
Three years after the conflict in Chernarus, portrayed in the original Arma 2, a new flashpoint explodes in the Green Sea Region. Coalition forces led by the US Army are deployed to Takistan to quickly restore peace and prevent further civilian casualties.
Modeled estimate, not a reported figure. How we estimate →
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About
NEW PLAYABLE CONTENT: New story campaign for both SP and MP gameplay. Wide range of new tutorials, single scenarios and multiplayer modes.
MASSIVE GAME WORLD: Three brand new Central Asia-style large maps including expansive urban, desert and mountainous terrain featuring a fully destructible and interactive environment.
ULTIMATE WAR EXPERIENCE: Fully integrates with the original Arma 2 for unmatched warfare simulation.
UNIQUE GAMEPLAY ELEMENTS: Detachable backpacks with equipment, advanced weapon optics, material penetration modelling, remote real-time simulation of Unmanned Arial Vehicles (UAV), freedom of decision and repercussive actions.
EXTRA UNITS AND VEHICLES: Multiple factions for all sides including US Army, United Nations, Takistani Army and Guerrillas making a collection of 300+ new units, weapons and vehicles.
MISSION EDITOR: Design your own missions by the intuitive, easy-to-use mission editor and become part of one of the biggest and most creative PC gaming community ever.
GAME MODIFICATION: Create Your own custom game content with complete editing tools suite (freeware SDK kit) and modify the game in ways where the only limitation is Your own imagination.
EXTENSIVE MULTIPLAYER: Play the campaign missions in cooperative mode or join duty in the massive multiplayer battles with up to 50 players.
CHEAT PROTECTION: Optional anti-cheat BattlEye available to help secure dedicated servers. In addition BE adds 'RCON' (remote control) for game's dedicated server software.
DEDICATED SERVER: To support smooth multi-player experience there is 'dedicated server software' available for Windows (included with game) and Linux (download-able from game's website).Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, Italian, Spanish - Spain, German, Polish, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
akılltv
это лучшая игра
Кто в арму не играл на войне не бывал
Один из худших игровых опытов. Кривое багованное неиграбельное нечто. Жалкая пародия на оригинальную OFP. 0 ползущих кустов из 1000000.
Utter rubbish
Захватывающая тема!)
Game seemed promising but the movement system geniunely turned me off What should be "Use wasd to move, use sprint to shift, you get the point" is turned into a "press 300 different ♥♥♥♥♥♥♥ keys to do this and that, and if you dont ♥♥♥♥♥♥♥ like it then spend 3 billion and 5 hours in order to customize it to your liking" and so on, i can think of 100 2010s and 2000s games that are like arma and dont need you smashing your skull open on a concrete wall in order to do the most basic ♥♥♥♥ ever.
игра пушка захожу каждый день
Ahead of it's time. A canary in the coal mine. A mark in the swift and major change shift in game dev priorities.
Arma II: Operation Arrowhead is the ultimate tactical military simulator that birthed the DayZ Mod, a harsh world of bean-hoarding, zombie-dodging, and my character's struggle to maneuver his absolute DUMPTRUCK through the geometry of Chernarus. Waling into the airfield. I’m trying to be tactical. I try to loot the Fire Station. My squad walks through the door perfectly. Then I try to enter. THUNK. I get wedged in the doorframe. The physics engine screams. My hitbox is so wide I am technically occupying the Fire Station and the street simultaneously. I try to squeeze into a UAZ, and the suspension instantly collapses under the weight of the BAKERY. My cheeks are spilling out the windows. I am a tactical liability. Then I find it. The Ka-137. To some, it’s a coaxial helicopter. To me, it is a guided missile with a seatbelt. I spot a player 800m away. I don't fire guns. I don't communicate. I full-throttle the engine. The sheer momentum of my rear end turns the aircraft into a kinetic kill vehicle. I slam into the player. The Arma engine divides by zero. It isn't a crash; it is a Tactical Nuke. 10/10 Experience. Died because I turned a helicopter into an ICBM. Would crash the server with my ass again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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