
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한글이 없다.
Gane itself isn't bad, games against the cpu are fun, pvp is hard. However, Steam recently recomended another of Stardock Entertainment's titles (GC IV), and they're using open AI as a building block of their game. Will not buy anything from them again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I've been enjoying this game in single player the balance is way off. Some of the missions feel impossible and thats just on Normal. Not sure if they just changed units and the balance for PVP which messed up the single player missions after release. Just tried to play the Genesis missions and by the time I've taken 3 points the game just majorly lags and only seems to run when on the zoomed out map screen but lags when you zoom in to do anything. I do only have the base game and none of the DLC.
👍
Not for me!
Game plays like CnC with old CnC graphics. Crashes all of the time and doesn't allow you to just rejoin match.
I'm only downvoting because this was recommended as a great RTS *Single Player* game. The campaigns took about six hours to go through. I'm sure it's all kinds of fun for multiplayer, but six hours of single player throughout four campaigns (one of which if basically a tutorial) makes the "single player" tag false advertising.
Blob v Blob simulator.
It sucks to not recommend this game, as the gameplay itself is awesome. The scale, the units, the art style, it's all brilliant. But crashes, network issues and the like make it difficult to recommend. It crashes or disconnects too frequently for me to recommend, but if that doesn't phase you, this is a damned good game.
It's a ♥♥♥♥♥♥ version of 2007's Supreme Commander... except that game looked fit for the time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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