
A grisly mystery in a small town unfolds across centuries through the stories of its residents. Orchestrate their work, grow resources, upgrade skills, and create automated production loops between past and future eras. All to uncover a sprawling secret embedded in the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“Godforsaken. No other word for it. A murder so brutal it made the whole town of Asbury Pines look itself in the mirror. We work, we raise kids, we do our best, we let time run its course, and then we’re still left scratchin’ our heads. Why did this evil have to happen?”
- Rodney “Buzz” Snow, Sheriff of Asbury Pines
Asbury Pines is a first-of-its-kind story incremental/idler title. Combine and synthesize the work of Asbury Pines townfolk (the Pinies) to unveil a murder mystery across the small town’s history – from the late stone age to the deep future. Immersive writing and image-rich worldbuilding pair with idle/incremental gameplay. As you unlock an array of characters, artifacts and places from one era to the next, combine them and their unique stats in different ways to build and link resource production economies… across centuries. What emerges is a sprawling factory of working lives that unveils a story embedded in the flow of time.
If you enjoy gameplay that balances resource management, rich narrative development, automation/factory strategy, and idle progression, Asbury Pines was made for you!

From Hrokk the caveman to Moharan the temporal physicist, strategize and connect the work of Pinies through the dozen eras of Asbury Pines history. As you create and modify your resource production engine, you unlock more people, places, and upgrades that combine to strengthen yields and unveil greater depths of a grand mystery.

The breadth and possibility of your plans grow alongside the story.

There ain’t any angels among the Pinies, but a good many are hearty folk who aspire to make a proud home. How did this bizarre murder happen, and why? The narrative begins in the present day and spreads – past and future – across 12 eras from the late stone age to the deep hereafter. Each era brings more details, characters, intrigue, and answers to a mystery that spans the flow of time.

Explore how individual insights, conversations, and documents – stories from wildlife, artifacts, inhabitants, heroes, and invaders – piece together and connect one era to the next, one answer to another.

More than 50 people, plants, and animals with unique stats and backgrounds emerge across the history of Asbury Pines. They drive the mystery with their personal stories, age across timelines, and contribute to the resource growth needed to progress.

Features
Expansive worldbuilding based on an image-rich narrative.
Accessible and evolving progression systems that build on unlocked content, characters, and places.
Many hours of balanced resource management, story development, and progression gameplay.
More than 50 characters with 350+ stories to discover and utilize.
Offline progression can be enabled/disabled and game speed increased for different play styles.
No microtransactions for consistent player experience.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a slow burn, but worth it. I play maybe 1-2 hours a day but the story is immense. If you are alright with delayed gratification, this is the game for you.
Great game! I really loved discovering everything. Had to rely on the logged out progression near the end of the game, but I finished everything!
Not the best idler or incremental game but a really good narrative experience akin to reading a book. Not sure if I would be able to follow the plot that easily if it was a book though as UI helps with that a lot, so I am glad it is what it is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay and narrative are mashed together real badly so that you get all the characters and events as worker pieces in an idle prodiction game, then you've got to manage those resources across time periods as well as locally. So you get a raccoon writing the newspaper to produce enough knowledge while the pine tree scours the murder site for clues, the gas station lady is researching the giant sloth religion, and a seagull is farming snails. Its super incoherent. Managing all the pieces is awful because you're jumping between the life, scav, work and nature screens, the popups dont link you to anything. What's worse is that the narrative is okay as following the survivors of that tragedy that starts the game then you finally get to the final solution for the mystery and its stupid as hell. Its so bad. I cannot recommend this game at all. As a narrative game it fails, as an idler its so incoherent and gets so annoying especially with the awful UI which only gets worse the more eras you unlock. Super awful and stupid.
I really enjoyed this game with its ups and downs. I was drawn in by the story, it kept pulling me in, then I had a little change of heart when the whole future bits started and it all went downhill for me, but somehow, the game managed to pull me back in as more and more of the world started unfolding. The world is very brutal yet hopeful, a very well balanced feat, in my opinion. With one notable exception that I see a lot of people complain about, the story completes marvelously, ties up all (but one egregious) loose ends and does an excellent job at conveying the message it had set out to convey. Yes, there are some artificial bottlenecks here and there, added in just to pad gameplay, yes, a few of the story beats and characters don't make sense, but overall this is an excellent game. Thoroughly enjoyed my time with this one, so much that I went ahead and 100% it. Notes on the 100%: I finished the main game and got about 88% completion with the intended 1x speed. Speedrushed through the final percents because I just wanted to knock everything out
I really love this game! So much to do, but also it doesn't rush you. The story unfolds in pieces with a lot of moving through different times... so if you like a straight forward story this won't be for you. That's my favorite part though!
One of the most incredible narratives I've ever experienced. The way this story unfolds had me choked up for the death of a piece of grass. The ability of the author to show humanity's capacity for overwhelming cruelty alongside our infinite ingenuity and optimism was truly amazing.
Bardzo dobrze napisany idler. Zakończenie jest słabiutkie ale nie rujnuje doświadczenia z poprzedniego 95% gry.
I've never played a game quite like this. The idle mechanics are fun and straight forward and the story is interesting. 10 000 000 snails, here I come!
Genuinely unique take on the idle genre. Intriguing narrative that kept me engaged.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.7K | 274 | 59% | $12.99 | |
| $154.7K | 576 | 91% | $5.99 | |
| $154.8K | 567 | 73% | $7.99 | |
| $154.7K | 1K | 92% | $5.99 | |
| $154.6K | 312 | 96% | $11.99 | |
| $154.9K | 210 | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5K | 373 | 97% | $5.99 | |
| $5.5K | 57 | 77% | $4.99 | |
| $0 |
| 13 |
| 77% |
| Free |
| $20.3K | 170 | 84% | $6.99 |
| $0 | 0 | — | $4.99 |
| $0 | 0 | — | $2.99 |