
Cube Chaos is a complex strategy roguelike about placing units to create giant armies, factories, combos, or self replicating murder crabs, overwhelming and outsmarting your opponents. Build and adapt new strategies each run using a ludicrous variety of units, perks and more.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In Cube Chaos you place cubes each of which has its own abilities and behaviours.
In practice it plays like a unique rogue-lite mix of rts, autobattler and towerdefense.
Call forth a rat above every non rat ally,
use catapults to catapult those rats past the enemy defenses,
meanwhile defend yourself with self repairing shield walls and
summon lightning clouds which teleport above enemies and zap them.
Just to sample a strategy.

Sure Triple Shot makes your guns shoot 3 bullets sometimes, but it also makes your anthills make more ants, your replicating crabs might triplicate, your dead enemies might turn into 3 zombies.
The perks in this game are meant to allow for strange and unusual strategies outside of what I the developer directly intended.
Want to buy something in the shop but didn't collect enough gold? Just go into debt!
Want to stack a perk 8 times in exchange for some of the most horrible curses my mind could cook up? Cursed trades got you covered!
Cube Chaos encourages you to take calculated risks and reap the rewards of living on the edge of defeat, rewarding you with both memorably victories, teaching defeats and if you are very lucky something so completely broken I'll have to consider adjusting it in the next balance patch.
10+ Classes and 10+ Species, with each combination having a unique bonus perk.
550+ handmade Units used by both you and your AI opponents.
550+ upgradable Perks to enhance and enable new builds.
100+ Curses to haunt your days.
60+ Consumables to save you from certain defeat.
Modding with Steam Workshop support!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ohhh yeah. if you're so close to buying it that you're reading the reviews, you're probably gonna like it a lot. definitely buy it.
This is a cool idea, but falls short in many respects. While there are many interesting "cubes" with complex behavior, the short battles and roguelike nature mean you will never get a respectable machine going, or at least you certainly can't do so reliably. The reliable strategies that you can replicate from battle to battle and win a run with are one or another kind of "zergling rush": knock out the enemy leader with bullets or ants. Winning strategies rely on a small number of simple, cheap cubes that don't depend on a lot of interactions, which runs contrary to what it feels like the game wants you to do, which to me reflects a poorly realized game concept. The "powerful" "interesting" cubes are locked behind high mana cost and often don't do anything without a lot more expensive setup. You'll never play a run where all opponents allow you that setup. Some of them will, because the enemy AI is fully stupid: "Place random cube in valid position". Some tricky battles (if you haven't found bullets or ants yet) are saved only because the enemy puts a wall in front of the gun they were blitzing you down with. Further discouraging exploration of the game's potential complexity is the fact that the effect descriptions are often pretty rough. "Every 3 seconds, enemy leader, which has manacost greater than 1000, if there is an ally, for every space in each of the four directions around the victim, this cube creates a copy of the cube at position x in your hand, where x is target's column number, divided by 100, except that copy gains Melee: every 2 seconds, do 2 damage to every touching enemy and neutral, and loses this ability." For 100 mana? I'm not even going to read that for 100 mana. No thanks. I'll just rush him down with ants again.
Things you can do in cube chaos: get killed by tax collectors. Fill the entire map with Mould. Recreate the Xenomorph lifecycle but with Rats. raise one of several kinds of dragon. get so many dragons you use their eggs as a shield. Summon a brick wall and teach it to run. Summon a black hole and teach it to run. Turn the entire world into sludge and mine it for mana. accidentally place 500 living acid bombs next to yourself. give people parasites through bad bread. Fall into the mouth of a elder god. Vibrate a stone block to death to generate electicity. Force your enemies to generate so much mana they instakill themselves. Fill every atom in the observable universe with grenades. Smuggle an emotional support Nuke into your enemies base. create a endless chain reaction of explosives using bubbles. crash your PC by filling the entire map with endless mould. end the eternal termite war. fight (and beat!) a bottomless pit. build a robot factory that builds robots faster than the robots can leave. make a very nice soup. drain an entire acid ocean onto yourself. reverse gravity so your enemies fall up into the acid ocean your fighting under.
game made for gamers........ its like if dwarf fortress was a side scrolling rts deckbuilders....... looks quite ugly but the core gameplay is soooo addictive figuring how to make the cards given synergize with your build in some way...... so many interesting interactions between cubes.... my only complaints im sure will be fixed in the future: many cards have confusing/vague descriptions,,,, but i somewhat enjoy just simply having theories on what cubes do and then seeing how they actually work on the battlefield. the game simply looks like dev art...... which is fair as its made by 1 guy...... but it clear game development is this guys strong suit.... but i think in the future a visual overhaul is possible......
Deck building heavy theorycraft (siralim ultimate/path of achra) + Physic Sandbox (powder toy) the first few hours is trying to win the game, but it kicks off pretty fast once players discover and thread their first infinite combo—and realize how big the possibilities can be.
this is without a doubt the greatest roguelike i have ever played
I've played it for 8 hours and I must say this is VERY addictive. And for only 10 bucks on sale, ~12 not? AND MODDING SUPPORT (it seems very hard to get started with making mods but good lord it seems like just putting blocks together for certain/most things so once ya figure it out, there you go!)?!? Please just buy this damn game and make it appear in search results rather than Roblox Cube Combination: Chaos (you'll also get a TON of content out of it, and I'm only 8 hours into the game, far less than 1/4th the way through, haven't even touched most of the extra game bit of it). And, if that doesn't sell you it, then there's 11 classes and 11 species, with classes and species able to be combined together (one and one), with unique synergies, and again modding that can add more classes and species (if my math is correct, 121 unique combinations without mods, with mods it's probably going to rise to a few hundred in due time). tl;dr played for 8 hours and became so addicted to it I cannot stop playing it (there is too much content, and I'm going to stop writing this review so I can get back to playing the game, good day)
Cube Chaos is basically a cellular automaton with extra steps, and I love it. It's emergent, there's a lot of synergies to discover, and plenty of ways to break the game. The only two complaints I have are somewhat obtuse UI; and lack of any safeguards, which would prevent the game from freezing when your god run spirals out of control.
Would have skipped this due to how ugly it is,, but it goes to show that looks aren't everhthing. Gem up a game. Incredibly fun and high reply value
This might be the most strategically complex game I've ever played. Seriously. This is a game about trying to either build a basic tower defense and offense of mobile units, or trying to build a Rube Goldberg machine of effects that will eventually win you the level, while being constantly threatened by your computer opponent doing the same. Your strategy of plant soldiers walking across flying giant wurms to attack the enemy boss from above works great until the opponent reverses gravity or drowns you in in sand.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SanctuaryRPG: Black Edition | $226.3K | 1K | 92% | $7.99 |
| No one lives under the lighthouse Director's cut | $226.4K | 2.5K | 87% | $6.99 |
| Danganronpa S: Ultimate Summer Camp | $226.2K | 776 | 62% | $19.99 |
| Little King's Story | $226.5K | 424 | 62% | $14.99 |
| 12 Labours of Hercules | $226.1K | 3K | 94% | $2.99 |
| Leave No One Behind: Ia Drang | $226.5K | 310 | 41% | $24.99 |