
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou gostando de tudo do jogo, história, gameplay, as fases, avatares, a forma de crescimento da base e itens e da dificuldade que o jogo possui. Indico para qualquer pessoa testar a DEMO de ASCENDO to Zero e após a tenho certeza de que a pessoa vai querer adquirir este jogo.
还不错,就是有些东西很难刷
В общем и целом, игра хороша. Приятная стилистика и интересная задумка. По своей сути это вампайрик с элементами рпг. С учётом того, что игра ещё будет обновляться, думаю играть станет даже приятнее. Для обычного игрока контента маловато, но на пару часов его хватит за глаза. На момент 1.1.1.0. мне лично не хватает подробностей разнообразных статистик, а точнее полноценного бестиария в котором можно было бы почитать информацию хотя бы о встреченных эффектах, изменений параметров и т.д. и т.п. На счёт сложности вопросов как таковых нету, если немного почитать что делают предметы и какие бонусы есть, то их с лихвой хватает чтобы проходить игру. Закрывая игру на 100% так же было неудобно пользоваться руководством чтобы понят как найти то, или иное улучшение, а про предметы я молчу. А, совсем забыл сказать что русский перевод здесь или машинный или иишный, т.к. местами я вообще не понимал отличия от урона аое и атаки аое, в английском таких проблем нету, так что после прохождения сюжетки закрывал игру на английском языке, поменялось ли что-то в 1.1.1.0 - не знаю. Учитывая что по прогресс-листу будут корректировки баланса и сложности, то что-то дополнительно говорить не буду. В плане сюжета игра... ну... сюжет здесь макимум часов на 10 и похвалить его я не то чтобы могу, т.к. он очень кривой и не то чтобы сильный, он просто есть. В плане кривости, боссы подыхают намного раньше чем о них что-то рассказывается, тоже самое и с финальным боссом, так что пожалуй не хватает каких-нибудь ограничений на этот случай. Ещё один сомнительный момент - отсутствие какой-либо непредсказуемости в генерации уровней. Есть просто 4 локации и всё, они каждый раз одни и те же. С одной стороны при закрытии на 100% уменьшается влияние рандома, с другой стороны после 3-5 убийств финального босса генерация приедается. Тут хотелось бы увидеть какую-нибудь механику развилки, т.к. всё же задумка игры в том, что мы возвращаемся во времени, чтобы спасти планету, начиная каждый раз с одной и той же точки. В заключение игру оценил бы на 8/10. Сама по себе игра приятная та и реиграбельность есть, однако проблемы с балансом присутствуют, но в планах у разработчиков корректировки баланса. Сюжет обычный, но кривой, хотя есть шанс что его доработают в будущих версиях. В остальном же сильных проблем не заметил, так что для любителей вампайриков и элементов рпг рекомендую.
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 646 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的,有点像魔塔一样的规划
요즘세상에 딱맞는 시간아까운 게임 돈이 아까운게 아니라 플레이한 내 시간이 아깝네
Ascend to Zero is a incremental progress gain & loot management game. Because you are given so little time, it feels like the beginning is all about one shotting enemies with time stop. All while slowing gaining gear to reach farther into the game. I find everything up until the final boss to be basically a tutorial. As a lot of core mechanics you want for a loot game is locked behind having every boss available. And it is until that point where skill at dodging attacks actually comes into play. Due to the Multidimension Mode (MD), or Ascensions if you will. That will give enemies a fighting chance against you as they now will have modifies to make fights last longer. At this point I feel the game opens up and becomes more enjoyable. You are now given the freedom to try out much more gear with effects. Instead of a stat stick just to get you by bosses. Being able to fully customize how strong a piece of gear is very satisfying. When it comes to changing the four random stats they start with, or its quality of the item. During this time, because you are now able to farm efficiently, you can work on finding every data you have missed. When you collect gear, defeat an enemy, pick up upgrades during a run, they all become "data" so you can see in a handbook at Hub. Collecting the data will give passive stats. Honestly, this is by far the worst thing you will be dealing with in the game. You aren't given enough information on where to, or what to do in order to find what you are missing. The amount of posts in Discord about people questioning on where to find the data they are missing is mind blowing. With that all said and done, this is one of my favorite games I've played in a very long time. The developers are incredible with communication in the Discord and have fixed many big issue bugs in a very quickly manner. I enjoy it enough to keep playing after 100% the game and for me, that's saying something. I do have some final thoughts on what I would like to see changed or improved upon. 1. Give us more info on where or what to do in order to find our missing data for the handbook. 2. For perfectionist like myself, I really want a way to see what tier chip I haven't picked yet. 3. Knowing how high a stat can roll on an item would be much appreciated. As finding that perfect roll is something I want to engage more in. As it is now, I'm more like "Eh, good enough" and move on. 4. Having more gear to work with on high MD would be nice. As some of the Set items are not equally in power compared to Set items you find later in the game. Giving you not much to work with. 5. I've tried every Gadget and it seems like only a hand full are actually usable. Would like to see more uses for the weaker ones.
👍
A solid entry in the incremental / rogue-lite genre. Charming graphics, cute story, and lots of builds / options to explore. The game does feel "early access" in some significant ways: there are rare but major crashes / hard locks, game mechanics don't all have proper tooltips (what does tracking do? What differentiates the 3 damage over time effects?), and enemy ground effects need refinement (some red areas need to be left immediately, and others require you to stay and dodge projectiles). I won't be surprised to see balance changes, either. But The core of the game is very playable, interesting, and fun. If you like the genre, it's an easy pickup, and you won't be disappointed.
Спасибо за игру.
A pretty good indie game for a few nights. The flow of this game is unobtrusive and relaxing. If you are a fan of loot-collecting and Risk of Rain-kind of games, this is for you.
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