
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Roguelite et Bullet Hell réunis dans un même jeu. Tout ce qu'on aime !
5/10 纯局外成长打装备数值游戏 和时间暂停,局内bd没有什么关系,数值够了一路秒到最后一关
드론 쓰는 캐릭터는 재화 파밍도 잘되고 재미있는데 다른 캐릭터들은 재화 파밍부터 차이가 나니까 재미가 떨어짐 그리고 무기별 DPS 같은 정보도 있었으면 좋겠음 드론이 공격속도 영향을 받는지도 잘 모르겠어서 어떤 옵션을 골라야 할지 헷갈림 이런 정보가 좀 더 명확하게 표시되면 좋겠음
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 646 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+rep
游戏好玩,推荐用手柄,鼠标的体验不太好,卡卡的
并不是一个合格的肉鸽游戏,进局内就是疯狂的找乘区天赋,局内基本没有差异化,本质刷子游戏,喜欢dps和刷装备的可以无脑入,时间停止的玩法算是较为有趣,武器设计种类也蛮丰富,但是一旦进入后期,这游戏的动作元素基本上丧失殆尽,只剩无穷无尽的dps检测,只能说不愧是韩游,整体来说,如果不被这个肉鸽的标签骗进来杀的话,直冲着刷宝增量来的还是比较推荐的
After almost 5 hours in the game. I can say this game is neat, but as an person who loves incremental and idle and good action this game doesn't have a compelling gameplay loop. It requires sooooo much tedium just to setup a proper run. It's honestly discouraging to play. For instance there is a whole weapon loadout system about temporary single run weapons. The game requires proper matching of weapon class type to your character and to have to constantly be fidgeting for single run (5 minute) playthroughs only to have to re-optimize by equipping reequipping and deciding how to handle the temporary weapon. This loop feels exactly like work and not play. I am a person who could see myself playing a Janitor simulator if you cut the boring bits out for the mere satisfaction of making things clean. But if you were to force me to spend more time optimizing my mop for every single stall I would get bored out of my mind. Positives: The game has a great audio/visual design aesthetic. Combat when you are playing generally makes sense and is fun to engage with Negatives: Feels like Path of Exile except there are no insane drop rewards to make the optimization worth while. The levels are also quite repetitive and samey. Upgrades across the board seem underwhelming and not worth the toil. Just did not achieve flow state after unlocking the additional characters. The actual game is broken up by too much uninteresting minutia.
先玩的破解版,玩了两个小时质量蛮不错的过来补票,整个游戏节奏做的是不错的,至少前十个小时很好玩
10
플레이 구조가 진행 중간에 그만두면 중요한 뽑기 보상 등을 못 받는 구조입니다. 플레이 자체는 그다지 무겁지 않아서 쭉 이어서 할 수는 있는데, 문제는 이 게임도 사람이 만든지라 튕기는 버그가 간혹 있다는겁니다. 몇 십분 동안 빌드업하고 마지막 스테이지 돌입하면서 튕겨서 시간을 다 날리는 기분은 정말 이루 말할 수 없습니다... 피드백 남겨도 돌아오는건 그냥 기계적인 답변이고, 중간 이어하기가 안되는 구조는 굳이 필요할까 싶네요. 튕기기 전 9시간 동안은 정말 재미있게 잘했습니다. 단지 이제부터는 튕기는 버그 때문에 걱정돼서 못하겠네요.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $405.2K | 1.3K | 81% | $9.99 | |
| $405.2K | 1.3K | 75% | $9.99 | |
| $405K | 912 | 71% | $14.99 | |
| $405.3K | 1.4K | 93% | $17.99 | |
| $405.4K | 957 | 96% | $9.99 | |
| $404.8K | 1.3K | 91% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $486.6K | 1.8K | 85% | $9.99 | |
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| $2.6K | 20 | 95% | $5.99 | |
| $1.9K | 7 | 71% | $8.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| — | 0 | — | — |