
A grisly mystery in a small town unfolds across centuries through the stories of its residents. Orchestrate their work, grow resources, upgrade skills, and create automated production loops between past and future eras. All to uncover a sprawling secret embedded in the flow of time.
Modeled estimate, not a reported figure. How we estimate →
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About
“Godforsaken. No other word for it. A murder so brutal it made the whole town of Asbury Pines look itself in the mirror. We work, we raise kids, we do our best, we let time run its course, and then we’re still left scratchin’ our heads. Why did this evil have to happen?”
- Rodney “Buzz” Snow, Sheriff of Asbury Pines
Asbury Pines is a first-of-its-kind story incremental/idler title. Combine and synthesize the work of Asbury Pines townfolk (the Pinies) to unveil a murder mystery across the small town’s history – from the late stone age to the deep future. Immersive writing and image-rich worldbuilding pair with idle/incremental gameplay. As you unlock an array of characters, artifacts and places from one era to the next, combine them and their unique stats in different ways to build and link resource production economies… across centuries. What emerges is a sprawling factory of working lives that unveils a story embedded in the flow of time.
If you enjoy gameplay that balances resource management, rich narrative development, automation/factory strategy, and idle progression, Asbury Pines was made for you!

From Hrokk the caveman to Moharan the temporal physicist, strategize and connect the work of Pinies through the dozen eras of Asbury Pines history. As you create and modify your resource production engine, you unlock more people, places, and upgrades that combine to strengthen yields and unveil greater depths of a grand mystery.

The breadth and possibility of your plans grow alongside the story.

There ain’t any angels among the Pinies, but a good many are hearty folk who aspire to make a proud home. How did this bizarre murder happen, and why? The narrative begins in the present day and spreads – past and future – across 12 eras from the late stone age to the deep hereafter. Each era brings more details, characters, intrigue, and answers to a mystery that spans the flow of time.

Explore how individual insights, conversations, and documents – stories from wildlife, artifacts, inhabitants, heroes, and invaders – piece together and connect one era to the next, one answer to another.

More than 50 people, plants, and animals with unique stats and backgrounds emerge across the history of Asbury Pines. They drive the mystery with their personal stories, age across timelines, and contribute to the resource growth needed to progress.

Features
Expansive worldbuilding based on an image-rich narrative.
Accessible and evolving progression systems that build on unlocked content, characters, and places.
Many hours of balanced resource management, story development, and progression gameplay.
More than 50 characters with 350+ stories to discover and utilize.
Offline progression can be enabled/disabled and game speed increased for different play styles.
No microtransactions for consistent player experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple but Fun. Loving this game.
incremental that slowly reveals a story, with nice music to relax to. would recommend.
Really unique storytelling with an engaging gameplay loop. The writing never really felt too cheesy, and was very original as a game concept!
Overall, Slightly different in active or idle both work. Actively it took me really about 20 hours to complete the story, will be doing 12 hour occasional checkins for the remaining 3 achievements. None are really misable, just lengthy, and you really need the upgrades from the 3 tabs to make any kind of progress fast.
A very interesting version of an idler game. I finished after about 16 hours, probably could have gotten it done faster if I wasn't trying to 100% it. Technically still have a few hours left before the final bits click to 100% and actually close it out. There's probably some balancing tweaks and stuff to avoid that but frankly by the last few hours I was more interested in how the story closes out then anything else. I will say that several bits don't go as I expect them to, but in a good way. Ultimately, I'm happy enough with this game and its story that I will replay it if I have to to experience its 1.0 version of the story. Hopefully that all on its own is enough to encourage you to give this a spin.
100% worth the purchase, easily one of the most unique ways of storytelling I've experienced
Very cool story with unique and engaging incremental mechanics.
Although I wasn't always interested in it, the story was compelling and definitely unique. You can play this at 4x speed and there's offline progress (for up to 12 hours). What I wasn't a big fan of was the UI, it definitely could've been done better
Great little idlegame. Some of the fonts are a bit hard to read though. It would be nice if the notes were bigger.
Not entirely what I expected based on description, but I'll take it. This is essentially a story which can be told/discovered in a somewhat non linear way, but the end result is the same. No multiiple endings and such. The player unlocks individidual elements of the story through this "storytelling engine" gameplay. The way it works is somewhat unusual, but in my opinion it is original and interesting. The story itself takes a somewhat philosophical turn on the connection between the past, the present and the future and about the way small and sometimes unimportant choices of individuals can actually matter. The narrative can take very dark turns, but it also gives hope.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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