
Relive the American Revolution or experience it for the first time in Assassin's Creed® III Remastered, with enhanced graphics and improved gameplay mechanics. Also includes Assassin's Creed Liberation remastered and all solo DLC content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 14.7Kreviews | 64% | — | $2.7M |
| $11.99−70% | 27Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. Graphics have been remastered as well. But in my opinion, I think this game is not that great to play this game in 2026 when I have already played latest AC games. Yeah, if anyone wants to experience this game, please do.
It is a nostalgic feeling playing this game again, but as per all Ubfail games, the controls feel like someone is yanking your screen constantly to all places, and your character claims and jumps any place it feels like it without the player having any control over it. Save yourself the headache and do not even try to play this; it will frustrate the hell out of you, as it did me.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 29.9K | 94% | $3.99 | |
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.7M | 5.7K | 85% | $15.99 | |
| $2.7M | 12.1K | 51% | $9.99 | |
| $2.6M | 2K | 85% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.8M | 78.6K | 88% | $39.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $5.9M | 61.5K | 89% | $4.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $18.4M | 129K | 86% | $8.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 11 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +1 more
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a lot of fun. I play on PC with a keyboard and mouse and it's all good except for the encounters with the wild animals and the random required keys. That part is annoying without a controler but I manage.
gg
I understand why people didn't love it when it came out, especially after the Ezio trilogy. It completely changed the formula, and when you're coming directly from Assassin's Creed II, Brotherhood, and Revelations, the difference is huge. But honestly, I think a lot of the hate is undeserved. The setting is one of the biggest strengths. Colonial America feels completely different from Renaissance Italy, and exploring the forests, frontier, cities, and villages gives the game its own identity. It's not as beautiful as the Italian cities from the Ezio games, but the wilderness and atmosphere are fantastic. And then there's Connor and Haytham. Connor is a much more serious and reserved protagonist than Ezio, which is probably another reason some players struggled to connect with him, but his story is interesting and his relationship with Haytham is one of the best parts of the game. Haytham, in particular, is an incredible character and immediately makes the story more interesting. The gameplay also changed completely from the Ezio trilogy. The combat is faster and more brutal, parkour was redesigned for the wilderness, and the game introduced new mechanics that made it feel very different. I think a lot of the criticism came simply from expecting another Ezio game. It isn't perfect. The pacing can be strange, the opening takes too long, and some parts of the story could have been handled better. But underneath those flaws is a genuinely good Assassin's Creed game that tried to do something different.
복잡한 키 조작성, 게임 가이드 부족,.... 특히 키 조작성이 최악임... 바로 삭제
아직까진 할만합니다
11小时玩了一天崩了5,6次,海战打岸边阵地掉帧掉到1帧,阵地一开炮帧数就没上过10,已经不能称之为ppt了,就是一张图片,最后一次闪退前我自己退了一次,因为一打架就掉40+帧。还有恶性bug,返回上一个存档点后破坏过的货物不会再显示,除非整个关卡重来。还有操作手感,开打后没有冲刺攻击,对着敌人冲过去大概率是被撞倒,逃跑时小巷日墙更是常见,有一关追逐战需要你在马背上射炸药桶,按交互键没反应,需要连点好几下才会射击。最后是剧情,太拖沓了,我虽然觉得我打完美同步算慢的了,但5个章节了才刚开始能打据点吗,去掉海战算2个小时,吃饭半个小时,其他小任务1个小时,也就是说7个半小时才算刚打开罐头吗
О эта игра на меня столько воспоминаний напомнило... Не знаю за что так хейтят ремастер в целом он не лагает и не так плох как все кричат Картинка приятна а игра все так же прекрасна Сюжет банален для серии Ассасин Но когда сама игра вышла то не так уж все и плохо Мир достаточно не плох Знаменитые личности кругом крч всяке лучше новых игр
Assassin's Creed III offers a sprawling historical epic anchored by brilliant immersion in the American Revolution. On the positive side, the game shines through its striking father-son plot twist, its grounded integration into American history, a unique Native American protagonist, the witty humor found within database descriptions, and the standout Captain Kidd quests alongside the series-debuting maritime missions. However, the experience is held back by significant flaws: a deeply cryptic menu interface, clunky avatar controls for mouse and keyboard, tedious collection and courier missions, an inexplicably unceremonious and anticlimactic end to Charles Lee, and the heavily unbalanced, oneiric *Tyranny of King Washington* DLC. Conclusion: Despite these technical and narrative frustrations, Connor's journey remains a historically rich, emotionally weighty chapter that earns a solid 7 out of 10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.