
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 980 reviews with recorded playtime.
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
in a world without gold ubislop would've continued to make good games like this
нормалды, но в начале игры зря специи и всякий другой хлам продавал, потом гриндить пришлось чтобы карты анлокать и заказы для флота запускать
Ubisoft finally did something right, don't get me wrong the "additional" content that costs money without real value gets me, but this game was one of my favourites, and the remake has reignited my love for the assassins creed franchise. Great gameplay, great graphics, and great additions to an already awesome game.
Гра чудова, явно в неї варто пограти. Єдине, шо можна було, звісно, і додати українську локалізацію в гру. Особливо враховуючи, шо ви маєте офіс у Києві
如果挑玩过的我最喜欢的一部刺客信条那一定是黑旗,刚上大学那会玩了刺客信条全家桶给我带来了相当愉快的一段时间,回想那时游玩后的行为真的很嘉豪。直到买了起源的首发,之后的奥德赛更是依托,直接断送了我的刺客嘉豪之路转而去玩其他游戏了。如今2026年,明明玩过至少100小时的黑旗,现在玩来却新鲜感有增无减,极强的画面带来的冲击感颠覆了记忆美化带来的刻板印象。可以说这部重制版刺客信条真给我带来了无穷的乐趣 但是我还是要小说两句,为什么重制版比我记忆中的原版bug还要多?我玩了五天左右吧,沟槽的天天不重样的bug,包括不限于,敌人脸上突然刷新(还tm在尸体上),树桩跳不上去台阶也是一样,信仰之跃动作都出来了结果还能失败当场摔死,海上打猎那个牛鲨只吃一枪就能拉断绳子然后直接消失在天边,海战打火药桶莫名其妙炸敌人不会死还以一种很变态的姿势卡在半空,黑胡子宝藏任务找洞穴那暴风雨加上天黑的完全看不出来(这绝对要改的),主线任务奇德跟踪那个任务她自己被发现了战斗中突然骂我(我看别人直播奇德是会一直隐匿的),海上船只突然神秘失踪,观测所里爬墙好好的突然信仰之跃一头扎进水里,第三天游玩的时候被改了配置屏幕上出现了帧数显存的数据和对话框背景,之前锁30帧的过场动画(现在改了)等等等等 对老玩家来说这确实是相当值得的一部作品,对新玩家而言,慎重购买吧,顺带一提,爱德华的传奇服装真丑啊,刺客大师服装买了不亏。
TL;DR: A good remake, but it is missing many of the small details that made the original feel so polished. It is the pirate adventure we all know and love from 2013, rebuilt with a modern touch. It also has a proper Assassin-versus-Templar storyline, something the newer titles rarely seem interested in anymore. When they do include it, it often feels shoehorned in merely to justify calling the game Assassin’s Creed. Visually speaking, this is one of the best-looking games I have ever played. If you have never caught yourself inspecting every little polygon on a blade of grass, this game may change that. The naval combat feels incredible, and it is easy to lose yourself sailing around the Caribbean for hours. Even if this were the entire game, I would still be satisfied because of how polished it feels. There is also plenty to do: raid other ships, harpoon marine life, which sounds horrible but is strangely great in this game, and dive beneath the ocean in search of treasure. The sword combat has been reworked to feel more like the RPG-style titles released in recent years. While it is certainly more satisfying, one of the original game’s biggest combat problems remains. You can parry a single attack and then instantly kill most enemies using the takedown prompt. This makes the combat extremely easy to cheese. You can technically ignore the prompt, but the game constantly encourages you to use it, which makes deliberately avoiding it feel unnatural. Tailing missions no longer fail instantly when you are spotted, which addresses one of the biggest frustrations in the original. This is easily one of the best changes they could have made. The modern-day intermissions have also been removed. Overall, it is clear that a great deal of consideration went into deciding which parts of the original needed updating. However, what this version lacks is the attention to seemingly insignificant details that helped make the original feel so alive. For example, when Edward jumped through a narrow gap between branches, he would pull his arms back to avoid hitting them. In the remake, his arms can simply clip through them if you move quickly enough. When running through shallow water in the original, his animation would change into an awkward, laboured run because the water hindered his movement. That animation is now gone. To recreate such a large world within a limited development timeframe, it seems the developers had to sacrifice some of the smaller details that gave the original so much character. Overall, this is a solid remake that I would recommend to both new and returning Assassin’s Creed fans. It is visually stunning, technically impressive, and improves several of the original game’s most frustrating elements, even if some of its finer details were lost in the process. On a technical side note: The DLSS, FSR, and frame generation implementations are also excellent. They allow weaker hardware to deliver these gorgeous visuals at an impressive level of performance, with effectively no meaningful sacrifice to image quality. On a technical level, this is a remarkable achievement, and I hope future games follow its example. Now I am secretly hoping the first game receives the same treatment.
9/10 only things that could be better is , add hidden blade combat, add more then one ground finisher, and make the combat a bit less janky (its only janky at some moments) but the game is very amazing and a perfect representation of what a remaster should be
1
Пока что все нравится, квесты активности, и то самое море... Но есть чувство, что как то рановато было делать рестайлинг этой части, да и часть механик отсутствует, что конечно не огромный, но все же минус, но хотя бы паркур не всрали что уже похвально. В общем думаю не было конечно смысла переделывать добротный оригинал, разве что хайпануть 2й раз, да и в принципе могли сделать ремейк 1 и 2 ассасинов че огороды городить.
great game, but ♥♥♥♥ ubisoft
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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