
A quick atmospheric 2D precision platformer taking place in Medieval India where the player must take back the throne. Repeatedly dying and finding game breaking exploits is heavily encouraged in this short indie title.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
She's hot
Nawet fajne
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aashaa is a beautifully executed, highly responsive 2D precision platformer that serves as an instant 30-minute injection of classic indie arcade adrenaline. Taking place in an atmospheric Medieval India setting, the narrative follows royal princess Aashaa after she is betrayed by her jealous brother Bakwas and cast down into the kingdom's ancient, hazard-filled dungeon grid. Your sole operational objective is to sprint, double-jump, and wall-slide through the layout floors to reclaim your rightful throne.Spending exactly half an hour inside the client is the ideal duration to clear the base campaign levels and experience the game's unique mechanical identity. The controls feel tight, which is critical when navigating tricky spikes and precisely tracking narrow jump trajectories. The storytelling approach is hilariously tongue-in-cheek, utilizing a mock vocal loop where characters baby-talk to poke fun at typical adventure clichés. A highly intuitive speedrunning timer framework is cleanly integrated straight into the active user interface, actively encouraging you to repeatedly hunt for game-breaking physics exploits and shortcuts. While the combat hitbox bounce-back can occasionally trap you in a cheap loop against wall traps, the rapid restart loops prevent frustration. For a completely free title that avoids bloating your profile with unfinished tracker achievements, it stands as an exceptional and incredibly fun coffee break recommendation.
I'm beginning to go through my games library, and along side that review each game as I come to them, this marks the beginning of a journey, this game is the first. Aashaa is a relatively simple but delightfully challenging 2d platformer that is quite short but overall a very enjoyable experience. While it doesn't do anything particularly noteworthy with the genre, it rather excels in the basics, definitely a great start. The graphics is designed in a rather simple 2d pixelated form and serve just well enough, nothing stands out here which is just fine given the game's intent as well as it's limited scope. You see much of the same assets as you go through maps, a treasure chest here, a barrel there, while not really adding anything super unique to the backdrop of brick, it sufficiently adds enough to keep your eyes from complete monotony which is welcome. I would have loved to have seen some more unique additions along the way, markings on the walls or perhaps a statue you jump over for example, just something to give the dungeon a bit more flavor. The story itself is short and sweet, you're set to be the queen as the previous matriarch has died but your belittled brother dropped you in a dungeon in a nefarious plot, get out of the dungeon yada yada. Really what's special here is how the story is told, the voice's repeatedly say "blah blah blah" as they speak, quite literally mocking the story as it's not much important really. The humor is great, wish I could have had more of it. Gameplay is where this game shines as I mentioned before it's simple but done excellently, the controls are tight and responsive, the hazards are well placed and the dash, wall jump. double jump all work great, There's extra side rooms you can acquire more hearts that are entirely unnecessary but a nice fun addition. a small addendum however is upon hitting a hazard it bounces you backwards, which can lead to incidentally more hearts lost as if you are holding towards a hazard you may end up slamming your face in that hazard a few more times, as there is no damage immune state you'll die very quickly in these scenarios, and can feel pretty bad. Overall this is an excellent platformer but given it's short playtime I wouldn't go spending any money on it. Given that it's free? Totally give it a shot it's real fun and I can definitely see some excellent speedruns coming out of this game.
25 minutes game play for an epic punchline. 10/10 would imprison princess again
Orta Çağ döneminde sanırım Hindistan'da geçen bir 2D bir platform oyunu başka bir esprisi yok yani.
This game is short but sweet i have been playing for a long time trying to speedrun it and my personal best time is 10:04:56 i would like to see any of you beat it (glitchless by the way) (now its 09 28 40)
I recommend
The developer of this game held me at gunpoint to play this. However it was a great game experience, despite my constant dying to the sawblades... 10 sawblades out of 10 would recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.4K | 384 | 77% | $8.99 | |
| $3.5K | 16 | 75% | $7.99 | |
| $3.1K | 41 | 100% | $3.99 | |
| $1.7K | 31 | 97% | $3.99 | |
| $1.1K | 10 | 100% | $4.99 | |
| $1K | 18 | 89% | $4.99 |