
Cosmos simulates a spaceship bridge of up to six players, guarding your deep space stations against the menacing Kraliens and Torgoth. Immerse yourself in a modern space game with enhanced graphics and endless customization possibilities, guaranteeing countless hours of exhilarating fun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Incredibly fun if you can get a group together and play in person. Big improvement over the older version.
Overall, this is not an upgrade from Artemis version 2.8. For most people, I recommend buying Artemis 2 instead. There are a lot of frustrating issues, especially with the user interface, that are not problems in Artemis 2. For example, the game window can only be maximized or its default 1024x800 (nowhere in between, there's no other resizing options), the mouse helm controls are really finnicky and it's easy to make impactful misclicks, the game is generally slow to sync the information displayed on the screen with what's currently happening in the simulation, the science details UI has obvious overlapping text that obscures important information, there's a bug where comms messages get sent to a different ship instead of the one you have selected, clicking text boxes causes keypresses prior to that click to be typed in, all scrollbars move in a weird way that makes fine control difficult, the zoom controls are unintuitive, multiple people are allowed to have the same console at the same time (e.g. two pilots fighting over which way the ship turns), you always have to re-configure the simulation/mission when you start a new game, the surrendering system is unintuitive and very punishing... etc. There are also a handful of missing features that are in Artemis 2. For example, pirates, biomechs, space monsters and beacons, side quests with friendly vessels, the captain's map and "data" consoles, single-seat bombers, etc. One strength of Cosmos that I can see might make someone prefer it over Artemis 2 is its higher flexibility in writing scripts for special missions or creating mods. You can do this using python or a simplified version of python meant to be more friendly to non-programmers. For example, I've been able to make the core pirate features (looting, variable docking privileges, overheating at high energy, etc.) work in Cosmos just by using this scripting system. However, the aforementioned user interface issues (most of which can't be fixed by changes in these scripts) cause frustration and make the game less fun regardless of whether you're playing a vanilla or a custom mission. So Cosmos's current state is more akin to what I'd expect in an early access game. To their credit, since I've started paying close attention to Cosmos about 6 months ago, the development team has been making noteable progress on adding features and fixing bugs. But at the current rate that issues are being fixed, I don't expect Cosmos's quality to surpass Artemis 2 for at least another year or two. When/if I think that has happened, then I'll flip this review to positive. [Edit May 18: 6 months later, I still don't think Artemis Cosmos is better than Artemis version 2.8. In Cosmos version 1.3.0, some bugs have been fixed, including the overlapping science text, but a handful of new bugs were introduced, and all the bugs and missing features I described above still stand as-written.] Finally, FYI, I noticed a handful of other reviews here are from people who I know play a highly customized version of Cosmos (the "TSN"). Their experience would have been vastly different from what you get in the shipped release you'd buy here on Steam. So I recommend taking reviews that mention the TSN--or custom scripting in general--with a big grain of salt.
Love it!
Needs a bit of polish Excited to check out the new patch
I have played MANY hours of Cosmos (i was part of the early testing group), and even more of Artemis 2. Over the past year, the Cosmos game engine has become exceptionally stable and continues to be developed regularly. At the time of writing, space monsters are being developed in the background and are slated to release in an upcoming version. Creating a new mission script is a much more involved process. I have been developing my script for over a year now, and use it regularly with an online group. The options it offers and the flexibility of the scripting system is incredible. I started from scratch, so built console layouts, and UI from scratch, making the most of the powerful python scripting available. If you are in to coding and Python, then Cosmos is an amazing game to develop scripts for. Cosmos has also provided some excellent gameplay. Shuttles dropping off marine teams to retake stations, falling back under an onslaught of enemies, only to consolidate and counter attack, unlocking jump gates and traveling to new star systems, custom designed for my script - these are all things that we have done in the TSN RP Community. It's been an exciting journey so far, and one with endless potential! I am loving Cosmos!
Cosmos 1.0 has achieved a new level of stability. The game master custom mission mode is exceptionally good with multiple ships and games masters at a time. There is a new ability to disable ship systems and give and take away energy. Love the windowed flexibility as well. Very pleased so far and look forward to the increased stability and functionality of each future update. Many things we are loving about this new build and are grateful for those spending the time to bring this project to life.
Nuke! Literally... Nuke
Great to have a community building IRL experience linked with the video game!
The game fails in a lot of ways and misses the mark. Where to start, (1) Add a feature for solo missions without the need to play in group. (2) Add playable Space stations complete with weapons so players can play these like none moving ships. (3) Add weapons that can be added to Large stations for long and short range beam and torpedo fire. (4) Add mining ship that can place mine fields. On the different stations, there has to be more for the communication station to do. (5) Add ability to coordinate damage control teams and add a jamming station. This is just to name a few things. The Editor should be more straight forward and allow for an easy creation. Have DLC from users available as missions. (6) Lastly, Have a complete video and printed walk through on how to connect a Lan system using this game incorporating step-by-step instructions on the types of connection, cables, computers needed to set this up. This would help the overwhelmed newbie. Create online league matches that can be player world wide and a ranking system for crews that participate in those matches.
Really, really unfinished. It took our small group an hour of hunting forums to just figure out how to play online with each other, and then it really just wasn't anything close to a fun experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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