
Experience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption!
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About
ASCENDING INFERNO is your ultimate goal in this gorgeous, challenging-but-fair 2.5D precision platformer with a ball.
Playing as Dani, it’s not enough to run, jump and platform your way out of Hell - you’ll need to dribble, kick and header her dead brother Vincent’s ball-shaped soul along with you!
Just be sure you don’t fumble the ball - the depths of Hell is a long way to fall…

Master precision platforming with a ball (actually your brother’s soul).
Bask in a handcrafted world of gorgeous pixel and voxel art.
Ascend nine challenging layers of a modernized Dante’s Inferno.
Tackle unique mechanics in each layer of Hell - Limbo, Lust, Gluttony and beyond.
Take your time or beat the clock in a game built with speedrunners in mind.
Uncover a hidden story scattered across secret rooms in each level.
Unlock free cosmetics for Dani and Vincent by completing in-game challenges.
Checkpoint Mode exists for players who want to experience Ascending Inferno without the Foddian difficulty!

Meet Dani: she is a goth.
Meet Vincent: he currently has no legs.
They're a sibling duo that belongs in heaven... except they're trapped in hell.

The game takes place after Vincent's recent death, and unfortunately as fate would have it, Dani dies shortly after in an accident. She then awakens in the afterlife in which she finds the soul of her brother Vincent. During this reunion, Dani quickly discovers that they are trapped in Limbo and so the pair settle on the common goal of ASCENDING INFERNO.
Explore secret rooms to uncover the deeper story and relationship dramas surrounding these siblings.

Vincent cannot ASCEND INFERNO without you. Thank heavens he's conveniently shaped like a soccer ball... with eyes. You’ll have to kick, header, juggle and jump your way out of Inferno. As you ascend, each layer of Inferno will fight to keep you down in mechanically unique ways, so make sure to stay on your toes!
Three words of advice: Don't. Fall. Down. The smallest mistake can be costly, and Vincent won’t hesitate to berate you when you fail. What else is a younger brother for?

Does all that sound like to much? Well fear not weary traveler, we've just added a new game mode called Checkpoint Mode!
This mode is designed for people who want to experience the wonders of Ascending Inferno, without the Foddian difficulty. Activate checkpoints as you ascend, doing so will make you reset to that point in your climb whenever you fall below it! No more falling back to limbo for the 50th time (Maybe).

Hellishly Beautiful, each layer of Inferno is meticulously handcrafted in a stunning voxel and pixel art-style with a modern twist:
Limbo is a forgotten, rundown castle.
Lust is a modern, grungy nightclub.
Gluttony is a trashed fast-food diner.
And many more surprises for you to experience yourself!

Dani and Vincent are ready for kickoff. Do YOU have what it takes to achieve your goal of ASCENDING INFERNO? Or will you be forever lost in Limbo…
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HARD ASCENDING CHALLENGE
Good game. 8/8. Edit: Best game I suck at? Yes. Yes that is correct.
Really had fun with this game. Ascending each circle of hell really felt great and ultimately ascending all of inferno felt better. The added twist of having to "carry" a ball with you all the way differentiates this game from others like it. Also, personally, I found falling and having to climb back up less punishing than "getting over it" for example, but maybe it's just because this wasn't my first game I played in the genre
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Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pre good
Ascending Inferno is surprisingly addictive, effortlessly keeping you engaged for hours. The game’s unforgiving nature may feel punishing at first, but it rewards perseverance—you’ll quickly notice yourself improving with every failure. While the inconsistent physics can occasionally frustrate, they add a unique layer of challenge fitting for the rage genre. In my two hours with the game, I only scratched the surface of its world, but its distinct charm, compelling story, and striking visuals left me eager to dive deeper.
Ascending Inferno is a captivating journey into a richly imagined world where tension and intrigue intertwine seamlessly. The author expertly crafts a narrative that grips readers from the very first page, immersing them in a tale that balances the fantastical with the profoundly human. The characters are well-developed, each bringing their unique strengths and flaws to the table. The protagonist's growth is particularly compelling, as they navigate challenges that test not only their physical abilities but also their moral convictions. The supporting cast adds depth to the story, with each character's arc intricately woven into the larger narrative. One of the standout features of Ascending Inferno is its vivid world-building. The author paints a detailed picture of the setting, making it easy for readers to visualize and feel a part of the unfolding drama. The plot twists are skillfully executed, keeping the tension high and the reader guessing until the very end. Additionally, the themes explored—such as resilience, sacrifice, and the struggle for power—resonate deeply, prompting readers to reflect on their own experiences. The prose is eloquent yet accessible, striking a perfect balance that enhances the reading experience. Overall, Ascending Inferno is a masterfully written novel that will appeal to fans of fantasy and adventure alike. Its blend of action, emotion, and moral complexity makes it a standout in the genre. I highly recommend it to anyone looking for a gripping and thought-provoking read.
very good (good movement but EVIL level design)
WhY DoEsN't ShE jUsT pIcK uP tHe BaLl aNd ThEn ClImB?¿?¿?¿
There isn't another game that even remotely looks or plays like this. Also there isn't another game that infuriates me as much as this. 10/10 Serious note: it feels great to play, the process of learning the movement and the ball mechanics was engaging. Reaching a new level was always a treat to see the creative and beautiful art of each section of hell. Shout out to the inspired pixel art designs! Music ****ing slaps.
Kick your way through the layers of hell?? More like kick your way through the five stages of grief.. Denial: It's the game that's bad, not me. Anger: Okay, I'm bad.. And now I'm mad... Bargaining: Please just land on the ledge I promise I won't let you fall again... Depression: Whyyy.... Whyyy did I let you fall again?? Acceptance: Okay, I did it.. I guess I was just trash after all.. This game is a lot of fun, frustrating at times but an awesome twist on the genre. Opened up the game to play for a couple hours and here we are 8 hours later.. The art is beautiful, the music is beautiful. Really awesome to see something different.
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