
Ashes of Morgravia is a dark fantasy tactical deckbuilder where you move, strike, and adapt using dual decks to survive against necrotic horrors. Uncover lost divine secrets and fight for survival in a world swallowed by eternal night.
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About
Ashes of Morgravia is a tactical deckbuilding game set in a grim, decaying world where gods have fallen, and humanity battles to survive in the shadow of their demise.
With a unique dual-deck system, strategic card-based combat, and a richly atmospheric dark fantasy setting, Ashes of Morgravia challenges players to navigate the night-shrouded ruins and face relentless, necrotic horrors.


Master two unique decks - one for movement and one for combat. Stride through treacherous landscapes and clash with your enemies in a dynamic card-based system.

Immerse yourself in the world with fully animated cards, bringing every action to life.

Plan your every move. Use cards like Relocate to navigate the battlefield and outwit enemies.
Confront horrifying creatures warped by necrotic energy, each battle pushing you to adapt your strategies.

Gather relics, divine remains, and powerful gear to upgrade your abilities and forge your path through the dark and dangerous world.

Stumble upon the remnants of the past and make choices that will shape your journey and story.

The visual design embodies the duality at the heart of Ashes of Morgravia - sacrum and profanum, light and dark, order and chaos. With a focused palette of gold and blue, the game immerses players in the stark contrasts that define its world, its Godwoken, and their enemies.
Journey through the eternal night of Morgravia, where the land is scarred by divine battles and necrotic corruption. Unravel the mysteries of the gods' downfall as you explore a world steeped in lore.
If you’ve enjoyed the strategic depth of games that defined the deckbuilding genre or top-down RPG games, Ashes of Morgravia will captivate you with its blend of deckbuilding mechanics and tactical gameplay.
Set in a dark fantasy world reminiscent of the titles that inspired the souls-like genre, the game immerses you in a setting where decaying gods loom over a ruined landscape, and the remnants of divine conflict shape every encounter.
Explore a world of shattered temples, colossal fallen deities, and grotesque enemies, all while making life-or-death decisions that affect your path.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I really enjoy the atmosphere of the setting and the two-deck idea with the weave fuctionality.
This game is something NEW!!! Classic grid like battle with cards? Love that. The combos you can do with your equipment and cards are sooooo cool! I spend like 10 minutes running around the map and igniting enemies and end up winning! SO MUCH FUN!
游戏像是用AI完成了美术工作。卡牌加战棋的玩法也没做出什么新意。 玩到大教堂之后进入精英战斗游戏会黑屏卡死,反复试了好几次都是这样。
第一章2战斗1?房间 稳定 记得多刷一会,会出一个敲钟事件,拿走钟舌,会获得一个史诗武器,前面就可以横扫平推了
After roughly an hour of playing, This game looks really nice. So far, the games gives a good amount of options to create the deck you want to play, with different cards that have synergy between them, with items to enhance your deck. Think of a Slay the Spire where you can decide your starting deck fully, your 3 starting relics and then you can expand the deck during the run normally. The combat has a tiny bit of movement and hexe-strategy, which is nice. The art and game feel is a good mix between dark souls and darkest dungeon.
3小时全通,基本就是1回合杀完,信仰的套装,怪少,机制少,流程短,最牛的是打完最后一关,这一场收益是不保存的。也没啥重复游玩的必要了
Contenuto troppo ridotto; poche carte, poche sfide e meccaniche; molto interessante ma si esaurisce in due pomeriggi provando varie build/ mazzi; L'ho finito in 1 pomeriggio
Шикарнючая игра! Но как только ты понимаешь, как обмануть экономику и стать машиной для убийства, когда с каждым ходов всё сильнее и сильнее - уже неинтересно :(
[h1]8848,双卡双待 [/h1] [h2]前言: [/h2] 设计很有特色的一款肉鸽爬塔游戏,游戏中有两套卡组需要我们使用,在战斗中也需要去平衡好两套卡的使用节奏。 [h2]游戏玩法:[/h2] 首先游戏是让我们进入一张地图,没有自主选择路线,而是会随机弹出各种事件让我们选,触发事件后就会进入接下来的战斗或者是其他效果。 [h2]战斗地图和移动力—— [/h2] 如果进入战斗,那我们就会进入一张由若干个正六边形组成的战斗地图中,场地上会在不同的位置出现几个敌人,我们有一个初始位置,然后开始轮流回合行动。 每个人的回合都会拥有一定数量的移动力,可以在地图上移动对应的格子数量。不一定要一下子用完移动力,也可以走几步打一下再走几步,灵活机动嘛! [h2]步伐和交锋牌组——[/h2] 战斗时我们需要使用的是卡牌,当然最核心的机制就是游戏里的两套卡组——步伐和交锋,首先我们每个回合抽卡前可以先决定这一回合抽到的双卡组比例,比如抽5的话,是分配14还是23。 这两套卡组中,其中步伐卡牌主要的重点是防御、移动、给自己上buff。比如说步伐种类中的位移卡牌,可以辅助移动一定的格子,然后还有防御可以给自己上一个护盾(敌人会优先打护盾),同时还可以增加护盾的增加量(类似于加了一点灵巧) 而交锋卡的特色就是攻击,基本都是以伤害为主,也有个对方上debuff的卡。 [h2]信仰、亵渎、灼烧—— [/h2] 游戏里有三种主要的额外伤害,分别是信仰、亵渎、灼烧,基本绑定的都是交锋卡牌。信仰可以从信仰值获得额外加成伤害,亵渎可以从威能值获得额外加成伤害 [h2]连招——[/h2] 每张卡都有一些对应的属性,一张卡可以拥有很多个属性,比如说近战、远程、神圣等等,而在连招表里面会有一个对应的连招顺序,当我们按照顺序使用卡牌时,就可以触发额外效果,给下一张牌提供一个很不错的额外效果。 [h2]交替使用的额外效果【编制】——[/h2] 部分卡牌会自带一个额外的编制效果,要想它生效的条件是上一张使用的卡牌是另一牌组。 当我们轮流使用步伐卡和交锋卡时,就会触发下一张的编制效果。 [h2]bug: [/h2] 文本似乎在有些地方汉化没有放进去,比如连招的torment字样,应该是折磨卡,但是没有显示汉字。 [h2]游玩感想:[/h2] 游戏里的卡牌虽然不多,但是属性和组合确实很有意思,两套卡组的设计再加上每回合行动力的机制,让人玩起来的时候不由得需要注意很多东西,比如说这一回合是打完跑远一点,还是利用掩体躲一下,亦或者是直接打完一个打第二个。 但是问题也是存在的,由于地图给的基本都不大,我方和敌人的移动力差距其实也差不多,所以实际上的移动就实际上变成了换个地方打架罢了。 [h2]总结: [/h2] 《Ashes of Morgravia》是一款肉鸽卡牌游戏,每次出战地图都会跳出来一些事件让我们来选择,有些会进入战斗,有些会提供休息或者是额外效果。游戏的特色是战斗中使用的卡牌有两套不同的卡组,每次回合前需要选择本次抽两套卡的比例,使用对应的卡还会产生连招效果,出现额外的加成伤害。战斗的地图是由若干个六边形组成的,双方在每回合还会拥有一定数量的移动力,平衡好两套卡组和移动力的使用非常关键。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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