
Artisan TD is a puzzle-oriented Tower Defense game where you must survive by building mazes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A better tower defense game would be to go climb up a tree and throw rocks at people. boring phone game made to look like an actual video game and doesn't do anything new or interesting. The only challenge you face is struggling to stay awake.
沧海拾遗,相当不错的一款塔防游戏,音乐相当出色
[b]Artisan TD — ★⯨☆☆☆ 1.5 / 5[/b] Artisan TD looks beautiful, but its early core gameplay failed fast for me. After 55 minutes on version 1.4, I refunded it even at -55%, because it felt less like open tower defense and more like guessing the developer’s intended solution. [b]Overview[/b] [table] [tr] [th]Category[/th] [th]Rating[/th] [th]Category[/th] [th]Rating[/th] [/tr] [tr] [td]Gameplay / Mechanics[/td] [td]★⯨☆☆☆ 1.5 / 5 Prescriptive layouts undermine TD experimentation[/td] [td]Narrative / Atmosphere[/td] [td]★★★★☆ 4.0 / 5 Strong visual style and clean presentation[/td] [/tr] [tr] [td]Challenge / Balance[/td] [td]★☆☆☆☆ 1.0 / 5 Feels like guessing intended solutions[/td] [td]Price / Value[/td] [td]⯨☆☆☆☆ 0.5 / 5 Refunded despite a steep discount[/td] [/tr] [tr] [td][/td] [td][/td] [td]Overall[/td] [td]★⯨☆☆☆ 1.5 / 5 Pretty, but the core loop failed[/td] [/tr] [/table] [b]What works[/b] The presentation is easily the strongest part of Artisan TD. The game has a clean, pleasant visual identity, and at first glance it looks like a polished and charming tower-defense game. That first impression is strong enough to make the disappointment worse, because the shell is attractive. [b]What does not work[/b] My issue is not that I played the entire game and disliked every later system. I did not. I played 55 minutes, and that is enough for me to judge whether the early tower-defense loop works. For me, it did not. The problem is that Artisan TD quickly felt too prescriptive. Instead of giving me the feeling that I could experiment with towers, routes, timing and positioning, it felt like the game already had an ideal solution in mind. If I did not find that solution, I was not really adapting my own strategy. I was being punished for not guessing what the developers wanted me to do. That is a major problem for a tower-defense game. I want to build, test, adjust and improve. I do not want the experience to feel like a small puzzle map where the correct build order is hidden behind trial and error. The small maps make this worse. They limit the room for different approaches very early. When the space is tight and the game seems to expect specific tower choices or actions at specific moments, the strategic freedom collapses. At that point, the game may still be difficult, but it does not feel like a satisfying strategic challenge. [b]Conclusion[/b] Artisan TD is visually strong, but the gameplay impression was bad enough that I refunded it despite buying it at a 55% discount. I am not judging the full late game, long-term content or completion path. I am judging the early core loop of a tower-defense game, and that core loop failed for me. Not recommended.
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Languages: English*, French*, German*, Simplified Chinese*, Traditional Chinese*, Spanish - Spain*, Korean*, Japanese*, Portuguese - Brazil*, Russian*, Italian*, Polish* +1 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game looks good and is fun but it keeps crashing my pc for no reason...
I have to admit, I think I picked well with this one. I sat down intending to record a first look video and ended up playing for just over 42 minutes, making my way through the first seven levels. The only reason I stopped was because I had a video to finish and upload. Had I simply been playing for myself, I could quite happily have carried on working through the rest of the campaign. The thing that immediately grabbed me was the classic maze-building gameplay. As someone who has been playing Tower Defence games for many years, this reminded me of what first got me hooked on the genre. Rather than simply dropping towers beside a fixed path, you're encouraged to build and shape the maze yourself, making every placement feel important. It has that satisfying old-school strategic feel that I really enjoy. The opening levels are clearly designed as tutorials, so they do feel a little more restrictive than I'd normally like. At times it can feel as though the game is gently steering you towards the intended solution rather than letting you experiment freely. However, I don't really see that as a major criticism because the larger maps later in the game look like they'll offer much more freedom once all the mechanics have been introduced. 👍 What I liked Classic maze-building Tower Defence gameplay. Easy to learn but still satisfying to play. A clean presentation that keeps the focus on strategy. I genuinely wanted to keep playing after recording. A great choice for anyone who enjoys traditional Tower Defence games. 👎 What could be better The early tutorial levels feel a little rigid. There are fewer towers, upgrades and maps than some of the genre's biggest names. At the current full price, I think it feels a little expensive for the amount of content available. That last point is probably my only real reservation. I bought the game during a sale for £6.52 and at that price I think it represents very good value. At its current full price of £14.49 though, I personally think it's a little ambitious when compared with games such as Defense Grid 2 and the GemCraft series, which offer considerably more content and replayability through larger selections of towers, upgrades, maps and wave combinations. Overall though, I really enjoyed my time with Artisan TD. It scratches that old-school Tower Defence itch extremely well, the maze-building is genuinely satisfying, and before I knew it more than 40 minutes had disappeared. If you're a fan of classic Tower Defence games, especially those that let you build your own mazes, I would happily recommend giving this one a look. I'd simply suggest keeping an eye out for a sale, where I think it becomes excellent value for money.
Artizan TD é um daqueles jogos que você se empolga demais no começo, mas depois de algumas horas de gameplay já não quer ver mais na sua frente. À primeira vista, ele parece um Tower Defense comum: você tem seus recursos, um cenário para explorar, posiciona suas construções e tenta segurar as ondas de inimigos. Até aí tudo certo. Visualmente o jogo manda bem. Os gráficos são muito bonitos para um jogo desse estilo, a modelagem é bem feita e a trilha sonora também é bacana. Você consegue ter uma visão boa do cenário e dá pra perceber que existe um capricho na parte artística. Mas quando entramos na jogabilidade, meus amigos... aí a coisa complica. O HUD não é nada intuitivo. Em vários momentos você precisa ficar com o tutorial na tela para entender o que precisa fazer. E o pior vem na hora de construir ou fazer upgrade das suas estruturas. O jogo falha miseravelmente nessa parte. Você precisa clicar na construção, mas os botões de construir, melhorar e destruir ficam praticamente colados um no outro. Resultado? Você vai destruir construção sem querer várias vezes. E aí entra outro problema: a economia do jogo já parece planejada para te punir. Construir custa um valor, destruir tem outro impacto, e qualquer erro pode comprometer a partida inteira. Você pode ser o mestre do Fruit Ninja, mas uma hora vai clicar errado, destruir alguma coisa sem querer e perder dinheiro ou até a fase. Mas o que me incomodou pra valer no game foi outra coisa: a sensação de que você tenta várias estratégias diferentes e nenhuma dá certo. Eu particularmente odeio jogo que te obriga a ter um único meio, uma única forma de ganhar a partida. Isso tira totalmente a liberdade de ser criativo ou estrategista. Você pode montar do seu jeito, testar caminhos, mudar torres, tentar outra lógica, mas se não acertar a combinação específica que o jogo quer, você simplesmente não passa de fase. E isso, para um Tower Defense, pesa demais. Porque a graça do gênero é justamente pensar, adaptar, criar uma estratégia e ver se ela funciona. Em Artizan TD, em vários momentos parece que não é sobre criar uma boa defesa, mas sim descobrir qual era a resposta certa que o jogo já tinha decidido antes de você começar. Se você for um jogador casual, talvez sofra menos. Vai jogar de boa, tentar algumas fases e seguir em frente. Agora, se você quiser conquistar 100% do game, sem perder corações, prepare o psicológico. O jogo vai te forçar a reiniciar fases diversas vezes. E por quê? Porque ele não te mostra com clareza qual será a próxima onda de inimigos. Então você não consegue se planejar direito com antecedência, a não ser que já tenha jogado aquele mapa várias vezes. Os inimigos parecem sempre vir com alguma pegadinha. Você monta toda sua defesa para lidar com os inimigos que já conhece, e do nada aparece um que simplesmente pula suas construções. E aí? Te vira, meu parça. Reseta a fase e começa tudo do zero. No geral, Artizan TD é um bom Tower Defense para jogadores casuais ou para quem já conhece bem esse estilo de jogo. Mas eu não recomendaria para players novos, porque ele pode ser bastante frustrante. É um jogo extremamente punitivo e, nesse sistema de ondas, ele é bem “Serginho Malandro”, cheio de pegadinhas pra te fazer cair. O visual é bonito, a ideia é boa, mas a falta de liberdade estratégica e algumas decisões de interface fazem a experiência cansar bem mais rápido do que deveria.
Vraiment bien. Je le conseille vivement.
c bien
Ist halt ein Ttower defence spiel nix besonderes
Looks like there isn't any sort of persistent meta-progression. Embarrassing.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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