net positive despite some complaints I hear about this game's combat. Serving as a prequel to Valhalla and expanding on Basim's character, I loved him so much more than I was anticipating honestly. He is probably one of my favourite characters in the series, despite him being a bit of an a**hole in Valhalla. I really loved the parkour elements of this game, Basim is able to parkour THE ENTIRE MAP (aside from desert areas, which are a bit bland tbh). The corrective Valley of Memories included new parkour options, which in my opinion are so fun and shown off in AlUla. I played this free-DLC after completely 100% the base game. But I think it's better to do this mission immediately or shortly after unlocking it. While it does feel a bit weird gameplay wise (which is why I put it off), it really does work with the ending of Mirage. Not spoiling anything, but it does feel weird going back after the ending to do the DLC. But, it is sooo worth it!!! It's a short little side-story with another small map and questline to complete but it adds crucial characterisation to Basim that is missed in the base order (which I think is partly why this DLC was free). So, while I played this before properly finishing Valhalla - this game is an amazing little experience to play after it, or before if you don't care about spoilers. Its obvious that it was originally a Valhalla DLC, but I'm so glad they fleshed it out and let Basim's story breathe. I don't want to glaze this game too much, but I do believe this is one of my higher-ranked AC games with how fun it is to play.
Вот это уже хорошо
好玩
Clunky, horrible fights, stealth isn't working properly, story so far - boring
Скучная поебота, боёвка говна, персонажи неинтересные, за бабку-деда лайк 👍
gra słaba i nudnawa, odyssey o wiele lepszy pod każdym względem,... a to masakra pobugowane niesamowicie, szkoda kasy.
top gems
Vamos lá, acabei de platinar AC Mirage, e vamos às considerações finais. Em suma, a obra não decepciona ao todo, mas alguns pontos da narrativa, do protagonista e do objetivo parecem que foram feitos meio que nas coxas ou que não receberam muita atenção. Mas vamos por partes. Aviso que zerei na dificuldade mais difícil e sem muito perrengue. Protagonista: Achei interessante a maneira que foi apresentado para nós o Basim, um garoto de rua que foi abandonado pelo pai e cuidado pelo seu pai adotivo, Dervis, que cuidou dele e de mais algumas crianças desde pequenos. Basim vira um ladrão de rua e faz furtos diários para sobreviver. Olhando por cima, baita premissa de personagem. Ele tem um desenvolvimento ok, mas algumas coisas perdem o rumo. 1ª: A história é corrida. É explicado para nós, por cima, que um djinn persegue o Basim e, sem saber o porquê (até lá vai pedrada no final do jogo, literalmente), descobrimos o motivo. E é meio broxante e meio que "foda-se", porque nós não temos muito apego com o Basim. Ao decorrer da história, nós viramos um exército de um homem só. Só no começo passamos algum sufoco, mas depois que desbloqueamos os itens de combate e stealth — que, aliás, é uma parte prazerosa do jogo, na minha opinião — podemos enfrentar e matar qualquer inimigo do jogo, e fica ridiculamente fácil. Em questão dos templários, achei MUITO broxante, porque sequer cria alguma expectativa como no AC Brotherhood. É literalmente: "vá lá e mate aquele cara". Você começa na base da pirâmide e chega até os subcomandantes, matando um templário por vez. Achei beeeeeeeeeem corrida essa parte da Ordem, uma coisa quase que sem nexo, que colocaram porque não tinham outra ideia melhor. Mas nada que estrague a gameplay. Só fica monótono, chato e repetitivo. A ambientação é fenomenal. Não espere menos do que o de costume. Eles capricharam tanto no ambiente da cidade quanto nas dunas do deserto. O parkour é agradável, gostei bastante da mecânica nesse jogo. O combate é básico: parry e esquiva, nada de inovador. Mas, em suma, recomendo AC Mirage, um jogo que entretém e diverte, mas não espere nada demais. Finaleira: Um bom jogo, entretém e diverte, mas recomendo comprar em uma promoção para pegar mais barato e, de preferência, com todas as DLCs. A platina é tranquila, nada muito complexo e bem fácil de fazer. Vlw! Adimba Do Migue
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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