
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Imposible jugar en un equipo moderno, siempre acaba colgándose el juego.
Dil desteği gelse iyi olur aslında
had this at a steam sale, and it ticks every box for an RTS. havent stopped playing it
Поперше перформанс як для стратегії занадто низький. Поставив самі низькі налаштування графіки і видає максимум 30 кадрів. Інтерфейс трохи незручний. Все в сірому тоні, не ясно куди клікати і що робити. Всі боти, чи то кораблі між собою майже нічим не відрізняються візуально. Просто наклікати чим побільше кожного типу і кинути в бій? Та якось не цікаво. Загалом задумка непогана, але реалізація трохи відштовхнула. Хоч і взяв за 90% знижкою, бажання грати якось немає
A jaw-dropping, hyper-scale technical marvel that effortlessly pushes thousands of units onto your screen, even if the actual gameplay lacks a bit of distinct soul. If you are a fan of old-school, massive-scale real-time strategy games like Supreme Commander or Sins of a Solar Empire, Ashes of the Singularity: Escalation will initially blow your mind. Powered by the native 64-bit Nitrous engine, this game is a true technical showcase built to render tens of thousands of individual laser projectiles, explosions, and robotic units simultaneously across massive, planet-sized maps. The macro-focused economy relies on capturing a sprawling web of resource nodes to feed your construction queues, completely trading twitch-heavy micro-management for high-level tactical positioning. Watching a fleet of massive Dreadnought class starships slowly march across a continent while flanked by thousands of automated frigates provides an immense, unmatched sense of theater. However, once the initial awe of its ridiculous physical scale wears off, the actual gameplay can feel a bit clinical and repetitive. The two playable factions—the Post-Human Coalition and the AI-driven Substrate—suffer from a severe lack of mechanical asymmetry, essentially playing and feeling identical to one another. Furthermore, the visual asset design is incredibly uniform; because almost every vehicle looks like a generic gray or silver metallic wedge, zooming out to manage your massive front lines makes it nearly impossible to quickly distinguish between different unit types without squinting at tiny tooltips. Combined with an uninspired, text-heavy single-player campaign that functions more like a prolonged tutorial than an epic sci-fi narrative, the game can quickly devolve into a sterile, mindless grind of simply throwing numbers at a defensive choke point until the enemy's economy collapses. The final major barrier to entry for the Steam community is the game's uncompromising hardware demands and legacy UI quirks. This title was explicitly designed to push high-end processors and graphics cards to their absolute limits, meaning that trying to run these massive battles on older rigs or handheld PCs will trigger severe frame-rate drops and graphical glitches. To make matters worse, the game completely lacks modern user interface scaling, turning the text and resource bars into a microscopically small, unreadable headache if you attempt to play at a native 4K resolution. It stands as a brilliant, rock-solid "no-brainer" pickup for hardcore strategy enthusiasts who want to stress-test their expensive PC setups, but for casual gamers, its cold presentation might feel a bit too much like micro-managing a beautifully rendered corporate spreadsheet. 8/10 — I successfully commanded a literal army of 5,000 robotic tanks to steamroll a planet, but I had to re-read the tooltips twenty times just to figure out which metallic triangle was my anti-air vehicle. An incredible technical achievement that just needs a bit more personality.
what a ♥♥♥♥ ass game. crashes randomly in the middle of a "mission". the ♥♥♥♥♥♥♥ missions in the game are a joke. what a waste of money.
is gud
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Отличная игра!
Wow, this game is bad in every aspect: the UI, balance, unit behaviour, design choices, scope, performance and looks. Even at a heavy discount, I regret buying it. If you're looking for a game in which units are resistant to your commands, you've found it. Also good luck on clicking on the desired enemy building to attack it, the command will just register to something else in the neighbourhood most of the time. This level is so hilariously lame, you don't see such every day. Units are also impossible to focus due to the ever annoying army system. (bonus: engineers are combined into armies when a command is given to multiple ones even if you disable that option in the settings, however aircraft cannot be combined into an army even manually and as a result aircraft are so awkward to control). If the software worked with the settings and setup specified in the recommended requirements then I would say it would be a subjectively fun sandbox. But both its performance and looks are just horrible on any setting. Imagine a sim in which you can turn down texture details, terrain update frequency, lights, resolution, shadows, antialiasing, BUT no particle count. Yep, this game renders unnecessarily large amounts of particles and the amount or quality cannot be changed. On the top of that these particles feel disconnected from the game - they do not represent hits or misses, different buildings collapse in an undistinguishable way- these excessive particles are uniform, boring, superfluous and they are just there to stress your GPU. Hell they aren't even rendered properly as no amount of antialiasing gets rid of their pixelated looks. Expect shots, flare ups and building beams to be blocky no matter what you do. It must have been an incredible effort from the marketing team to present screenshots that look different. Mods: it's advertised but it's non-existent. The studio's own forum hosts about 3 mods total and I couldn't even get them working. ModDB and Nexusmods are also barren in this regard. There is no Steam workshop for this game. I dunno what modding support this game really provides, but don't expect mods at all. Rule of thumb: a software is either a benchmarking tool or a game. It cannot be both, there are very few exceptions. This is clearly a benchmarking tool or a tech demo, probably from creators that don't know much about strategy games. Stardock is best known for its desktop enhancement software for a reason. If the sequel won't change this formula drastically, then it's doomed to be forgettable, too.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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