
Vampires vs Werewolves vs Hunters... Guess which group you're playing with? Find out in this exciting 16-bit style RPG full of twists and colorful characters!
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
rpg sevenler sever galiba baya zorladım sevmek için ama cıks olmuyor yani
Klasik rpg oyununu seviyorsanız oldukça tatlı bir oyundu. Hikayeyi ve tüm farklı karakterleri nasıl etkileşime soktuğu detayıyla dahada çok beğendim. Ferah oynanışı ile oldukça sağlam bir hikayeydi. Bazı yerlerde yönlendirme eksikliği vardı, ancak genel olarak oldukça harika bir oyundu.
Ashes of Immortality is a supernatural fantasy role-playing game developed and published by Warfare Studios that blends classic RPG structure with darker themes centered around immortality, personal loss, and the emotional burden carried by those trapped between humanity and something far more dangerous. Built using a retro-inspired design philosophy, the game leans heavily into storytelling and character relationships rather than spectacle, creating an experience that feels intentionally rooted in older generations of role-playing games where narrative progression remained the heart of the adventure. The story introduces players to Orlok Vladimir Dragonov, a vampire whose long existence has been shaped by tragedy and painful choices that continue to define his present. Rather than presenting immortality as power or freedom, the narrative treats it as a source of suffering and emotional conflict. Orlok exists within a world filled with supernatural dangers, hidden histories, and unresolved wounds that refuse to disappear with time. The game builds much of its emotional weight around how centuries of survival influence identity, relationships, and the ability to hold onto humanity. What separates Ashes of Immortality from many fantasy role-playing games is its focus on personal storytelling. Warfare Studios prioritizes dialogue and character interactions above large-scale spectacle, creating a slower-paced experience where conversations often carry just as much importance as combat encounters. The story spends considerable time exploring motivations, histories, and interpersonal dynamics that gradually shape the larger narrative. Players willing to invest in the world and its characters will likely discover the game’s strongest qualities through those quieter moments. The darker fantasy setting strengthens immersion significantly. Supernatural elements remain central to the experience without overwhelming it entirely. Vampires, hidden threats, and dangerous forces help shape a world that consistently feels mysterious while avoiding becoming pure horror. The atmosphere balances darker themes with emotional storytelling, giving the adventure a distinctive identity that feels separate from more traditional fantasy settings built entirely around heroic battles and world-ending conflicts. Gameplay follows a traditional role-playing structure that immediately feels familiar to players who appreciate classic RPG design. Exploration, party progression, dialogue sequences, and turn-based combat create a gameplay loop that emphasizes gradual advancement rather than immediate action. The systems intentionally avoid excessive complexity, allowing the narrative and world-building to remain the primary focus. Combat operates through a turn-based framework that rewards planning and party management. Players manage abilities, monitor resources, and strengthen party members steadily throughout progression. Battles provide structure and momentum without overshadowing storytelling. The combat mechanics do not attempt to dramatically reinvent genre standards, but they remain functional and accessible while complementing the game’s broader design priorities. Character development also contributes positively to long-term progression. Party growth feels steady and rewarding without becoming overly complicated. Strengthening characters through traditional progression systems reinforces the classic role-playing identity Warfare Studios clearly wanted to establish. Advancement feels meaningful while remaining approachable for players familiar with older RPG design philosophies. Exploration adds another layer to the experience by encouraging players to engage with environments and world details beyond immediate objectives. The game gradually expands its setting through travel, interactions, and discovery, helping the supernatural universe feel larger than the immediate story alone. Optional moments and environmental storytelling strengthen immersion without disrupting pacing. Visually, Ashes of Immortality embraces retro-inspired presentation through pixel-based environments and classic role-playing aesthetics. The presentation naturally reflects the independent nature of the project while remaining consistent throughout the adventure. Rather than competing through technical ambition, the visuals succeed by supporting tone and atmosphere effectively. Music and sound design further strengthen immersion by quietly reinforcing emotional scenes and supernatural tension. Audio presentation remains subtle but valuable, helping quieter moments resonate more effectively while maintaining atmosphere during exploration and progression. The game’s pacing may not connect equally with every audience. Players searching for nonstop action or heavily mechanics-driven progression may occasionally find the experience slower than expected. Much of the game depends on engaging with conversations and character relationships rather than relying solely on combat to sustain momentum. Certain systems also reflect older role-playing philosophies that prioritize patience and steady progression over constant rewards or streamlined modern convenience. Some players will appreciate that classic structure, while others may require time to adjust. However, Ashes of Immortality succeeds because it remains committed to its vision rather than chasing larger trends. Warfare Studios clearly prioritized emotional storytelling, darker fantasy atmosphere, and traditional role-playing structure above visual spectacle. That commitment gives the game personality and identity beyond its smaller production scale. For players who enjoy narrative-focused RPGs built around supernatural themes, character development, and retro-inspired progression systems, Ashes of Immortality delivers an adventure driven by atmosphere and emotional storytelling while establishing a compelling foundation for the larger universe that follows. Rating: 7/10
Jogo é bom, tem o estilo dos FFV de Super Nintendo / RPG Maker. Se você procura um jogo retrô que irá lhe render alguns horas de jogo, mas não se engane você precisará dedicar tempo e paciência para finalisá-lo.
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ฉันเป็นเจ้าของทั้งสามเกมจากซีรีส์นี้และพอใจมาก
同情性好评,希望勇猛更新,如中文。 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Interesting storyline so far.
good
[h1]Ashes of Immortality: ¿Vampiros en Escuela Secundaria?[/h1] [h2]Resumen[/h2] Bienvenidos, queridos jugadores a \Ashes of Immortality\, un juego cuya tragedia más grande no es la tenebrosa guerra entre vampiros y humanos, sino tratar de encontrar algún sentido entre tanta confusión. Con una calificación que no alcanza a pasar de la clase media, seamos realistas, este RPG se asienta cómodamente en el \meh\ del gaming. [h2]Aspectos importantes e interesantes[/h2] Lo primero que llama la atención en \Ashes of Immortality\ es su clásica promesa RPG de una epopeya de vampiros que más parece sacada de un intento fallido por escribir un guion para una serie B de Netflix. Personajes que te hacen preguntarte si solo tenían presupuesto para clichés y diálogos que a veces rozan la comedia involuntaria. Sin embargo, hay que admitir que las batallas por turnos traen cierta nostalgia de los 90s que podría sacar una sonrisa (entre bostezos) a los más veteranos. [h2]Aspectos por mejorar[/h2] ¡Oh, por donde comenzar! Tal vez, enseñando a los personajes que no todo en la vida es hablar como un poeta barato de esquina. La IA parece haber sido programada una noche de insomnio porque, vamos, hasta mi abuelita planearía mejores ataques. Las animaciones y gráficos pueden tener su encanto retro, pero eso no excusa lo anticuado y repetitivo que puede llegar a ser. Una modernización no le haría mal, ¿quizá en una \Ashes of Immortality 2\? [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Engancha, pero solo como calcetín en velcro.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Menos desafiante que abrir una puerta.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Tiene lo suyo si logras mantener los ojos abiertos.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]¿Vintage o anticuado? Línea delgada.[/td][/tr] [tr][td]Historia[/city][td]6[/property][td]Vampiros y diálogos melodramáticos. ¿Eso fue un capítulo de telenovela?[/property][/tr] [tr][field][td]Ambientación[/td][amount][td]8[/amount][td]Uno de los puntos fuertes, realmente te sientes en un mundo vampírico.[/td][/field][category][/tr] [tr][td]Efectos[/td][td]6[/td][ted]Cumplen sin impresionar. Unos cuantos \¡pum!\ y \¡zas!\ por ahí.[/el][/tr] [tr][td]Música[/field][td]7[/thq][explanation]Correcta, pero olvidable como una canción del verano.[/reason][/tr] [match][th]Voces[/th][td]5[/td][fee]Drama al nivel colegio secundario.[/fee][/tr] [tr][td]Diversidad[/td][/description][amount]5[/td][amount]Variadito dentro de lo convencional.[/fee][/reason][/tr] [tr][th]Total Puntuaciones[/dis][td]59[/td][/ld][/penalty][/tr] [/table] [h3]Veredicto final: ¡Cómpralo con descuento! (o búscalo en una oferta realmente buena)[/h3] Así que, si tienes unos billetes extra y necesitas algo para pasar el rato o simplemente adoras los mundos vampíricos hasta el punto de verles el lado bueno, entonces podría valer la pena cuando esté en descuento. ¡Pero sólo en descuento!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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