
Sky Realm Idle is a Xianxia RPG combining Spirit Array strategy with estate management. Forge artifacts, cultivate pills, and recruit companions. Ascend from mortal to immortal through deep customization and idle growth.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Sky Realm Idle is a Xianxia RPG that blends deep strategic theory-crafting with laid-back idle progression.
Cultivation here is more than just leveling up; it's about mastering the "Spirit Array" and the laws of the Five Elements. Gather resources, manage your estate, forge artifacts, and refine pills. Ascend from a mere mortal to an immortal legend.

Master the elemental cycle (Fire, Water, Wind, Earth) and the opposing forces of Light and Dark.
Combat features an automatic turn-based system where characters automatically unleash Skills and Charge Attacks. Optimize your team composition to exploit elemental weaknesses for massive damage, or withstand the enemy's Overdrive onslaught. Facing a tough challenge? Switch to Manual Mode to time your skills perfectly and secure victory!
Say goodbye to mindless power creep. Your strength comes from the "Spirit Array" (Grid) System.
Collect and upgrade hundreds of unique artifacts to fill your 12 grid slots. Each artifact carries unique skills (e.g., Might, Critical, Enmity). Building the perfect grid to counter your enemy's element is the key to victory.
Cultivation isn't just about fighting; it's about resource management.
Gathering: Dispatch labor to forests and mines to gather Spirit Wood and Star Iron.
Spirit Garden: Plant rare herbs, the essential ingredients for Tribulation pills.
Alchemy & Forging: Refine pills personally or forge legendary weapons.
Manager System: Recruited companions fight for you, but they can also manage your buildings to boost production efficiency.
In Sky Realm Idle, even a common R-rarity character can defy destiny and ascend to SSR or even UR quality through the "Tribulation" system!
Gather materials, refine pills, and help your companions break through their limits to unlock powerful skills. There are no useless cards, only untapped potential.

Built-in powerful Modding Tools.
Easily create your own characters, artifacts, enemies, or even write new story events. Share your creations via Steam Workshop or download mods from other cultivators to expand your world infinitely.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
测过很多队,目前版本最好的是光队,稳定高伤。 新手开局职业随便选,30抽看能不能出光队的帝释天,不出直接在设置里重新开档。 刷出帝释天后,随便带两个队友,慢慢挂机抽出光队扫地僧。最后一个队友需要通关一次光系副本的最后一个BOSS(最简单的即可)会送个光羽。 阵容就成型了,帝释天+扫地僧+光羽。资源只给这几个升级。主角20级转阵修。 再说下灵阵,必须要带个昊天镜(需要一个太极反伤,带一个昊天镜即可,不用多带。带了就有反伤)然后就是尽快把2连击和3连击堆满。3连击的剑在2阶副本解锁后,锻造里打造。(主角阵修UR之后,可以只堆到70%,因为被动带30%) 灵阵里,除了2连击和3连击,最重要的就是破限。只堆这3个属性即可,其他属性都有递减和上限,后面不用刻意堆都能满收益。
这游戏不能解散道友,必须永久塞背包? 还有一开mod,原本的角色头像就没了。
I hate being the "this update killed my game and the sky is falling!" person, but it's kinda true here. Sky Realm Idle is a stat heavy idle game with some questionable decisions, but is generally a good game. The recent update nerfed some strategies to allow more diversity in builds and such. Generally a good thing, right? The problem in this case is that it changed the mid game from having a clear upgrade path to a brick wall of trying different character combinations and hoping you find the magic one that works. The game operates off of a star rating for area difficulty. Before the update you could craft some top end weapons in the 2-star area. Now all of those are locked behind blueprints that aren't available until end game areas. They also removed many of the strategies for stacking weapon buffs that would have allowed mid game players to reach the stat totals to continue. My current strategy is now to max out *every* character available and hope that some magical combination works. It really feels like no one played the game all the way through before pushing this update. EDIT: That hump I previously described still exists, but I did eventually get over it. At this point the game runs by itself for 12+ hours before I touch anything.
《九霄仙途》是一款画面不错、内容丰富、玩法还挺简单的国产修仙放置挂机游戏。 游戏没有新手教程,主打的就是“修仙需要悟性”,还在游戏玩法的确简单,开局先给它来个十连抽,然后把抽到的强大角色放进阵容,再把各种对应的武器放进灵阵,然后就可以直接去战斗处挑选合适的战斗地图开始战斗了! 不同的战斗地图会有不同的怪和战斗难度,同个地图选择更高的难度当然爆率就会越高,刷取更强的武器放置进灵阵是提升实力最直接的方法,用作者的话来说,那是比提升角色等级还靠谱的方法! 游戏里无论武器还是角色都可以升级和进阶,角色升级靠战斗,进阶靠灵石和对应丹药;武器升级可以消耗矿石或者直接灌输经验,进阶需要同名武器和对应的灵石。不同的角色和不同的武器都有自己的特性,等级和等阶到了可以解锁更高的特性,活用各种武器的特性也是提升队伍战力的最好办法。 游戏还有一定的养成内容,可以在洞府里建设各种设备,可以挖矿、挖药,然后可以炼丹、炼器、种植等等,大体上修仙的轮廓是有了,如果后续能加入功法、灵兽之类的内容,可能就更完美了! 整体而言,《九霄仙途》还算不错,游戏荒的时候可以玩玩,而且游戏有离线收益,平时也是可以扔一边的。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
It's a decent game but it really needs time to cook. I have 100% the game with mods. And then went back and tested multiple builds without them. And changed several characters kits to make the game more bearable with the tools the dev put in the game. Pro - Many many characters. Con - Most have terrible skill kits that cannot be used to clear past stage 1 lord. Pro - Mod/Dev tools on point. Can change anything you want about the game. Super easy to use dummy proof. 10/10. Chefs kiss. Made changing character/tweaking character kits a breeze and made the game way more enjoyable. Pro - Artifact setup page is wonderfully done, last update made it even more clear what each effect does. Con - Rng rolls on items, IE: Crit, ATK, Multi Atk. So you have to farm for a good weapon rolls. Con - Crafting does not keep going while offline. This means, Pills -Limit break/Tribulation which can take up to 60m each. And I have personally used 9 on one character to limit break with bad RNG. This is unacceptable. When everything else continues to run offline. Mono Fire was the best team and the team that went the furthest even off element. Or Fire with Hu Mojin for drop rate/Crit buff. The other teams in the base game currently are just not worth the time, unless you spend some time in the dev tools modifying modifiers. I wish I could give a middle review, as I do enjoy the game but it does have some super glaring problems. It does need some time in the oven. But the dev is changing skill kits on characters slowly, but that takes time. I personally will be coming back to the game in half a years time because I do want to clear the game with a non modded team.
当务之急是把离线战斗做出来
Underwhelming. No conditional setups for abilities = all characters launch theirs at the same time = limits the synergies you can efficiently use. Numbers are inflated very early You unlock 33% of the achievements within an hour. Why? The game needs to be open to gain exp. Why? Most skills have no hotlinks. I got 0 clue what they do. What is ''Ice Prison''? Do you expect me to try every single character and watch the fact and memorize what it is? No tags for researching abilities... ex: debuffers, healers. You just have to click each character one by one I also think the pulls are broken. I keep pulling the exact same heroes and 0 new heroes after over 500 pulls. its ridiculous. Those listed aren't actually available and I can't grow my roster This is probably AI slop And pretty shallow overall. Plenty of better idle games out there.
Настолько сыро и уныло, что даже слов нет. Не ведитесь на хвалебные отзывы. В игре нет ничего кроме добычи ресурсов, автобатлера и непонятно зачем сделанной гачи. Скорость развития настолько удручающая, что непонятно зачем это поделие вообще выпустили. В двух словах - собрали водную тиму и пошли фармить огонь, чтобы собрать огненную тиму и апнуть и так по кругу для всех стихий, ладно бы развитие тимы состовляло вменяемое фремя, нет вы потратите несколько дней чтобы добраться до норм лута который позволит апнуть следующую стихийную тиму. Вобщем это недоигра на текущий момент - подумай трижды перед покупкой.
Absurdly slow grind, even for an idle game. 0.1% drop rates for stages that take 30-mins to an hour to complete early game, you know, when you need the materials the most. You will have to run the game on your computer 24 /7 for weeks, come back once every 24 hours just to make minor upgrades. Your not even really playing a game at this point.
高级法宝淬炼0.00X%的成功率,刷一周末升了3级,然而升300级都打不过下一难度的剑魂,游戏的逻辑是越强体验越差
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cold War | $33.7K | 297 | 69% | $4.99 |
| March of Industry: Very Capitalist Factory Simulator Entertainments | $33.7K | 89 | 31% | $9.99 |
| 123 Slaughter Me Street | $33.7K | 395 | 70% | $3.99 |
| The Shape of Things | $33.7K | 330 | 88% | $6.99 |
| Thot on Trial | $33.7K | 189 | 82% | $7.49 |
| Whisker Wanderlust: The Wondrous Journey | $33.7K | 271 | 92% | $6.99 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |
| Coral Island | $20.8M | 27.2K | 89% | $29.99 |