
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
돈 값은 하는데 게임을 오래 하면 할수록 보이는게 치명적임 1. 보스의 패턴을 피한다가 아니라 파밍해놓은 추가시간빨로 쳐 찍어 누르면서 맞으면서 깨게됨. 2. 딜찍누면 딜찍누 답게 갈아버려야하는데 보스가 어거지로 응~ 광폭화 시전하면서 어거지로 지 하고싶은걸 다 하면서 전투를 질질 끔. 마치 섀도우 오브 모르도르 오크 대사 스킵 불가능한 그 느낌이 듬. 3. 보스의 패턴이 가시성이라곤 없음. 초반에야 아 이렇게 피하면 되겠구나 하는데 나중가면 씨~발 이걸 피하라고 해놓은건가? 라는 생각이 듬 특히 스테이지4에서 이런 불합리함을 갖고 게임함. 4. 투사체가 존1나게 쌓이면 게임이 미친듯이 끊기기 시작함. 그냥 투사체가 보스를 갈아버리길 기도하면서 으윽 쳐맞았다 스페이스 스페이스스페이스 으읏 이 지랄만 반복하게 됨. 뒤지게 쳐맞아서 시간 갈리면서 경고메세지가 눈 가리는건 덤. 5. 난이도가 올라가면 올라갈수록 상위 아이템을 파밍하고, 그걸 끼게 해야하는데 그만큼 드랍테이블도 살벌하게 넓혀놔서 폐지를 줍는 감성을 갖게됨. 이건 취향차이니 욕 안하고 넘어가겠음. 결론 : 돈값은 하는데 우주갓겜은 아님. 특히 보스전 설계한 사람은 이게 맞다고 생각하는지 고민좀 한번 했으면 좋겠음.
In it's current state, i can't really recommend the game. Don't let my in-game time fool you, I ended up playing this for a lot longer then is marked. Right off, I can say I absolutely love the art style. Pixel art is something I wish came back more often, and is honestly an artform that's starting to become extinct. The game is an interesting concept. You have 30 second to save the world. The way this works is you run around frozen in time, and you only unfreeze time when you're killing enemies. From there, you want to freeze time ASAP so you can run around, collect loot, exp, and explore. As you progress through the game, you get extra options, perma power ups to boost the 30 second time limit, and get many different ways to subvert said 30 second time limit. The game plays very similarly to a Diablo game via it's loot. You get a super influx of loot, and after every run, you need to spend time looking at loot, and once you unlock the right shops, you can upgrade your look to permanent status. If you don't do this, every time you start a new 30 second loop, you loose all your items. Using the roguelike systems you'd see in every other roguelike, you eventually build your base stats using special currency you earn so you can start taking on enemies that are 20,000 levels above you. (this is not a joke) This is the end game cycle where you need to enable "Multidimensional mode". This is where enemies get massively hard, very quickly, and is where all the best loot drops. This is also when I started to see the pitfalls of the game very quickly. During my runs of dying, reloading, and learning what "Glitch enemies" are (ie: Enemies that can ignore your time freeze to various degrees), i realized something important: There's only 4 maps in this entire game. There's the tutorial starting zone The Desert biome The Underground Canal and the Final Boss stage. These stages never change. They just get bigger numbers, but it's the exact same bosses and patterns. While going through and doing side quests for this, it hit me pretty hard that I was getting kinda bored with the loop, and realized that it's just tedious. During my time, I ended up collecting several temporary items, powers, as well as Avatars (different characters to play as), and realized the end game goal of the game was that you needed to farm for a very specific set piece, to give to the original character, to beat the game. The game does not explain this to you at any time, and I had to look it up online to get an idea as to what I actually needed to do to beat the game. Running the same 4 maps gets old. Especially when you're trying to raise the Multidimensional mode level, and the game stops you nearly every time you try, with the character literally telling you they forgot to do something, preventing you from starting a run. The problem with this is the game does not tell you what the MC is talking about, so the run never starts, and because you're between the HUB and the Mission, you can't just return to the lobby. You actually have to return to the title screen, and do trial and error via running different stages using different portals and starting points to see if SOMETHING will let you bypass the "I forgot to do something" message, just so you can start up a higher difficulty of the Multidimensional mode, so you can get better drop rates just to see the true ending. I ended up burning out before getting there, and put the game down. For now, it's a big "Do not recommend" until the game gets more content, more maps, and is flushed out more, but I have a strong feeling this is the final product the developer intended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 642 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been playing this entirely on the steamdeck and it works well on it. Starting out, I wasn't sure what to make of the game, it has an autoattacking thing like a survivors like, you have these orbs you pick up for experience and level hundreds of levels in seconds. You have 30 seconds of time to work with at first but this extends and also replenishes based on certain activities. You also get rewards at the end of a run based on your score, and can buy items at a shop, and eventually upgrade your character and unlock other avatars. You can also unlock more weapon and item slots to flesh out your build. In each run you also have a ton of tech chips(standard roguelite build progression choices) and time items that change how the time progresses, max time, and time regeneration in various ways. As time goes on, you can also upgrade the time machine in various ways to get significant bonuses, as well as you are rewarded for trying out every item at least once in passive rewards from a database collection individual. You also have gadgets which you can use to customize your abilities with a special attack, both temporary and permanent for 2 extra abilities, as well as something called a hyper attack which charges up and buffs your avatars special ability which activates when you leave time stop. Overall, I found this pretty fun and decently complex, the progression feels pretty fast, but it also feels great to play. Each avatar has their own star progression and special tech chips which are very potent for their niche. I like melee alot so I used the blossom blade avatar and just absolutely wrecked everything doing the stereotypical samurai lunge and slash from all of the animes and buffed it exceptionally high so it once shots entire rooms of enemies. So far, it seems really good.
애매하다 로그라이크라고 되어있지만 실상은 폐지줍는 겜이고 액션 조작은 거의 무의미한 수준 그렇다고 파밍의 맛이 있냐기엔 장비먹고 빌드완성하는거에 따른 시각적 만족이 별로 없다 시간정지나 연장 컨셉도 별로 의미없게 느껴진다 방치겜의 단계올리는 재미를 느끼기엔 그럴거면 방치겜을 하지 조작겜을 왜해
++前十个小时体验极佳,还能当做动作肉鸽玩玩,而且有增量快速提升战力的快感、解锁装备栏、找装备找套装的BD构成规划 -首次通关之后解锁次元模式,类似尖塔的进阶,但次元模式战力的提升方式十分有限,必须不断地更换高难度新解锁的装备才追得上数值的提升。但是在这个过程中,它作为增量游戏完全没有考虑后期的操作简化,从次元1到次元20局内要做的事情都是一模一样的:找首领→开大→三选一。仅仅是在更换不断爆出的高阶装备下达到数值门槛完成通关,即拿钛合金木棒打变种感染小龙虾 --后期玩的不爽的地方实在太多了,一一列举 养成过于繁琐,每个装备都要roll四词条还有品质、强化、转变为永久可用,正常游玩需要海量时间刷取货币。 海量图鉴解锁条件居然是必须选了才能看,一堆垃圾BD你也逼我选,还有胆子把这堆东西塞进成就里。 奖励箱明明就三样东西:武器箱、栏位强化、数值强化,一共就三选一居然每次给我变位置来,让我每次都读一遍字很有意思吗。 剑士开大移速太快会飞出图外,挑战地图会频繁提示你是否要离开挑战,黑客开大还需要等得无人机慢慢悠悠飘过来。 一把下来要仔细看一百多个三选一,需要找关键BD并且避免手快选到负作用BD,最后也不用装模作用躲什么弹幕,数值够了BOSS就是一键秒,没啥成就感 第一周总算上了补丁能在仓库按名字排序物品,还算有人在听反馈,给点时间希望把其他地方也能改改吧。但估计很难,暂时想不到肉鸽和增量拼在一起怎么解决终盘游玩问题。 LGN 4/10
Идея крутая, исполнение мимо. Концепт «машины времени в кармане», когда можно останавливать время и жить за счёт каждой секунды забега, звучит мощно, но на практике ощущается как странный аттракцион на 30 секунд. Забеги получаются короткими и рваными: чуть-чуть выбежал из стопа, убил врагов, собрал чипы и перки, вернулся в паузу — и так по кругу, пока таймер не скажет «хватит». Постоянный менеджмент секунд вместо понятного ритма боя быстро утомляет, а цикл «заморозил время, добежал, лутнул, повторил» лично для меня разваливает удовольствие от рогалика, даже несмотря на интересную задумку с манипуляцией временем. Стрим можно глянуть тут - https://youtube.com/live/grWfG3O6deo
incredibly fun game, think hades but with a time limit twist. every upgrade to the character feels genuinely meaningful and not just there to be clicked on, the time limit function and ability to stop time feels gimmicky at first but gives the game a very neat distinction and can be used for really cool one shot the entire screen builds if you get lucky with your drops. the only negative thing is imo the difficulty, obv it's based on RNG somewhat, depending on what drops you get each run but with enough upgrades you fly through the game w/o any challenge until you hit the mode you unlock by beating the game the first time and then you're literally hardstuck until you get exactly what you need for your build. the negative is ofc a genre problem at large and not just limited to this game and therefore i will not count this as a deal breaker just something you should be aware of if you never played games like this. TL:DR worth? Yes
내 스팀 목록을 보면 다들 알겠지만 로그라이크의 로자도 모르는 사람임. 솔직히 가격도 저렴해서 간간히 조금씩 킬링타임하려고 사봤는데...묘하게 끌 수가 없었음. 무엇보다 아이템 파밍하는 재미가 쏠쏠함. 주황 뜰때마다 다음엔 주황 뭐가 나올까 기대하면서 돌게되고, 빨강 떴을 땐 신세계였음. 너무 재밌는데...내가 게임을 잘못해서 얘랑 더 많이 놀아야겠음. 암튼 난 대만족!
体验比较独特的游戏,是爽游。但是时间停止的闯关升级设定,和我理解中的时停《The World》不太一样,时间停止中没法进行攻击,没有办法用拳头木大木大,也没有办法丢飞刀切克妹抖,只是给你时停喘口气的感觉。就挺菜的一时停。更像是勇者60s那样,完全为了限制游戏营造紧张感而做的。 虽然是1.0版本,但是依旧留了好几个占位的角色栏,有些摸不着头脑。前期比较容易卡关在最终boss,等级跨度实在太大了,有些强行拖节奏的感觉。不过整体游玩体验还算可以的,难度不算高,通过不断失败积累资源局外升级,慢慢也能推过去。 比较让人惊讶的是游戏居然有中文配音,很好
BD部分的深度太浅了,一样的装备词条基本没有质的提升,你的局外成长会卡在某个难度上不去,打不死精英,精英一碰你就死,形成恶性负反馈循环。 作为小品游戏足够了,但要长期向上玩,基本没有爽感,地图也就四张,大概十几个小时就疲惫了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484K | 1.8K | 85% | $7.99 | |
| $4.4K | 23 | 91% | $7.49 | |
| $2.6K | 20 | 95% | $5.99 | |
| $1.9K | 7 | 71% | $8.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $404.6K | 704 | 71% | $24.99 | |
| $404.6K | 1.4K | 87% | $19.99 | |
| $404.4K | 1.8K | 77% | $6.95 | |
| $404.8K | 1.3K | 81% | $9.99 | |
| $404.8K | 1.3K | 75% | $9.99 | |
| $404.2K | 681 | 81% | $14.99 |