
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,爱玩
At first, I really was not feeling this game. The 30 second timer was strange, my first few runs got me absolutely nowhere, I shook my head thinking how I could even progress, until I realize, each time I did a run, I made it a little further in, I get stronger little by little, and then, in true roguelike fashion, got a really good run, and died, but was rewarded by getting exponentially stronger. I am not really a fan of incremental games, I think they're pretty boring, and at their worst soulless products designed to siphon money out people. A roguelike/lite/incremental game is lightning in a bottle, the different Avatars offer so much diversity and build variety, with even crazy options to use buffs from other Avatars, weapons and devices completely alter your approach, upgrading your base feels immensely rewarding, and the multiple currencies offer just enough overlap between upgrades that the choice to spend on your upgrades feels fun instead of frustrating. Gameplay is a bullet hell, with an exciting twist, being able to stop time stops the timer, and allows you to reposition, and resuming time triggers a skill to damage enemies while also triggering any other abilities you might have used during time stop. It's incredibly satisfying and addictive! The music also does a lot for the flow of the game as well, really adding to the atmosphere. If you're a fan of roguelike games, and want something that feels new and unique within that genre. I would highly recommend it.
시간 죽이기 좋은 게임
이 가격에 말도 안되는 컨텐츠 역대급 혜자 로그라이크 게임
Excelente juego, lo he probado desde la beta y ahora en su lanzamiento oficial, le añadieron un montón de cambios y contenido. Les sugiero que le den una oportunidad a este juego, entiendo que el reloj en la parte superior con 30 segundos por ronda les puede causar rechazo pero está mecánica está muy bien pensada y así como empiezas con 30 segundos, no te das cuenta y ya tienes un contador con más de 300 segundos disponibles tanto al inicio de cada ronda, como conforme avanzas en la ronda y le vas agregando más segundos al contador con las mejoras que van dropeando. El sistema de monedas al comienzo parece infinito pero al cabo de unas cuantas rondas empiezas a sacar millones por cada ronda. No soy de jugar demasiado este genero de juegos pero la verdad es que me sorprendió para bien, es un juego 11/10, le metí más de 30 horas a la Demo en su momento y ya voy por las 17.1 horas en 2 días. Lo recomiendo PERO es un juego que requiere paciencia, completar cada run (aunque mueras) da muy buenas recompensas y son significativas para volver a ingresar y llegar cada vez más lejos, los ítems cada vez se vuelven más y más rotos. Esto es lo esencial del juego que tu personaje quede "Roto" pero la verdad es que nunca es suficiente jajaj, el juego "termina" matando al jefe de la 3ra etapa pero tiene más continuidad aún, ya que desbloqueas el modo "difícil" y desbloqueas los ítems con SET y así sucesivamente, ya que al terminarlo nuevamente, desbloqueas más y más items con nuevos SET, estos son items completamente nuevos, no es que modifiquen un item existente y le agreguen más stats, lo cual demuestra el enorme trabajo y cariño que le han dedicado a este juego. Tiene un sistema de dificultad similar al Diablo ya que simula la dificultad de tormento la que va aumentando conforme finalizas el juego y sí, se vuelve muy desafiante. Es un muy buen juego y quema demasiadas horas. Los personajes están muy bien diseñados en su set de skills y cada partida es diferente a la anterior ya que las mejoras que consigues en cada ronda son aleatorias, por lo que puedes hacer muchas combinaciones rotas.
15 hours in, the loot goblin mode of the game is getting to me, but it's been well worth the money. Fantastic little Bullet Heaven game, good "Numbers go Up", and satisfying combat. Playing around with some of the different classes has been a lot of fun, though it feels like the first class is one of the strongest, at least before you get to the endgame.
不赖,目前暂时没有遇到bug,看似开局30秒,实则一把15-40分钟,作为一个刷子游戏还挺带劲的 【PS:应该不会只有我一个人玩了10个小时才知道,图鉴解锁那里可以增加额外属性吧(图鉴里摁Y可以一键全领)】
局内鼠标移动不知道是掉帧还是卡顿 及其不舒服 玩完教程关就忍不下去了
역시 근본이 대기업 소속 게임이라 그런가 한국어 더빙에 빌드도 다양하고 로그라이크류 시간제한 색다른 방식이 꽤 재밌음. 빌드도 정석 사기 빌드 말고 재밌는 예능 빌드로도 플레이 가능해서 개추
재밌습니다. 게임의 완성도가 좋네요. 엔딩보는거 자체가 조금 힘들긴했는데 그래도 나쁜 난이도는 아니라고 생각합니다. 이지 난이도도 고려해보시는걸 추천.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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