
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
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About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.
Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My bad for purchasing this game in 2026, a pi*s poor idea. The graphic look far outdate(considering 2024 and 2026 isnt that far apart), stiff animation, story is mid and combat system is much worse. In 2026, it wont worth your time and money even its 70% sale.
♥♥♥♥ was fire
the good: - the scenery and setting of this AC is amazing and authentic to the older experience. -the story can be abit linear at times but still enjoyable - enough gameplay for when you get this game on a good steam sale. - graphics are good - npcs are good and the writing isnt corny like some modern games The Bad: - the controls and climbing can be abit janky - ending seems decent but i wasnt a fan of it. The ugly: - the ai is really dumb for stealth and there is no real way to increase the difficulty for that apart from decreasing the time of detection feels like corners was cut here. - experienced a fair amount of visual bugs throughout the game not enough to ruin my experience but does break immersion abit. - there are still missions and times where you are forced into hack and slash gameplay as a assassin.
dlc do valhalli na 4 regiony i 4h rozgrywki rozciągnięte na sile do 20 absolutnie najnudniejszymi dialogami w historii, tu ♥♥♥♥♥ nie ma zawartości, nie ma najmniejszego funu z gry, kurna jest może z 5 questow pobocznych które polegają na pogadaniu z npc inspekcji 3 miejsc i powrotu aby oddać questa, główny quest to postać do odjebania do której prowadzą 4 wcześniejsze z których każda ma pod sobą 2 miejsca (misje) do inspekcji, tyle i aż tyle, po czym dostajemy dlc do dlc które zawiera nw z 6-7 regionów 3 questy poboczne lekko bardziej angażującą historie (jakiś błąd w matrixie chyba) i SYSTEM BATTLEPASSA do którego trzeba grindować każda wcześniejsza misje z dlc i main gierki na 4 gwiazdki czyli zrobić misje na undetected i w określonym limicie czasowym i oczywiście pod to jest achiv - powtarzam oni z 3h zrobili 60 jestem w szoku ♥♥♥♥♥ ALL HAIL UBISOFT I KNEEL chyle ♥♥♥♥♥ głowę to było najnudniejsze doświadczenie ostatnich kilku lat
Assassin's Creed: Mirage сосредоточен на стелсе по сравнению с прошлымииграми и боже упаси одиссеей, ведь мы играем за новоиспечённого ассасина, и крупные стычки даются ему с трудом (сама боевка выглядит как будто ты играешь за дерево) В целом это именно то чего хотели игроки от ассасина
I have played most of the AC games: AC1 through 3 being the best. This is fun, but mostly derivative. In a way it tires to capture something of the raw delight of discovery and mystery found in the original series of games and actually I think captured by the film. However I would give the game 6.5/10 at most. It plays well and is story driven and one does not feel pressurised to monetise for Ubisoft. However, this has none of the indy game feel the first few had. To be honest I like the mystery around the back-story and turning the game into something to sci-fi killed it in part for me. The character development is sound but safe. At least the francised was not killed by management in quite the same way as other game houses (the worst I think of seems to be KSP). For the price, it feel over-priced; but it was enjoyable and just a little bit compulsive. It was something I could work through and sort of enjoy the escapism. However, all the AC games now seem to have lost the creative edge and deep mystery that they early games had. I suppose in part that is because the game is now part of popular culture. However, looking at many of the games coming out these days it is difficult to find something really inventive and fresh in the same way that The Witcher, AC or Mass Effect was back in the day. Not sure, thanks for a fun game it worked well on my laptop.
总的来说还算比较符合育碧说的重新回到老刺客的感觉 时长:因为体量比较小所以没有太多罐头让人吃,所以不会太枯燥,全收集估计三十个小时就能做完。 场景美术:比较可惜的是9世纪的巴格达确实没有什么好看的奇观景点,也可能因为体量有限没有做出来,通关也就记得一个智慧宫了,材质方面在目前3A体量游戏里面属于中规中矩,没有黑旗重置版那么惊艳,但是也够看了。 战斗:好玩,刺客信条果然还是要在城里玩刺杀,这一代的没有双袖剑刺杀(但是大部分敌人都是成双出现,站在一起),取而代之的是类似奥德赛的飞雷神,刺杀一个人之后会自动镜头锁定最近的敌人让你选择是否扔飞镖,战斗手感一坨,但是也确实一整部玩下来几乎没有触发过战斗,刺杀系统做的还是很可以的,瞬移刺杀那玩意主要还是用来赶路(毕竟锁到就能直接瞬移到敌人的位置),或者要被发现的时候应急。 剧情:没有提到现代,打之前可以先云一下英灵殿中关于洛基的剧情,整个游戏最触动人心的部分就是DLC最后主角和亲人在山谷里面走向日出,然后互相倾诉人生,最后双方都解开了心结,然后亲人在日出下越走越远然后消失那一段就是整个游戏剧情塑造巅峰。 其他:如果打开NVIDIA的帧生成可能会出现光照不间断闪烁的情况。
História não é tão interessante, além de ser muito curta, mas a gameplay até que é bem legal. 7,5/10
Short and sweet compared to valhalla & odyssey. Great setting, reduced scope, exactly what i want from these games basically. Cool!
Assassin's Creed Mirage is a welcome return to the roots of the franchise. After the massive RPG experiences of Origins, Odyssey, and Valhalla, Mirage focuses on what made the original games so memorable: stealth, parkour, and carefully planned assassinations. Basim is an interesting protagonist whose story bridges the gap between Valhalla and the older Assassin lore. While he isn't as charismatic as Ezio or Bayek, his journey from a clever street thief to a Hidden One is engaging, and learning more about his mysterious past keeps the story intriguing from beginning to end. Baghdad is one of the best cities Ubisoft has ever created. It's dense, vibrant, and designed specifically for parkour, making rooftop navigation feel smooth and rewarding. The city feels alive with busy markets, narrow alleyways, and impressive architecture that constantly encourages exploration without overwhelming the player with an oversized map. Stealth is where Mirage truly shines. Blending into crowds, using tools like smoke bombs and throwing knives, and carefully planning every assassination brings back the classic Assassin's Creed feeling that many fans had been missing. Combat is intentionally more dangerous than in recent games, encouraging players to stay hidden instead of fighting entire groups of enemies. The game isn't perfect. Its smaller scope means it can be completed much faster than recent entries, and some side activities lack variety. The story is also more focused on setting up future events than delivering a grand standalone narrative. Still, Mirage succeeds at exactly what it set out to do. It strips away the overwhelming RPG systems and delivers a focused Assassin's Creed experience that rewards patience, stealth, and exploration. For longtime fans of the series, it feels like coming home. Rating: 8.5/10 "We work in the dark to serve the light."
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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