
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BD部分的深度太浅了,一样的装备词条基本没有质的提升,你的局外成长会卡在某个难度上不去,打不死精英,精英一碰你就死,形成恶性负反馈循环。 作为小品游戏足够了,但要长期向上玩,基本没有爽感,地图也就四张,大概十几个小时就疲惫了。
Awsome game, very few bugs for a brand new release and theyre hard to notice. The gameplay loop is prety fun but the progression is a bit wack, as in you have moments where you reach insane spikes in power and moments where you are left completely behind. If the devs keep working on it I think it will become one of the best games Ive played
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 642 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实就是war3小温图,反复刷存档装备,装备不行到第三张图究极刮痧。 但爽度还是有的,售价也可以,值得一个好评
진짜 오랜만에 재밋는 게임 한느낌이였습니다. 만원에 이틀을 그냥 녹였습니다. 내일도 녹일 예정 엔딩까지 보고왔습니다요 마지막 엔딩에서 버그인가 싶기도 하고 이건 수정이 필요할듯 게임 꺼졌음요. 강추 게임 ㅋㅋ
God this is so addicting. So many stats to optimize around, characters are fun, great arpg/roguelite time
[h2]两天高强度玩了17小时,游戏属于刷子游戏,肉鸽元素没咋感觉到,但是也很好玩[/h2] 说几个个人遇到的比较难受的点; 1.美少女不够色 2.镜头全程跟随角色,而且游戏内移动特别快,玩久了有点晕,建议加一个自由视角。 3.装备的件套词条没联想到配套的装备,筛选那里也没给查找,找起来有点费眼,可以在装备词条下面那里直接把可以组词条的装备小图标贴上去。 4.不知道好不好实现但我真建议做成随机组合房间,再不行随机刷怪也好,同一个套路玩久了会腻。 5.数值卡的太死,打得过的就是秒,打不过的怎么都打不过,不如给几个关键boss做些弱点击破的机制,让玩家能操作一下过关。 6.最重要的一点,武器的搭配玩法太弱了,个人建议再做一个合成系统,局外一样装备六把武器,3+3=2或者2+2+2=3甚至6=1,进去就自动合成,这样能强化武器自己的特长,聚怪的聚怪,减防的减防,输出的输出,目前这种我实际玩的时候拿了武器强化箱我都随便点,反正到后面都能拿到效果也大差不差,攻击效果我认为是很重要的,现在来说你哪吧武器是什么效果我根本不认识,然后打起来又挤到一堆特效有时都看不清哪个弹幕是我的。局内直接简化武器,然后再给武器的攻击方式做不同的强化分支,甚至是装置我觉得都可以这样合,不是一直让玩家去抬数值,要不真感觉不到肉鸽,你整一个游戏都没有什么随机性。 7.boss转阶段无敌太坑了,被害死好多次。 先写到这里,希望被看到,游戏真挺好玩的,后面想到再补
玩了12小时,你跟我说这是肉鸽?这不就纯纯的数值游戏吗?是按氪金手游的路子做的吧。从充钱变得更强变成花时间变得更强, 第三章的变异怪物太恶心了,时间停止时也能打人,完全破坏了游戏的核心爽感。必须给差评。
Ascend to ZERO took the story background that you only have 30sec to fight across 4 regions and kill the final boss to save the world, but infact you have plenty of time to strategies your plan with the timestop mechanic. There are about 6-7 Characters to try out your own unique playstyle with tons of weapons / stats upgrade module / sets with unique effect to customize. Every run give you something, it could be quests/ dialogue background story/ new game mechanic. Personally i reached to the end of the game and defeating the boss quite early, but inorder to finish up other quest and other backstory quests, i have to repeat it over and over again. First Zone Walkthrough YouTube Video: https://youtu.be/pZqNOSCIlkQ Gameplay: Good Graphics: Good Music: Good Story: Fair (if you good at it, you might not even learn the true story) PC Requirements: Normal
하루 13시간을 태워버림;
액션로그라이크 같지만 액션이 없고 다소 의아한 진행방식. 컨셉이나 비주얼 , 캐릭터해금 이나 강화 요소 다 잘 만들었는데 . 가장 중요한 전투를 시간 정지 컨셉으로 차별점을 줬지만 애매하게 적용한 느낌이고 던전 진행 자체가 매우 특이한 형태임. 전반적인 게임 진행은 4스테이지로 이루어진 던전을 클리어 해 나가면서, 다른 로그라이트와 같이 영구적인 능력치를 강화 하고 계속 도전하는 방식임. 1회차 최종보스를 깨면. 더 강해진 몹과 더 높은 보상을 주는 동일한 맵을 또 도는 방식. 이런점만 보면 하데스랑 유사함 그런데 게임 진행이 전투 비중은 매우 적고. 그저 시간 정지 딸깍, 강화 선택 무한 반복임 이부분이 가장 의아한 부분 인데 내가 싸우는 시간보다 맵 이동하고 강화 뭐할지 고르는 시간이 훨씬 김. 이런식으로 매판 초반이 너무 루즈해지는데 , 정작 직접 컨트롤 해서 싸워야 하는 마지막 보스는 이겜의 정체성인 시간정지를 쓰지도 못할 뿐더러 패턴이 난잡해서 ,난이도를 떠나 무슨 공격 하는지 자체를 모르겠음 대충 경고표시만 피하자 하다가 자꾸 의문사 하는데. 강화운 좋으면 클리어 강화 망하면 리트. 게임진행 방식 말고는 다 맘에 들어서 더 아쉬움. 인게임내에서 시간정지를 (패링+극딜기)로 만들고 강화비중을 줄였으면 더 좋았을 것 같음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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