
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.43/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love open world survival crafting games. I own and play a lot of them in this genre. So, I’ve experienced great ones. mediocre ones, and terrible ones. The gameplay expertly blends exploration, combat, resource gathering, pet taming, and building together better than a lot of others in this genre. This is hands down, one of the absolute best in the open world survival crafting genre!
25 hours in and the one stat that says everything: I'm sitting on a grand total of 7 villagers. Why so few? Because this thing hooked me so hard I keep scrapping my save and starting over, dead sure that THIS time I'll get the village humming cleaner and faster. That restart loop is exactly what a lot of people seem to hate now. For me it's the whole drug. ASKA is not a good automation game and you shouldn't treat it like one. You cook the first meals yourself because nobody else can yet, you throw up a tavern without really getting why, then one day you sit down, a villager grabs a meal on his own and hands you a buff, and you go "nice, did that." When a resource runs short, you go swing the axe yourself. Wherever the fire is, that's where you run. Not a flaw. That's the variety. And the grind, yeah, you have to like chopping, but it's satisfying here, which is where most survival builders faceplant. Slightly old-school too: harvested stuff drops on the ground and you actually have to find it, then one button scoops everything nearby. First you think "what is this," then it clicks, because it's not mindless mass-farming. Every tree takes a beat. Every tree is earned. And summoning fresh villagers from the Eye of Odin never gets old. What's missing: a combat target lock, a way to lock a chest or workstation so my people stop nicking what I staged there, and honestly some kind of reproduction. You've got men, women and houses already, so let them marry, move in, raise kids who grow into villagers. Summoning bodies out of thin air is cool, but it's not a living settlement. Now the part some of you need to hear: the whining in these comments is embarrassing. People review a €20 Early Access indie harder than a €70 AAA, like the devs owe you the exact game in your skull. Brother, you're not a shareholder. You bought a copy. Shut up and play, or go buy an EA game and let it sit a year like the rest of us. This is a lovely, lovingly made game. Graphics are fine. Just fine. Not pretty, not ugly, perfectly usable. Solo runs great. Already worth the money. Recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing Game with amazing Growth potential. I hope it lasts many many years!
Sou fã do cultura viking e da mitologia nórdica e, por isso, comprei ASKA. Estou gostando muito do jogo, mas infelizmente ele ainda apresenta problemas de otimização. Minha placa de vídeo esquenta bastante, há vários bugs gráficos e alguns efeitos acabam causando desconforto visual. Também tentei usar o parâmetro DirectX 11, mas não encontrei essa opção. Sei que está em Acesso Antecipado e entendo que ainda precisa de melhorias. Espero que os desenvolvedores possam otimizar melhor o desempenho e corrigir os problemas gráficos. Estou à disposição para ajudar com feedback. [spoiler][i]Obs.: Consegui melhorar bastante o desempenho usando mods de terceiros. Utilizei o r2modman, que não é oficial e não pertence aos desenvolvedores de ASKA, junto com o plugin “ASKA Performance Booster”. A melhoria na otimização foi significativa e deixou o jogo mais estável. Seria interessante os desenvolvedores analisarem essas otimizações e, se possível, implementarem melhorias semelhantes oficialmente no jogo.[/i][/spoiler]
Игра довольно интересная, но из основных минусов это кривая боевка и и просто мизерная прочность инструментов. Что касается боевки: очень неудобные увороты и некоторые противники попросту не дают окна для атаки, если тебя зажали несколько врагов это все, микростан после каждого удара, если встал чуть выше или ниже противника, по нему не попадешь, у вальхейма была такая же проблема. Что же касается прочности, тут всегда жителям не хватает инструментов и оружия, т.к. они попросту ломаются раньше чем их сделают, даже долбаная фляга воды сломалась после нескольких использований
Extremely boring, slow and grindy. Even the most basic tasks and structures require a long and painfully slow process. It's so bad that you unlock healing after like 4 or 5 hours of constant playing and building. Building a hut that only shelters 2 people will take you anywhere from 30 minutes to 2 hours of grind. The overall world is dull and empty. NPCs which are technically the core of the gameplay are stupid and useless and bugged. Items keep disappearing from your inventory and from the ground. And managing these villagers is a full time chore. The micromanagement in this game would drive even a low level manager insane. Save your money and get something else.
самое скучное говно в которое я играл в своей жизни.
เกมดีคับระบบเยอะ
MUITO MAL OTIMIZADO ENTRAR NA CAVERNA O JOGO SÓ CRASHA, ANTES DAS ATUALIZAÇÕES EU CONSEGUIA JOGAR TRANQUILAMENTE MAS AGORA TA INJOGAVEL
Love the game, my dad gifted it to me for my birthday. We hopped in a discord vc and played for 3 hours. we completely lost track of time. This is our way of doing father daughter time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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