
Relive the American Revolution or experience it for the first time in Assassin's Creed® III Remastered, with enhanced graphics and improved gameplay mechanics. Also includes Assassin's Creed Liberation remastered and all solo DLC content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Sep 18 → 7.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 15.9Kreviews | 63% | — | $2.9M |
| $11.99−70% | 27Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad game
un and accurate
每个敌人好像都有千里眼顺风耳似的,被发现一秒任务就失败,玩得让人窝火。bug也是莫名地多。剧情也是一坨,弑父剧情演绎得并不好。
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 11 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +1 more
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:_
很多完美挑战都贼tm离谱,而且人物操作方式稀碎的要死我都搞不懂到底重置了什么
Remaster a joy to play.
bug太多了,完全同步条件恶心
Main game: I don't understand why this game has such bad reviews, I loved it. The story is great (except the modern day thing which is cringe and stupid as always), in my opinion much better than the Ezio trilogy. Combat is fluid with nice weapon variety and really cool combat and finisher animations. The graphics and the world are beautiful, when I first started the game I was just looking around for some time at how beautiful the game is. The details like your boots crunching while walking on snow in the city and also you moving slower and with different animation when you go into deep snow. It is really immersive. Naval combat is amazing and fun. Maybe a bit repetitive, but still fun. There are bugs but nothing game breaking. I ran into like one bug that was annoying and made me do a mission 2-3 times until it worked, but that was the one that annoyed me the most. Other than that there is one where an enemy is trying to fire into your face where spamming attack does nothing, so he just fires into you even though you could have easily attacked him. The thing I hate about this game is UI. It is just so unintuitive. I figured out only in the late stages of the game that you can upgrade your ship, once I was almost done with naval missions. The game also doesn't do a good job of explaining most of the things to you. For example you have a mechanic to use rope darts (basically a rope that you can use to pull an enemy towards you) to hang an enemy. That mechanic is explained only once for a brief time and later when I got the opportunity to do it again I had no idea how to do it. I also had the situation where in like the first fight after the tutorial I was met with the hardest type of enemy (the general) without any explanation in how to deal with him which resulted in me dying multiple times until I went and watched a tutorial. I don't understad why didn't they implement animus training like in Revelations where you can train to fight and try gadgets etc. On the other hand you get a notification every time you become notorious or anonymous even though you have an indicator for that on left part of the screen. I just don't understand why is there no way to see tutorials again (or maybe there is but I didn't find it because of stupid UI). One thing that also annoyed me was not being able to assign weapon shortcuts to keyboard nubers 1-4, I could only map them to numpad numbers, so switching your weapons mid fight means either that you have to take your hand off the mouse to press the numpad numbers or access the weapon wheel and break immersion. No idea why they did that, it worked fine in previous games. Tyrrany of King Wahington: I loved this DLC. The story is kinda cringe, but the gameplay is very very good. You have most of the tools from the main game to work with, and also you uncover some unnatural abilities that make the combat and gameplay a lot more fun. Also the mission design is very good and sometimes a lot different than the main game. Do not skip this DLC. Liberation: Not sure why do they sell this game as a standalone when you get it for free when you buy ACIII Remastered (or if you are interested in Odyssey buying the gold or ultimate edition will give you ACIII remastered with all DLCs as well as Liberation for free). It is cheaper though, but imo it is not worth it to buy it as a standalone game. You get much more for your money if you buy it with ACIII. That said the game is also something you should not miss. The most different thing from other games and something that was really nice change is the persona sistem. You have 3 different personas (it's the same person but just different clothes) that are available to you and that change the way you can play based on which persona you are at the moment. I think they missed a great opportuunity to do something very cool here with you being able to choose persona for every mission and do it the way you like, but they force you to use a specific predetermined persona for every mission which sucks. Some personas are better for combat, while others are better for social stealth. For example you get a poison dart umbrella to use as one persona, but other than tutorial for it you barely have a situation where you can use it which is just a wasted potential. Also having to walk from mission marker to mission marker since there is no fast travel gets boring pretty quickly. The story is fine, nothing spectacular, but not bad.
мне понравилась
PARKOURNYA KEK KONTOLLL YANG DI ADUK DI MEMEQQQQ, MENDING GW COLI SAMPE KERING DARI PADA PARKOUR DI GAME INI MEMEQQQQ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.4M | 129K | 86% | $8.99 |
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