
AshenForest is a roguelite action RPG focused on boss-rush. To purify the ashen forest that is causing the plague, you must fight against all the monsters lurking in the forest.
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Languages: English, Korean
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍👍👍 パリィやジャスト回避が大好きで戦闘してれば満足、と言う人にお勧めな1本。 3人(条件で+1?)居るキャラクターはそれぞれに戦い方自体が違い、よくある見た目や技が違うだけ、と言う事は無いです。 基本的にジャズガやジャスト回避をする形で攻撃チャンスを作るような流れは一緒ですが、タイミングがかなりゆるく全体的に動きもゆっくりで敵の攻撃も分かりやすく遊びやすいので間口が広いと思います。 ボスの種類もそれなりに多くそれぞれにしっかりと特徴があり、運ゲーに頼った調整でないのも非常に好印象。 運ゲー要素はアイテムや実績解除などに大きく絡んでくるので、実績解除しないとストレスを感じる人には厳しいものがそれなりにあるのでその辺は注意。 これが無いと攻略が無理と言うアイテムも無く、出ると嬉しいくらいにはありがたいと言う調整も良い感じです。 ラスボス(ルートで種類あり)を倒しクリアすると新しい難易度が現れ、場合によってはボスの攻撃パターンが増える場合もあり、難易度が上がる=ただ敵のライフが高くなったり火力が上がったりするだけでなく、きちんとシステムを生かした攻略性を持たせているゲーム性も素晴らしいです。 ただし、周回を重ねるとボスが同時に出てくるようになりとんでもない事になります。
the game is pretty decently polished, its got a nice art style, and I love the soundtrack. the only real flaw it has, aside from it being pretty short, is the English localization. in some cases, it's just awkward and phrases things weirdly, other times it's genuinely hard to tell what something was supposed to even mean. one common issue is the descriptions on upgrades often confusing health and defense, which is a problem as they seem to be different attributes. in terms of gameplay, however, i'd definitely recommend. I'd really love to see an improved localization patch.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much a game about learning boss patterns, dodge/parry windows and timing, and tightening up your skills to face harder variations with more health and less room for error. This game is basically exactly what it looks like and exactly what it's advertised as on the tin — a pixel art 2D souls-like boss rush with tight controls and timing. There are some mechanics that seem deliberately opaque, like the number of days that pass on a run, as well as how to unlock or control certain things, but these lend the game a sense of genuine mystery and discovery that can be so rare these days. Overall, I highly recommend it if nothing I've said so far has sounded like something you wouldn't enjoy.
Great game, especially given the price. I got it on sale which was even better, but the regular $7 price point right now is a great deal. The game essentially follows hollow-knight-like combat (minus jumping) and is primarily uses a boss-rush mechanic, though there are other spots as well (shops, minor quests, and random encounters, for example). The combat is pretty fluent and reliable, allowing you to really master it - I have seen some people say they had issues, but I had none (and many of those comments were early access as well). There are 3 starting characters and 1 unlockable character (the latter will be unlocked when you beat a particular boss). There are like 7 or 8 bosses on a run, and then a final boss. The final boss isn't exactly "final" though, as there are actually 4 final bosses that must be beaten over multiple runs. There is also a skill tree that allows you to moderately upgrade your character between runs. As a general note: you should always talk to the NPCs in the starting area - one boss is unlocked through dialogue after beating the first boss, and one NPC allows you to upgrade with the skill tree (you could easily miss this feature at first, as I did). Additionally, each character has their own ending. To progress to their ending, you must beat the "final final boss" which is unlocked by first beating the other three final bosses. There are also multiple difficulties (some of which must be unlocked by beating the game on the previous difficulty), which combine strengthening enemies and providing new/tougher boss patterns. The game took me just over 7 hours to achievement hunt. To achievement hunt the game, you must beat the game (the "final final boss") with all four characters and view their endings. So it requires 15+ playthroughs minimum - but the game is varied enough and enjoyable, so I didn't find repeated playthroughs to be tedious. In fact, it has a lot of replayability for a short game. You do NOT need to beat the hardest difficulty with each character to achievement hunt; you will only need to do so with one character (I found Nagne to be the best for the harder difficulties). Overall - you get about a 7.5 hour game for full achievement hunting it, and it has a ton of replayability so you could definitely go more (such as beating the max difficulty with each character). It was a very fun game, and particularly fun for an indie game. I think the price point is perfect where it is, and the game is definitely worth getting. I would also put the game in the "perfect game to spend the weekend on" category if you're that kind of person too.
Игра хороша, но лишних режимов сложности слишком много
되게 재밌는 플래시 게임 한 느낌 그래서 그런지 가격도 싸다
好难。。。
심플하게 재미있음. 로그라이크 다크소울임. 개인적으론 까마귀가 재미있었는데 다른건 모르겠다.
英語ローグライクあるある アイテムや装備の効果が何となくしか分からん
재밌는데 볼륨이 아쉽네용 ㅠ
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Where this game's players are, estimated from review languages.
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