
A grisly mystery in a small town unfolds across centuries through the stories of its residents. Orchestrate their work, grow resources, upgrade skills, and create automated production loops between past and future eras. All to uncover a sprawling secret embedded in the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“Godforsaken. No other word for it. A murder so brutal it made the whole town of Asbury Pines look itself in the mirror. We work, we raise kids, we do our best, we let time run its course, and then we’re still left scratchin’ our heads. Why did this evil have to happen?”
- Rodney “Buzz” Snow, Sheriff of Asbury Pines
Asbury Pines is a first-of-its-kind story incremental/idler title. Combine and synthesize the work of Asbury Pines townfolk (the Pinies) to unveil a murder mystery across the small town’s history – from the late stone age to the deep future. Immersive writing and image-rich worldbuilding pair with idle/incremental gameplay. As you unlock an array of characters, artifacts and places from one era to the next, combine them and their unique stats in different ways to build and link resource production economies… across centuries. What emerges is a sprawling factory of working lives that unveils a story embedded in the flow of time.
If you enjoy gameplay that balances resource management, rich narrative development, automation/factory strategy, and idle progression, Asbury Pines was made for you!

From Hrokk the caveman to Moharan the temporal physicist, strategize and connect the work of Pinies through the dozen eras of Asbury Pines history. As you create and modify your resource production engine, you unlock more people, places, and upgrades that combine to strengthen yields and unveil greater depths of a grand mystery.

The breadth and possibility of your plans grow alongside the story.

There ain’t any angels among the Pinies, but a good many are hearty folk who aspire to make a proud home. How did this bizarre murder happen, and why? The narrative begins in the present day and spreads – past and future – across 12 eras from the late stone age to the deep hereafter. Each era brings more details, characters, intrigue, and answers to a mystery that spans the flow of time.

Explore how individual insights, conversations, and documents – stories from wildlife, artifacts, inhabitants, heroes, and invaders – piece together and connect one era to the next, one answer to another.

More than 50 people, plants, and animals with unique stats and backgrounds emerge across the history of Asbury Pines. They drive the mystery with their personal stories, age across timelines, and contribute to the resource growth needed to progress.

Features
Expansive worldbuilding based on an image-rich narrative.
Accessible and evolving progression systems that build on unlocked content, characters, and places.
Many hours of balanced resource management, story development, and progression gameplay.
More than 50 characters with 350+ stories to discover and utilize.
Offline progression can be enabled/disabled and game speed increased for different play styles.
No microtransactions for consistent player experience.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有些文字描写的真是精妙又感人,这样的好游戏还会有更多吗
I really enjoyed this game. It's in early access now, but I think it'll be even better once it has some balancing.
This was a VERY clever idle game with a really solid story. I know that sounds goofy but it's definitely worth a look.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a slow burn, but worth it. I play maybe 1-2 hours a day but the story is immense. If you are alright with delayed gratification, this is the game for you.
Really good incremental narrative game that spins out a twin peaks style plot into something more grandiose. Pacing is really nice and non-linear storytelling is drip-fed to you through resource management mechanic. Want to know more about a character? Gotta understand the lives around them or sometimes follow something insignificant at a first glance. The way everything is connected feels really neat! If you like unique incremental games, murder mysteries and character driven stories - get Asbury pines right now! PS: Don't use the speed up option until the hunt for 100%
Great game! I really loved discovering everything. Had to rely on the logged out progression near the end of the game, but I finished everything!
What a great game! It was my first idler, and at first I got a bit stressed wanting to micro-manage thinking I could screw up and miss out on things. But there's no way to mess up, you can unlock the story efficiently or inefficiently, that's all. The joy is in setting new little routines every time you start up the game, and enjoying the story at its own pace. I thought the medium and the story worked really well together; the measured pace of unlocking new story fragments really brought home the progress of time that's so important for the story. Some of the twists and turns I saw coming, some mnde me raise my eyebrows and go "Oh!" For the people who want to know how long it takes: took me 19 hours in game to 100% it, about 6 days with it puttering along when I wasn't looking. It probably could have been faster, but I had some RL stuff that prevented me from checking in more often. I played this in EA, but it's already great and more than recommended. I'll be looking forward to the last little tweaks and then replay it.
Great chill game with a compelling story. Progression could be fine tuned a bit more, some times you unlock a bunch of things all at once which can be overwhelming, whereas other times the progression is slow, but that's to be expected with idlers so no big deal.
Very cool incremental game. I cannot say much without spoiling it, but while the incremental part is already quite nice (even though it’s simple, it’s well made), the story is really compelling. The start is a bit slow, and there is a lot to read (including a fair amount of purely atmospheric, non-essential descriptions that don’t contribute to the plot), but after a while, the plot starts to unravel, and this is where the game truly shines. There are speed options in the settings: speed increase and fast-forwarding. I recommend not using them until very late. Everything flows very naturally for most of the game, so they are not needed. However, near the very end, or once you complete the story and want to 100% the game, there is nothing to do but wait a few hours for resources to be collected, and that’s where using these options becomes relevant.
Overall, Slightly different in active or idle both work. Actively it took me really about 20 hours to complete the story, will be doing 12 hour occasional checkins for the remaining 3 achievements. None are really misable, just lengthy, and you really need the upgrades from the 3 tabs to make any kind of progress fast.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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