
Relive the American Revolution or experience it for the first time in Assassin's Creed® III Remastered, with enhanced graphics and improved gameplay mechanics. Also includes Assassin's Creed Liberation remastered and all solo DLC content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Sep 18 → 7.2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 16Kreviews | 63% | — | $2.9M |
| $11.99−70% | 27Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Diese wirklich beste!
惊天大史
топ
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 11 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +1 more
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не считая слишком долгого начала(пол игры буквально) и плохого стелса,игра крутая
Jogao. Tive muito bugs visuais, audio, cenario, falta de render... Mas a história me pegou e o gameplay apesar de um pouco datado é brutal e viciante. A parte do "Remastered" deveria ser "Revenda" baixa uns mods pra consertar e aproveita
This "remaster" absolutely ♥♥♥♥♥♥ the visuals up so hard that it's insane to imagine anyone thought it was a good idea. characters look like plastic, and a lot look like their eyes are seconds away from exploding. The lighting in general is also substantially worse. Consider being Edward and searching for the original.
its ok
cutscene simulator but nostalgic and it's fun to climb buildings.
I understand why people didn't love it when it came out, especially after the Ezio trilogy. It completely changed the formula, and when you're coming directly from Assassin's Creed II, Brotherhood, and Revelations, the difference is huge. But honestly, I think a lot of the hate is undeserved. The setting is one of the biggest strengths. Colonial America feels completely different from Renaissance Italy, and exploring the forests, frontier, cities, and villages gives the game its own identity. It's not as beautiful as the Italian cities from the Ezio games, but the wilderness and atmosphere are fantastic. And then there's Connor and Haytham. Connor is a much more serious and reserved protagonist than Ezio, which is probably another reason some players struggled to connect with him, but his story is interesting and his relationship with Haytham is one of the best parts of the game. Haytham, in particular, is an incredible character and immediately makes the story more interesting. The gameplay also changed completely from the Ezio trilogy. The combat is faster and more brutal, parkour was redesigned for the wilderness, and the game introduced new mechanics that made it feel very different. I think a lot of the criticism came simply from expecting another Ezio game. It isn't perfect. The pacing can be strange, the opening takes too long, and some parts of the story could have been handled better. But underneath those flaws is a genuinely good Assassin's Creed game that tried to do something different.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.9M | 72.2K | 88% | $39.99 | |
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| $3.1M | 20.9K | 84% | $5.99 | |
| $18.4M | 129.1K | 86% | $8.99 |
Related
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|---|---|---|---|---|
| $2.9M | 13.7K | 85% | $9.99 | |
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| $2.9M | 9.1K | 89% | $17.49 | |
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| $2.9M | 11.3K | 98% | $14.99 | |
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