
The genre-defining military sim that began as Operation Flashpoint (2001), now a modernized, 64-bit, cross-platform build for Windows and Linux, with its engine released as open source. Over 2 million copies sold. The Cold War battlefield of Everon and Nogova, remastered for today's hardware.
Modeled estimate, not a reported figure. How we estimate →
About
Arma: Cold War Assault now runs on a modernized version of its original Poseidon engine: native 64-bit, Windows and Linux, support for ultrawide and high-refresh displays, full game-controller support, and a modern audio and networking stack, while it still plays exactly like the genre-defining original.
The engine is now open source
Bohemia Interactive has released the engine and game source code under the GNU GPL v3.0-or-later, in the spirit of id Software's classic source releases. Anyone can study it, build it, port it, and create with it. Game data and assets remain under Bohemia's Arma Public License Share Alike (APL-SA).
A free Demo is available on Steam if you want to try the engine before buying the full data and campaigns.
The full engine source code is available on GitHub — search for BohemiaInteractive/cwr
Windows & Linux, 64-bit: native cross-platform build (Steam Deck / SteamOS friendly)
Ultrawide & any resolution: aspect-correct field of view; borderless, windowed, or fullscreen; selectable refresh rate and V-Sync
Modern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType) fonts
Full controller support: gamepad with deadzone/response tuning, plus fully rebindable keyboard, mouse and controller bindings
Modern audio: OpenAL backend with integrated voice chat (VON)
In-game mod manager: enable, order and download community mods from within the game (Bohemia's own catalog), no command line needed
New multiplayer back end: modern master server and in-game server browser (replacing the retired GameSpy service)
Open toolchain for creators: bundled tools for PBO archives, models, terrain, textures, sound and config, plus a standalone scripting evaluator and a Blender import addon
Bohemia Interactive's debut game, published by Codemasters as Operation Flashpoint in 2001, became a genre-defining combat military simulation and the No. 1 bestselling PC game around the world, winning many international awards, including "Game of the Year" and "Best Action Game". Over 2 million copies have been sold since its release.
The horrors of WWIII are imminent.
There are clashes over the Malden Islands from dusk to dawn, and you are caught in between. You must use every resource in your arsenal to hold back the incoming darkness. Victor Troska came back to Nogovo, thinking the pain of war was buried in his past.
But his dream lies broken now.
His worst nightmare returns when military forces land near Nogovo.
Cold War Assault
Command a squad of fully equipped troops
Over 40 authentic vehicles and aircraft
Immersive campaign and single missions
LAN/Internet multiplay
Vast 100km² battlezones
Resistance
Story-driven 20-mission campaign
Nogova, the new 100km² island
New vehicles, weapons and equipment
Detailed urban environments
The full engine and game source code is available under GNU GPL v3.0-or-later: fork it, build it, port it, or contribute back. Game assets remain under the Arma Public License Share Alike (APL-SA). Mods can be browsed and installed directly through the in-game mod manager, and a free Demo lets you try the remastered engine before buying.
The full engine source code is available on GitHub - search for BohemiaInteractive/cwr
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 150 reviews with recorded playtime.
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Arma: Cold War Assault Remastered endlich !!! Was für ein Zufall das ihr gerade jetzt das Remaster veröffentlicht habt. Danke Bohemia hatte mich grade erst vor 2 Wochen mal wieder für Arma Cold War aka. Operation Flashpoint interessiert. Und hatte mitbekommen das ihr ein Remaster veröffentlichen wollt. Ich bin sehr Happy darüber, endlich läuft das Game mal wie Butter auf neuen Systemen sehr geil. Ich bin sicher das ich den nächsten Wochen noch sehr viel Spaß damit haben werde. Hatte um die 2000er Mega viel Spaß mit OFP. Und ich bin gespannt was die Community noch alles schönes mit dem Quellcode anstellen wird, ich hoffe coole dinge. Auch wenn es vielleicht grafisch nicht mehr auf dem aktuellen Stand ist, bin ich mir sicher angesichts der besseren Hardware heut zu Tage das da Dinge entstehen können wo die Syteme früher einfach am Ende waren, und das macht es dann vielleicht auch wenn es nicht mehr grafisch up to date ist trotzdem wieder einmalig. Wir werden sehen ich bin gespannt, jedenfalls danke für das Remaster, und auch danke für damals, wir hatten immer sehr viel Spaß mit OFP.
ладно фпс в игре поднялся 10 партизан из 10
Hra jela chvilku normalne. Ale pak se zacla brutalne sekat. Neslo z toho vyjet ani. Mam dobry pc. Takze hra bude pekne domrdana asi to nikdo nekontroloval kdyz hru predelali bo vylepsili.... za me nehratelne seka se po case nevim proc...
A "refreshed" version of the legendary Operation Flashpoint. It runs perfectly on modern hardware, features some graphical improvements, and fixes a number of bugs, mostly in the cutscenes. With the original Czech dubbing included, it's a great way to relive the good old OFP days :)
Спасибо огромное за ремастер и мультиплеер без танцев с бубном через офп монитор, нога вновь ступила на родной Эверон <3 Бисы молодцы !
2003年玩的,绝对的神作,当年被多国军方拿去开发mod改军用练兵软件。
Jdeme na to
ремастер дерьмо полное
Just too bad the remastered version has some FPS drop compared to the original legacy version. And for the mod manager, I still prefer Fwatch for its simplicity.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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