
Accept the challenge and go around the world in 80 days!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
some puzzles ive never seen before that were fun
OK GANME
jogo pessimo
Well I have mixed feelings about this one tbh, but i'm more on the negative side than the good side. Even though it has some challenges, the game is overall pretty easy. Also it gets very repetitive since most puzzles are pretty much the same. It's also pretty lackluster in general terms, it lacks details in the representation of characters particularly and other areas of the game.
Gráficos datados, a história é uma adaptação do livro e as mecânicas chegam a ser tediosas depois de um tempo. Além do mais, não demorei 80 dias. É no máximo um okay.
С Джеки Чаном веселей. Но кк.
for 15 cents on sale its playable and finishable in 2 hours. mediocre "click on hidden pictures" game.
NICE GAME
Around the World in 80 Days, developed by Mzonestudio and published by M.INDIE, is a casual hidden-object adventure game inspired by the classic novel of the same name. It invites players to embark on a globe-trotting journey with Phileas Fogg and his loyal servant Passepartout as they attempt the ambitious challenge of traveling around the world in eighty days. The gameplay primarily revolves around exploring beautifully illustrated scenes set in a variety of iconic locations, solving straightforward puzzles, and uncovering hidden objects while managing occasional obstacles along the way. This title offers a relaxed experience suited to fans of casual puzzle games and those intrigued by the nostalgic appeal of Verne’s story. The game features 22 unique locations, spanning a diverse range of cultural and geographical settings such as London, Suez, Bombay, Calcutta, Hong Kong, Yokohama, and San Francisco. Each area is crafted with detailed backgrounds that strive to evoke the spirit of adventure and discovery associated with global travel during the late 19th century. The artwork in these scenes is generally clear and high-resolution, contributing to a visually pleasing and immersive experience. In addition to the core hidden-object challenges, the game mixes things up with occasional mini-games and varied tasks, such as shape-matching or simple card games, that help break the monotony and add a bit of variety to the progression. Mechanically, the gameplay loop centers on methodically searching for items from a list, utilizing limited hints to assist when stuck, and piecing together clues that propel the journey forward. The interface includes helpful features like zooming in on intricate parts of scenes to catch small details, and the presence of stars hidden throughout levels offers extra incentives in the form of bonus hints or additional time. Multiple profiles are supported, which is a convenient touch for households or players wanting to revisit the game with fresh perspectives. This setup reinforces the game’s approachable nature, making it accessible to casual gamers or newcomers to the hidden-object genre. Despite these strengths, the game’s scope and depth are somewhat limited. After completing the initial run through all the locations and puzzles, replay value diminishes quickly, as there are few incentives or variations to encourage repeated playthroughs. The puzzles and hidden-object challenges themselves tend to lean towards the easier side, which can make the experience feel overly forgiving or even repetitive for seasoned players. The narrative, while a charming framing device, remains light and somewhat superficial, offering little in terms of character development or engaging plot twists. The game leans more on the ambiance and travel-themed aesthetics rather than a compelling storyline. From a technical perspective, Around the World in 80 Days is competent but unremarkable. The visuals are generally well executed for a game of its scale and price point, but there are occasional issues with clarity, such as font size or zoom limitations that can make text and details harder to read on some displays. Animations and transitions between scenes are modest and functional rather than impressive, and the overall polish doesn’t quite match up to higher-budget titles in the same genre. These shortcomings, however, are understandable considering the game’s indie origins and budget constraints, and they don’t seriously detract from the core experience. Ultimately, Around the World in 80 Days delivers a straightforward and pleasant hidden-object adventure that should appeal most to casual players, fans of the original literary work, or anyone looking for a low-pressure puzzle game with a travel theme. It’s a relaxing journey through iconic locations filled with atmospheric artwork and light challenges, but it doesn’t strive to innovate or deeply engage players beyond its core mechanics. For those seeking a deeper, more complex adventure or a hidden-object game with substantial narrative or gameplay variety, this might feel somewhat limited. Still, considering its accessible gameplay and reasonable price point, it’s a worthwhile pick for a relaxing and visually charming escape inspired by one of literature’s most enduring adventures. Rating: 7/10
A cute concept, but poorly executed. For starters, the number of times I have to click twice on an item for it to recognize my selecting it is quite irritating. On several occasions I ended up having to request a hint, only for the game to circle an empty spot, that once clicked, counted as correct. It has the common bizarre flaw of having multiple items that the same word could refer too in the same puzzle, but only one of them counts. (In one instance it asked for a trunk. When I clicked on what was clearly a large trunk, no go. When I clicked on a large basket however, that was correct.) There was also a strange puzzle with a variety of spices that I was expected to recognize on sight. I'm not sure about most people, but cumin? I ended up just clicking around the map at random until I discovered which pile of stuff was rice, pepper or paprika. It also has the odd format of only showing you a few of the names of the items you are looking for at a time which is pretty irritating. It all combines to make a less that praiseworthy effort. One thumb down.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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