
A grisly mystery in a small town unfolds across centuries through the stories of its residents. Orchestrate their work, grow resources, upgrade skills, and create automated production loops between past and future eras. All to uncover a sprawling secret embedded in the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“Godforsaken. No other word for it. A murder so brutal it made the whole town of Asbury Pines look itself in the mirror. We work, we raise kids, we do our best, we let time run its course, and then we’re still left scratchin’ our heads. Why did this evil have to happen?”
- Rodney “Buzz” Snow, Sheriff of Asbury Pines
Asbury Pines is a first-of-its-kind story incremental/idler title. Combine and synthesize the work of Asbury Pines townfolk (the Pinies) to unveil a murder mystery across the small town’s history – from the late stone age to the deep future. Immersive writing and image-rich worldbuilding pair with idle/incremental gameplay. As you unlock an array of characters, artifacts and places from one era to the next, combine them and their unique stats in different ways to build and link resource production economies… across centuries. What emerges is a sprawling factory of working lives that unveils a story embedded in the flow of time.
If you enjoy gameplay that balances resource management, rich narrative development, automation/factory strategy, and idle progression, Asbury Pines was made for you!

From Hrokk the caveman to Moharan the temporal physicist, strategize and connect the work of Pinies through the dozen eras of Asbury Pines history. As you create and modify your resource production engine, you unlock more people, places, and upgrades that combine to strengthen yields and unveil greater depths of a grand mystery.

The breadth and possibility of your plans grow alongside the story.

There ain’t any angels among the Pinies, but a good many are hearty folk who aspire to make a proud home. How did this bizarre murder happen, and why? The narrative begins in the present day and spreads – past and future – across 12 eras from the late stone age to the deep hereafter. Each era brings more details, characters, intrigue, and answers to a mystery that spans the flow of time.

Explore how individual insights, conversations, and documents – stories from wildlife, artifacts, inhabitants, heroes, and invaders – piece together and connect one era to the next, one answer to another.

More than 50 people, plants, and animals with unique stats and backgrounds emerge across the history of Asbury Pines. They drive the mystery with their personal stories, age across timelines, and contribute to the resource growth needed to progress.

Features
Expansive worldbuilding based on an image-rich narrative.
Accessible and evolving progression systems that build on unlocked content, characters, and places.
Many hours of balanced resource management, story development, and progression gameplay.
More than 50 characters with 350+ stories to discover and utilize.
Offline progression can be enabled/disabled and game speed increased for different play styles.
No microtransactions for consistent player experience.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very interesting version of an idler game. I finished after about 16 hours, probably could have gotten it done faster if I wasn't trying to 100% it. Technically still have a few hours left before the final bits click to 100% and actually close it out. There's probably some balancing tweaks and stuff to avoid that but frankly by the last few hours I was more interested in how the story closes out then anything else. I will say that several bits don't go as I expect them to, but in a good way. Ultimately, I'm happy enough with this game and its story that I will replay it if I have to to experience its 1.0 version of the story. Hopefully that all on its own is enough to encourage you to give this a spin.
We need Chinese! Please! ! ! ! !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game came up based on the recommended for you and I should have done more research into it before just buying it. Im not a big fan of idler games, but I understand the concept having played the cookie clicker game. I bought this mostly for the mystery. The challenge though is I feel like the interface is quite clunky, its difficult to find and see where your resources are, and the characters on the surface were immediately uninteresting. So whatever mystery exists in this game, I didn't actually get to it, because I couldn't stand the characters that were unlocked. I have "24" hours into this game but 23.5 of them were idling. I'm a fan of story rich games, but this mixture of story rich with an idle was a miss for me.
Very cool story with unique and engaging incremental mechanics.
First ever idle game i ever "finished". Admittedly, not sure how many of this type of games can be effectively completed, but this one does have a story, and the final theme of this game makes literally everything fall into place, i honestly enjoyed the anticipation of when i would unlock the next "phase" of the story and who and what i would unlock with it, i think the story is well built and interconnected in a way that genuinely made it interesting for me to keep going.
the most boring hour of my life
It's a wild story and how you progress through it is even wilder. As for an Idler, it has interesting concepts of how you progress and use those resources. however, just login to set up some research in a branch and come back in about 12 hours and assign people to new items in the research. About 10 days of "offline gameplay" was spent doing that. watch the timeline progress was very fun to watch and have a few twists here and there. However the story can become "fragmented", so other characters may "spoil" the stories and timelines of other characters.
有些文字描写的真是精妙又感人,这样的好游戏还会有更多吗
The writing is bad, and that was supposed to the interesting part.
Great chill game with a compelling story. Progression could be fine tuned a bit more, some times you unlock a bunch of things all at once which can be overwhelming, whereas other times the progression is slow, but that's to be expected with idlers so no big deal.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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