
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.4M — a different platform, not this one.
A 2001 classic, modernized, and now open source Arma: Cold War Assault now runs on a modernized version of its original Poseidon engine : native 64-bit Windows support for ultrawide and high-refresh displays, full game-controller support, and a modern audio and networking stack, while it still plays exactly like the genre-defining original. The engine is now open source Bohemia Interactive has released the engine and game source code under the GNU GPL v3.0-or-later , in the spirit of id Software's classic source releases. Anyone can study it, build it, port it, and create with it. Game data and assets remain under Bohemia's Arma Public License Share Alike (APL-SA) . The full engine source code is available on GitHub — search for BohemiaInteractive/cwr What's new in the Remastered engine Ultrawide & any resolution : aspect-correct field of view; borderless, windowed, or fullscreen; selectable refresh rate and V-Sync Modern rendering : new OpenGL 3.3 renderer with crisp scalable (TrueType) fonts Full controller support : gamepad with deadzone/response tuning, plus fully rebindable keyboard, mouse and controller bindings Modern audio : OpenAL backend with integrated voice chat (VON) In-game mod manager : enable, order and download community mods from within the game (Bohemia's own catalog), no command line needed New multiplayer back end : modern master server and in-game server browser (replacing the retired GameSpy service) Open toolchain for creators : bundled tools for PBO archives, models, terrain, textures, sound and config, plus a standalone scripting evaluator and a Blender import addon The original game Bohemia Interactive's debut game, published by Codemasters as Operation Flashpoint in 2001, became a genre-defining combat military simulation and the No. 1 bestselling PC game around the world, winning many international awards, including "Game of the Year" and "Best Action Game". Over 2 million copies have been sold since its release. Storyline The horrors of WWIII are imminent. There are clashes over the Malden Islands from dusk to dawn, and you are caught in between. You must use every resource in your arsenal to hold back the incoming darkness. Victor Troska came back to Nogovo, thinking the pain of war was buried in his past. But his dream lies broken now. His worst nightmare returns when military forces land near Nogovo. Key Features Cold War Assault Command a squad of fully equipped troops Over 40 authentic vehicles and aircraft Immersive campaign and single missions LAN/Internet multiplay Vast 100km² battlezones Resistance Story-driven 20-mission campaign Nogova, the new 100km² island New vehicles, weapons and equipment Detailed urban environments Open source & modding The full engine and game source code is available under GNU GPL v3.0-or-later : fork it, build it, port it, or contribute back. Game assets remain under the Arma Public License Share Alike (APL-SA) . Mods can be browsed and installed directly through the in-game mod manager , and a free Demo lets you try the remastered engine before buying. The full engine source code is available on GitHub - search for BohemiaInteractive/cwr Only LAN multiplayer is available.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #195, worst US #288 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Arma: Cold War Assault now runs on a modernized version of its original Poseidon engine: native 64-bit Windows support for ultrawide and high-refresh displays, full game-controller support, and a modern audio and networking stack, while it still plays exactly like the genre-defining original.
The engine is now open source
Bohemia Interactive has released the engine and game source code under the GNU GPL v3.0-or-later, in the spirit of id Software's classic source releases. Anyone can study it, build it, port it, and create with it. Game data and assets remain under Bohemia's Arma Public License Share Alike (APL-SA).
The full engine source code is available on GitHub — search for BohemiaInteractive/cwr
Ultrawide & any resolution: aspect-correct field of view; borderless, windowed, or fullscreen; selectable refresh rate and V-Sync
Modern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType) fonts
Full controller support: gamepad with deadzone/response tuning, plus fully rebindable keyboard, mouse and controller bindings
Modern audio: OpenAL backend with integrated voice chat (VON)
In-game mod manager: enable, order and download community mods from within the game (Bohemia's own catalog), no command line needed
New multiplayer back end: modern master server and in-game server browser (replacing the retired GameSpy service)
Open toolchain for creators: bundled tools for PBO archives, models, terrain, textures, sound and config, plus a standalone scripting evaluator and a Blender import addon
Bohemia Interactive's debut game, published by Codemasters as Operation Flashpoint in 2001, became a genre-defining combat military simulation and the No. 1 bestselling PC game around the world, winning many international awards, including "Game of the Year" and "Best Action Game". Over 2 million copies have been sold since its release.
The horrors of WWIII are imminent.
There are clashes over the Malden Islands from dusk to dawn, and you are caught in between. You must use every resource in your arsenal to hold back the incoming darkness. Victor Troska came back to Nogovo, thinking the pain of war was buried in his past.
But his dream lies broken now.
His worst nightmare returns when military forces land near Nogovo.
Cold War Assault
Command a squad of fully equipped troops
Over 40 authentic vehicles and aircraft
Immersive campaign and single missions
LAN/Internet multiplay
Vast 100km² battlezones
Resistance
Story-driven 20-mission campaign
Nogova, the new 100km² island
New vehicles, weapons and equipment
Detailed urban environments
The full engine and game source code is available under GNU GPL v3.0-or-later: fork it, build it, port it, or contribute back. Game assets remain under the Arma Public License Share Alike (APL-SA). Mods can be browsed and installed directly through the in-game mod manager, and a free Demo lets you try the remastered engine before buying.
The full engine source code is available on GitHub - search for BohemiaInteractive/cwr
Only LAN multiplayer is available.
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 804ratings | 90% | — | not modelled |
| $9.99 | 6.5Kreviews | 80% | — | $2.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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