
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재밌습니다. 게임의 완성도가 좋네요. 엔딩보는거 자체가 조금 힘들긴했는데 그래도 나쁜 난이도는 아니라고 생각합니다. 이지 난이도도 고려해보시는걸 추천.
Pra mim, o jogo mais divertido que eu joguei em 2026, vale muito a pena. A mecanica de parar o tempo é muito maneira e roubada e o jeito que cada avatar usa de modo diferente é algo muito maneiro também. Ainda não zerei o jogo, mas com 7 horas no jogo, pra mim é um jogo que recomendo demais e to ansioso pra jogar mais. Nota: 9/10
정말 '겉으로' 보이는 요소만 인플레이션 알피지를 가져왔다. 인알에서 나오는 핵심재미는 하나도 가져오지 못한듯 하다. 그래도 액션이랑 빌드짜는게 맛있어보여서 다른게임이구나 생각하고 환불은 안할듯
途中までは面白かったけど、進むにつれてつまらなくなる 現状ではバグも多すぎるし、今はあまり勧められるものではないかな
I would recommend this game a lot. (I 100% the demo which even had achievements and You should try the demo first, to get the feel for the game) Ive been playing on Zero difficulty and upto Multidimensional mode level 1 with meele build and it's very fun. Especially collecting item drops and getting stronger with every run. Especially want to point at one review named Raum who incorrectly paints the picture of how everything is unfair in the endgame. If you have problems in Act 3 already with lore-explained enemies which can bypass time-stop(rare mobs) for a moment, then it's more of a skill issue and failing damage check to kill them fast. Just play on easy difficulty then. Also sidenote - I do feel like there is few bugs as well but Im not sure if intentional or not, so did send bug reports.
재밌어요 캐릭터 귀여워요 + 무기 종류별로 분류할 수 있으면 좋을 것 같아요
非常爽快,画风也很精美,喜欢肉鸽的可以无脑入了
雖然在推薦遊戲上打勾,不過要說推薦⋯⋯算上價格確實挺適合推薦的? 優缺點都相對明顯、突出的作品。 優點:節奏明確爽快,一局的遊戲時間短,沒有壓力很適合碎片遊玩。 成長的體系明確,每一把都能感受到在變強,遊戲的正反饋很明顯,在職業變化和各個路線都有做出區別, 數值上的設計也挺有趣的。 不過還是有點缺點,例如以正規的通關流程太說相當短, 除此之外,遊戲的流程在成形後比起依賴BUILD,大多傷害都是依靠化身和晶片技能在打,武器裝備真就錦上添花拿數值。 流程都是時間停止、化身、拾取、化身化身化身化身。 成形後的作業感明顯上升,還得刷資源、武器成長等,遊戲的體驗就很微妙。 不過小品遊戲這個價位確實很划算,值得試試。 有評論提到第三區BOSS鎖血的問題,倍率吃起來開局時停晶片一發就能帶走,實際上也不是問題。
처음 30초 제한이 생소했는데 몇 번 플레이 해보니 핵심 매력이라고 생각함 시간 자체가 자원 개념이라 시간을 벌고 쓰는 재미가 있고 뱀서류 특유의 감성도 다시 느낄 수 있습니다. 액션 슈팅에 로그라이트 + 루팅이 섞여서 중간에 끊을수 없습니다. 런이 망해도 경험치나 아이템은 획득하니 허무하지 않고 아바타랑 가젯 조합으로 내 취향대로 빌드 구성하는 맛도 좋습니다. 구역 난이도가 확 뛰는 구간이 있는데 그 벽을 뚫었을 때 성취감이 상당합니다. 10시간 이제 하면서 아쉬운 점은.. 아이템 등급 표시가 눈에 잘 안들어와서 좋은 아이템인지 바로 판단이 안됩니다. 착용 장비와 인벤토리 아이템을 비교하는 기능이 있지만 창을 왔다 갔다 해야하는게 불편했음
시간 정지를 통해 전략적으로 판단해 가는게 재밌네요, 아바타 바꿔가면서 여러 캐릭터 굴리는 맛도 있어서 좋아요 + 도트 굿
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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