
Future Unfolding is an action adventure that is all about exploration. Your goal is to unfold the mysteries and solve the puzzles hidden in the beautiful landscapes around you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, French, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]在遇见这款游戏之前 我一直很相信语言的传达功能 可面对这款游戏悠然而来由远及近的禅意 我似乎有些不太相信自己能将其完整传达出来[/h1] 早在自己体验这款游戏之前 就对其有所耳闻 或者反复强调是一款充满禅意的游戏 或者直接将其概括成简化的俯视版the witness 而于我而言打开游戏的第一印象则是干净 没有拖泥带水的教程和选项 只需要按任意键开始 就瞬间坠入色彩斑斓的引导世界 不知道该去哪儿也不需要知道 向自己喜欢的方向前进 遇到可互动的事物才会如流云一样翻滚出提示 这或许就是这款游戏所带来的最初的禅意 [h1]留心身边的事物 否则当你向前奔跑的时候 它们也会离你而去[/h1] 再怎么焦急的前进 时间也不会停下它的脚步 时间总是那样不快也不慢 既可以说它无情无趣也可以说它不偏不倚 这款游戏当中 玩家可以使用wasd以通常的速度行走 当然也可以同时按住shift短暂的进行奔跑 但当我第一次奔跑的时候 我发现我虽然可以以惊喜的速度穿越茂密的森林 推开周遭碍事的石块 可是途径的花草灌木也以肉眼可见的速度消亡 于是除非被猛兽追逐 我再未匆忙奔跑 这是我偶然发现的第二处禅意 [h1]世界是墨黑的未知的 但也是绚丽的可知的 了解它的方法就是用双腿丈量[/h1] 就如同这款游戏的名字future unfolding一样 玩家所体验的就是在未知世界中对future进行unfold 这一过程就仿佛是在用双腿蟑螂 用身体感受 用心灵绘制 按下tab就能看到探索过的世界变成了标记明晰的地图 当地图渐渐充盈 疲惫与满足感会同时袭来 除了说真好啊真好啊 竟不知道还能用什么词语去概括这种感受 这是我所遇到的第三处禅意 [h1]世界以谜吻我 我报世界以歌 不需要全然打开五感 就能领悟这个世界的曼妙[/h1] 除了最初在练习世界中玩家被告知可以使用space与事物进行互动之外 游戏并未再进一步提供可互动事物的信息 哪些事物可以互动互动之后会有什么效果 都交由玩家自己去顿悟 [spoiler]羊可以传送 吸水之后可以弹跳 白色兔子会创造树丛 紫色兔子会消除障碍 以上两种动物第一次互动时都会跟随 第二次互动才会触发效果 白色花朵可以加速 鹿和牛可以骑行 第一次互动是骑上第二次互动可以操控方向 骑行时可以抵御一次致命攻击 或者穿过狂风越过沟壑 深色树丛可以传送或者弹跳 鱼群可以在水中加速 有序连接荷花可以解谜 推开绿色石头覆盖区域同样可以解谜 触碰蓝色石阵可以获得控制石块的能力 蜜蜂会叮咬 狮子会冲撞 蛇会吐出毒液 毒液可以消除障碍 以上三种动物都会致死 蓝粉色的三角形会产生谜题提示[/spoiler] 最喜欢的是亮白色的动物 不一定是哪种 但与其互动会出现隽永的禅意句子 又或者解谜的提示 这是这款游戏中我最喜欢的禅意 也是第四处禅意 [h1]过程远比结果带来的东西更多 而我却到游戏结束才发现这个道理[/h1] 屏着呼吸穿过蜂群狮群与蛇群 与最后一个出口相互碰撞 整个世界徐徐消失不见 这时才惊觉已经通关 突然想不起来自己为什么在之后几个世界里总是笔直冲向出口 而不是像在第一个和第二个世界里一样细细探索 懊恼又无奈 终于这是我在这款游戏中领悟的最后一处禅意 [h1]总评 7.5/10 充满禅意的步行模拟器 适合能静心与斑斓色彩和谜样事物互动的人群[/h1] + 所能想到的全部色彩混合成了这个世界 + 可以枚举但充满惊喜的可互动事物 - 机翻汉化将禅意词句变得难以理解 建议使用英语进行游戏 + 若有若无的自然拟声作为背景音乐 可以陶醉其中的步行模拟旅程 [h1]有关于世界形成的传说 却没有一个传说关于世界终末 [/h1]
I got stuck in the very first level, after endlessly wandering around to find every nook and cranny. So I watched a playthrough to see whether I had overlooked any mechanics. Didn't learn anything relevant. So I reset the level and tried again. Again wandering around endlessly through a huge procedural level, again to get stuck in the end. I did think I solved some puzzles that destroyed some rocks, but not enough rocks were removed to actually clear a path. Was that a bug or did I do it wrong? Having an "unsutck" button and a "regenerate level" button in the menu makes me constantly wonder whether the level is bugged or I overlooked the solution to the puzzle and that's incredibly frustrating in a puzzle game. Also, systematically covering all of the map just gets boring after a while, especially since the graphics are pretty, but constantly pretty in the exact same way. The 10,000th pretty tree isn't doing much anymore, I'm afraid.
Honestly kinda torn with this game. Future Unfolding is an odd game in that you'll see most people's experiences are positive, but the all of the negative reviews share the same problem; The game is excessively vague, and the gameplay is extremely repetitive. My main issue with Future Unfolding is that, like most Indie games, it relies on breaking away from the mould, but this also usually comes with a gimmick. The gimmick here is that Future Unfolding, is a very predictable, and monotonous style of play, that requires you - ideally - to fully explore your surroundings to fill in your map, and then use certain mechanics to solve puzzles. As there are collectables and secrets hidden in the map, you will spend more time than you want to scouting around instead of accomplishing goals. The ambiguity and vague map layouts will have you finding trail after trail, and only when you reach the end you may realise you were following your main objective the entire way. For the completionist, this means you're going to be backtracking a lot to fill voids on your map. The visuals are unique but they lose their charm pretty quickly when you realise how empty the game actually is. Outside of key areas on the map, there's very little to find, and most areas feel very cut+paste with any real personality. Pair all of this on top of a sprint system that you can only enhance by finding special white flowers, expect the game to be drawn out a little. The puzzles, whilst not too obtuse or demanding, focus around core mechanics that you have to discover yourself. Eventually they'll build up to be more complex, but the indeterminate story begs you to ask why you're even completing any of these puzzles. Pair this with some rather, punitive gameplay features, whilst I never felt overly 'pressured' I felt more frustrated when set back from being killed by a hostile creature, in which you can expect to die to them, a lot. Most of them have the ability to one shot, encouraging you to be increasingly agile in encounters, wherein upon death, you will lose everything you've gained, mainly, your sprint duration boosts. Most people here speak of finding some, profound meaning behind the game, some greater purpose, something spiritually lifting or some kind of revelation. In my short experience with this game (I didn't finish it) I found hints of what could be some intellectually engaging commentary, but the presentation felt overly superficial and pretentious. This is where I found first impressions to be extremely crucial. The game, due to its flaws in game design, couldn't reel me in beyond the first two hours, especially when I noticed that I had only completed a third of the game by that point, and I had already grown immensely tired of the formula the game was enforcing onto me. I'm usually pretty open and engaging to indie projects like this, but this was a game that really seemed to communicate to me, that the beauty here is only skin deep. Maybe there was something at the end of the tunnel, maybe there was some wisdom to be found amongst the spirit animals and winding mountain paths snaking through the pine forests, but I guess I'll never know, because for everything this game does right, namely the visuals, it fell short in every other aspect, and it couldn't give me anything to make me truly care to invest potentially 10+ hours into a game predominantly involving running nigh aimlessly around a map, just to have a sense of direction. For an action/adventure game, this couldn't be any more of an overstatement. Action doesn't exist, and usually adventures come with some kind of motivation and/or purpose, neither of which you'll really find here. Based on my experience, no more than a 4-5/10. Absolutely, positively, not anywhere remotely worth $30. Pick up on either extremely heavy discount, or wrap your head around some other games like Dear Esther or Gone Home, which whilst just as vague, are far more rewarding.
I just played through this game. I don't think I can recommend it, though. First, though, the game seems to have its speed tied to framerate, and the framerate is really variable on my computer (ranging from ~50fps to ~300fps when playing the game), so the character would sometimes be sluggish and sometimes zoom across the map. This, plus the saturated colours of the game, gave me motion sickness. I have no clue what the story of the game is, other than perhaps a vague theme of "nature should be in balance". Gameplay-wise, the game doesn't explain itself very well; there's little tutorial other than showing prompts for the controls at the very start. I feel like there's more to the game than what I managed to figure out. The game claims to encourage exploration, but the forests are generally dense enough that trying to move through them is a chore. Yet you're required to do that when exploring, which poses the question "why are they so dense that they act as a deterrent?". The deadliness of the wolves, snakes, and bees, especially given that I often found hordes of them placed right upon completion of a puzzle, felt like cheap deaths all around. The puzzles themselves weren't generally that deep either (though I'm not sure this is that much of a flaw). The game is procedurally generated, apparently, something I didn't realise until I got stuck and decided to restart the level. If you can look past all the flaws, then what you have is a pretty cool exploration game, but its flaws are really dragging it down. I'm going to go throw up now.
Interesting concept, poorly communicated. The hours of running around isn't helped by the limited sprint or the one-shot mechanics of the enemies.
It's a beautiful game about exploration, but it gets repetitive fast.
We ignore,refused consent. Animals do not repent. Courtesy to intervene. Weathered down my selfish needs.
It's like a dream. Nothing seems to make sense, and it doesn't have to, but somehow it does. It's very Berlin in that manner.
This is a really interesting game with beautiful art, a great soundtrack, and cool puzzles. I enjoyed being able to explore the world of Future Unfolding and getting to interact with cute animals. However, this game can get repetitive and frustrating as you keep playing, so I recommend playing this game in parts so you don't get too annoyed.
i love the mood of this game so much. the overheard art style with heavy use of shadows really add to that feeling like the sun is setting and you should be getting home, but you're lost in the woods and can't find your way home. it really represents both the strange beauty and dangers of nature well. i often compare it to Proteus, which may have better sound design, but represents nature in a bit of a flat one-dimensional way otherwise. this really feels like a world you're immersing yourself in - one that's both scary and beautiful at the same time, like the real world. anyway, a really memorable experience overall - one that's hard to describe in words. i often recommend it to friends. my one complaints is the progression is a bit repetitive/a lot of the worlds kind of resemble each other. so maybe it's worth just playing in pieces and taking a break for awhile between them. and you also don't need to play the full game to get the experience.
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