
Kilta is a single-player auto battler strategy RPG featuring item management, an interesting story supported by a growing cast of unique characters, charming pixel art in a 2.5D environment, and a stunning soundtrack.
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Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The main issue that coloured this review red is that the dev want to incentivize comp variety. Which by itself is not a bad idea. But they punish you for not doing it (your character's max health reduces each consecutive battle) instead of rewarding you for doing it. Game is constantly nagging you to swap out your comps, which isn't very fun to deal with. Also the game lack depths, the items become samey after a chapter or two. And that is the only progression you are going to get. No skill tree, no crafting, no resource management, no nothing. The only interaction you will have with the game is dragging the applicable pieces of equipments onto their owners. That is fine if each run is shorter, but I am about 2 hours in and I still haven't seen the end yet. If you going to make player grow attached to their run with such lengthy campaign, you really need to offer much more depth than this.
Very cool and BEAUTIFUL auto-battler RPG with a great, ANIMATED story! :) Need to play this more soon, and I will, but the small amount I have played was great! Features a detailed story, interesting gear decisions to make on each character you choose, which out of a BUNDLE of possible recruits, over time, you can really nail down a cool, unique and combat-interesting party! The auto-battling *does* include some nice player input as well! Click here and there, strategically plan and get swept away for the fun ride! Thank you to the devs for this little overlooked (imo) gem! Cheers!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the game it is fully accessible to the visually impaired and has great replay value, the overall experience is great and the devs respond fast to feedback.
Great game, I really enjoyed it. The gameplay is simple, but quite addicting as well. The writing is a bit quirky, but it really fits the game, and seems to be deliberate. The soundtrack and sound design in general is also pretty enjoyable. Finaly, I wouldn't be able to play this game, if not for the awesome team of developers, and their desire to make their games accessible for the blind and vissually impared. It really means a lot to us. Thank you.
I'm afraid this game has a pretty face, but there is no soul inside. There is some tactical depth, but hardly qualifies for a $5 game.
Lots of fun so far. I love the art, music and the amount of control I have is about what I want in an autobattler. I’ve played it on pc and via steam link on my iPad and both are great. It's clearly labeled as an autobattler so anyone expecting more strategy than hero placement and equipment has expectations that are too high. That is a very simplified summation of the game's strategy but its actually a bit deeper than that. I have no complaints thus far besides wanting achievements.
A nice autobattler. Similar enough to Astronarch that it seems inspired by it, but different enough to be its own thing. I look forward to exploring all the characters.
I love it !
A tactically interesting game without a lot of content or difficulty. There are some good mechanics here that are fun to explore. However, after 6 hours, I'm starting to think I will have tried every option the game gives me by the time I reach 10 hours. More tuning on the balance is needed and the game could really use a few more mechanics. Other strong points of the game: -The devs seem to be active and genuinely nice people. -Pretty okay soundtrack -Cute pixel graphics -A half interesting plot
Sorry, aber für 10,79€ hätte ich ein bisschen mehr erwartet. Klar war natürlich, dass bei einem Auto Battler jetzt nicht die große Spieltiefe herrscht. Aber dermaßen wenig Inhalt und taktische Tiefe ist für den Preis etwas bedauerlich. Die einzelnen Charaktere leveln nur via Meta Progress und die verfügbaren Anpassungen bestehen nur aus einem Waffen- und einem Ausrüstung-Slot. Versierte Naturen haben das Spiel recht fix durch. "Kilta" verfügt über 2 Modi, Normal und Hard Mode. Die Kampagne besteht 3 Bossen zu jeweils 10 Leveln + 1 Boss zusätzlich im Hard Modus. Außer bei den Boss-Kämpfen kann man nicht scheitern, so dass man sich über ein Game Over nicht wirklich Gedanken machen muss, denn die wirklich einfachen Bosse bereiten einem nicht wirklich Probleme. Spätestens ab Durchgang 4 weiß man sowieso, bei welchen Helden das Leveln nutzt und welche man links liegen lässt. Gerne hätte ich mir auch etwas mehr Gildenmanagement gewünscht, denn wozu wird die Gilde storymäßig eingebracht, wenn es nur darum geht, sein Kämpferrooster zu vergrößern und Equip zu farmen? Auch wären mehr abwechslungsreiche Missionen schön gewesen- oder, hey, es ist ja Fantasy - ein paar Dungeons. Die Storyelemente beschränken sich nur auf ein paar zwischengeschaltete Textbalken oder nach und nach freischaltbare Dialoge unter den Helden. Ab und zu hat ein Charakter während eines dieser Textbalken Intermezzos dem geneigtem Gildenchef (also dem Spieler) tatsächlich was zu sagen und verschenkt ein Item, dass in der Regel nutzlos oder recht schnell unterlevelt ist. Es ist sehr schade um die nett designten Charaktere, dass hier nicht mehr in die Story investiert wurde. Für die Late Gamer und Trophy Hunter unter euch, gibt es noch Challenges (z. Bsp.: Mache mit einem Angriff über 100 Schaden etc.) und alternative Dialogszenen unter den Helden, die man hier sammeln kann, wenn die Lebenszeit zu wertlos ist. Wenn das Spiel für einen Fünfer im Sale zu haben ist, kann man es sich gerne geben, aber 10 Öcken sind hier echt zu viel. - Grafik: Zweckmäßig bis hübsch anzusehen - 7 / 10 - Gameplay: auch hier mehr zweckmäßig - 6 / 10 - Sound: Die Musikkompositionen sind gut gelungen, auch wenn es nicht viele sind 8 / 10 - Umfang: geht gar nicht 4 / 10 - Preis / Leistung: 5 / 10 Mit viel gutem Willen sechs von zehn Sternchen, zumindest hatte ich im Hard Modus Fun. Wenn man einen etwas umfassenderen und anspruchsvollen Auto Battler zocken will, empfehle ich als Alternative "Vivid Knight"
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