
Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, combat encounters, and glimpses into a broken land shaped by endless conflict. Developed by a solo creator with community crowdfunding support.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trench Tales is a solo-developed project created by a single developer and initially brought to life through community crowdfunding support. The game remains in active development, with new content, improvements, and features being added throughout Early Access.
🔹 Key Features:
🧭 Open-ended exploration across interconnected war-torn zones
⚔️ Deliberate third-person combat with melee, ranged weapons, and abilities
🛠️ Basic gear customization through scavenging and upgrades
🕯️ Environmental storytelling with minimal dialogue or cutscenes
🌒 Dark, surreal atmosphere blending early 20th-century vibes with fantasy
Trench Tales places you in a bleak, war-scarred world shaped by strange forces. Summoned without explanation, you take on the role of a lone warrior navigating hostile terrain, uncovering buried truths, and confronting the powers that hold this realm in chaos.
Trench Tales unfolds in a grim, war-ravaged world inspired by the aesthetics of the great wars. Endless trenches, ruined bunkers, and shattered landscapes stretch beneath a heavy sky, creating a constant sense of dread and decay. The setting blends industrial machinery, Gothic remnants, and surreal horrors to deliver a bleak atmosphere rooted in the chaos and despair of endless conflict.
In Trench Tales, players unlock a diverse set of powers, including the ability to slow time, unleash burst energy, and heal wounds swiftly. Additionally, possessing a visionary sight that penetrates walls enhances strategic planning by revealing hidden pathways and enemy positions. These unique abilities empower players to approach challenges with versatility, making Trench Tales a dynamic and immersive gaming experience.
Gain access to a diverse arsenal, featuring handguns, machine guns, sniper rifles, and heavy weapons, each tailored for specific combat situations. The game's robust customization system allows to modify barrels, stocks, scopes, and grips, enhancing accuracy and stability. With options like silencers for stealth and recoil-reducing attachments for control, you can craft personalized firearms, gaining a strategic edge in the game's enigmatic universe.
Prepare yourself for an adrenaline-fueled experience in Trench Tales, where tactical combat is not just a choice but a necessity. As you navigate the war-torn universe, your strategic prowess will be your greatest asset. Assess your surroundings, utilize cover, and exploit enemy weaknesses to emerge victorious. With every encounter, you'll need to make quick decisions, choose the right weapons, and leverage your unique powers to outmaneuver your foes. Mastering tactical combat isn't just a challenge – it's your key to survival in this intense and immersive world. Are you ready to test your skills and emerge triumphant?
Immerse yourself in Trench Tales' mind-bending narrative, a haunting journey through a rich, dark tapestry of mystery and suspense. As you delve into the depths of this war-torn world, confront malevolent forces, and unearth long-buried secrets, the story twists and turns, challenging your perceptions and blurring the lines between reality and illusion. This deeply immersive and thought-provoking storyline will captivate you, exploring the darkest corners of the human psyche and leaving you questioning the boundaries of truth and perception.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent atmosphere. Looks like a game. Feels like a bug report. I almost never write reviews, but after playing this, I felt it was my civic duty to warn others. Bought it to play a dark WWI shooter, ended up beta testing quest triggers, broken interactions, questionable AI, and progression that leaves you wondering whether you're stuck because you missed something or because the game forgot what it's supposed to do. If I had made this, I'd still be sending builds to friends asking "does this even work?" instead of putting it on Steam. The atmosphere is genuinely great, which somehow makes it even more frustrating when the game constantly gets in its own way. Uninstalled. Maybe check back in a year.
Since this had mixed reviews i waited to get it on a sale. I can now say that i would have gladly bought it full price. It is a world in which i love, the style is amazing, the gunplay is actually very fun. The game is rough around the edges and unfinished, but i was surprised at how much content i actually found here. I had watched some videos and read through reviews and some of them paint a very different picture than what's here. I had figured to see a lot of bugs, crashing, stuttering, things of that sort. A lot of jank, but i actually saw very little of that (and nothing game breaking). The game IS unfinished, that's true but it's fun. The bones are not just solid, they are steel. There is enough meat here to enjoy it right now and be excited for more. We need games like this, and we need devs with vision like this. I think people have forgotten that this is being made by primarily one person. I sincerely hope that this game makes it, and that the dev doesn't get discouraged or overwhelmed. I hope he sticks with it and given that there are updates and work being done, i am hopeful. Was well worth the price.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Several things are not going well for this game, I loved the Demo, the concept and the artwork. It set a tone the game release hasn't met though. I'm not a fan of the fish eye type of lensing. I wish the player could choose to adjust this. The aiming is awkward / clunky* and one of my all time favorite worst game mechanic the sprint feature. Horrible choice. *Focusing on a target drags out, takes too long as if trying to be overly dramatically just makes emersion an impossibility. It's like the dev purposely chose some of the worst gaming aspects and mechanics and piled them into this one. Again, I love the concept. just wish they'd reconsider, rethink and rework some of their QOL choices or lack there of.
Do not trust the reviews that say that this game is "rough around the edges", this game is rough in the core and brilliant around the edges: Superficially is cool as all hells, but it's the core gameplay and design that drag it down. The combat is janky as hell, the map feels empty, large for the sake of being large. Aiming the rifle is extremely slow, but only the rifle, the smg is always quite accurate, the pistol is more accurate and for some reason louder... The NPCs are all impossibly tall, sometimes gigantic. The map, that in my opinion should not be here to start with, is distracting, but necessary because of the world design I would have preferred if the world was smaller, with very little sections of no man land, and mostly trenches (the player cannot get out of) connecting the various points of interest, because as it is I am constantly afraid I am running out of the map in some deserted area. The fast travel seem to imply that you might want to backtrack, that I only did to meet merchants. In my opinion the biggest flaw of this game is that it's spending too many resources into making a open world, while focusing on making interesting paths in the trenches and well thought center pieces would have probably made for a better experience. I like the premise of this game, I will play it after updates, but otherwise I would not recommend anyone to buy this at this state: it's an art project disguised as a game. if you buy it, buy it as such.
its a good game but its still needs a LOT more time in the oven. im gonna refund because im broke as hell, but if i wasnt id keep this in my library and follow development. will definetly rebuy once the game is a bit more baked. the cosmetic design is better than some AAA games, thats for sure.
You are a Beta tester. focused on visuals before gameplay and its apparent. i was expecting a dark/horror ww1 semi-fantasy game, and quickly realised with the 2nd character you talk to (sgt. von? voss?) is wearing 1990`s multicam, now knowing what kind of early access game this would be. you are a beta tester. alot problems from the game tripping over itself. broken ai and interactions. and constant reminders to help with bug reports.... the atmosphere and vibes are amazing but thats the only good thing about it. you can die while at the shrine in the menus while editing your gear.......... should of asked your friends to test this before going on steam. part of me wants to wait the other part screams refund for under cooked game.
To start off, I love the concept, setting, and look of this game. It has massive potential in that regard and I am happy to throw money towards its continued development by buying it in EA. That being said, the game is an abject mess. The first issue I encountered were the controls. Some of the keybinds do not register or work (for example I cannot crouch). The crouch is somehow bound to right click instead of C which is also bound to shoot. So every time I shoot I crouch lol After that I switched to my PS5 controller which seems to be fully supported but does not feel great at all. Aiming and shooting feels very stiff and the target lock is all over the place. I imagine they were going for a GTA style target lock but it mostly locks onto the legs of enemies and sometimes the head. Hits don't register with enough feedback and there is no audio for weapon reloads. Also, I sometimes get locked into this ready stance that I cannot get out of where I walk slowly with my weapon at the ready. All of this makes encounters a nightmare. Gameplay issues aside I also have little to no idea what this game is about. There is hardly any context given or mission parameters and enemies are kinda just there, or appear out of thin air. The shrine system is confusing and does not have a great interface that shows or explains your abilities, stats etc. The menus in general are a mess and not easily navigated (esp when I was forced to switch to controller). And after switching to controller my mouse arrow just stays in the middle of the screen. I have more concerns but I will leave it at that for now. The game needs a lot more time to cook and I cannot recommend it, even for fans of the setting. I decided to pick the game up after the most recent trailer dropped because it looked like a more coherent experience than the initial gameplay I saw, but it still has a very long way to go. Massive potential though and I still stand by that.
Tutorial is 10 years within the past, of course art wise its great. But peel back that art layer and what are you left with? A game that's barely playable. Buggy of course due to the dev leaning towards art, ran out of funds for VA's so ai voices it is. Lower the price for now and its still not worth it.
There is an INCREDIBLE potential here.... Please dev do not waste it... Leaving a positive review for support. I enjoyed whatever was thrown at me in the game. Just to let you know, as much as I loved it, the game requires a lot of work so if you are looking for a complete game then its not ready yet
Don't get me wrong this game has its bugs but if you can play rust you can play this. I absolutely love what the dev has done and I cannot wait to see what he has in store. This game is the whole reason I got a PC and I am not disappointed at all!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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