
Embark on an emotional journey of losing the love of one's life. Manipulate time, solve puzzles, reshape surroundings as you push forward into the bittersweet recollections of a past life. This is a story about happiness and hardship, joy and sorrow. A story that all of us will one day experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The title of the game is very fitting, it is indeed a simple story and an emotional one on top of that. It is nothing ground breaking that will blow up your mind, just a man reliving his past, the highs and the lows. The story is accompanied by lovely visuals and nice music. The game is short, it took us around 4/5 hours to beat main story, then additional 2/3 to get all the achievements. It is not a game that should be played fast, just relax and get immersed in the story. The main gimmick of the game is time manipulation, you can stop, forward and reverse time, and I think it is utilized good. The controls are fine, main issue I have is camera, sometimes the perspective can be confusing and you will miss the jump. Air controls during jump also are not the greatest, if you jump in given direction it's really hard to stop and often you can overshoot. It's not a big issue, you can easily adjust your gameplay, but one thing that some people might find annoying. Co-op is a bit of letdown for me, it just splits time control and character control for player 1 and player 2. If one player likes more engaging gameplay it might lead to boredom. But if both of you just want to chill for few hours then it will be fine. I haven't run into bugs some people mentioned, grapple worked fine for me and webs although a bit confusing at start were also working just fine. One tip, if you struggle on webs or other bouncy platforms, the second jump will make you go much higher than the first one. There's not indication of that innerworkings so no wonder it can be frustrating and assumed a bug. Visuals are beautiful, you can feel the passion of the team behind them. Achievement hunting in this game is also nice, the only level I can complain about is level 4, it's hard to tell wether you've fulfilled the requirement for the achievement or not, there's not much of a visual or sound indication. Being touched by fire? You can see fire, die of cold, well... you die. But here, you either need to guess or keep your eyes focused on things that might lead to failure of requirement. Overall, game is good, if you like simple story games with simple gameplay, go for it! Though I wouldn't pay the full price for it though, it's too short for that price. On discount? For sure!
不知道从第几关开始感觉在 熬,通关游戏后故事平庸,如果我有其他选择,为什么我还要 熬,所以不推荐 视角鸡肋,玩法普通,故事平庸,画面还行,我想这就是为什么很多人第一关后就放弃的原因吧
视觉和音乐算是良作,但是有时候视角横过来的判定有点难绷流汗😅看着是往右其实是在右下摔下去死了,看着是在右下实际又在右边又摔下去死了,别的没什么了我觉得这个砸瓦鲁多的关卡设计挺有意思的
讲了个温馨而平凡的故事,让玩家以主人公的视角回味了自己的一生;即使最简单的平台跳跃玩法,通过时间回溯机制赋予主人公操控环境的能力,搭配优秀、立体的关卡设计和环境美术,游戏机制的威力也发挥的淋漓尽致,让玩家闯关的流程不致于单调乏味。
要是追求全成就就很难受了 一开始画风挺惊艳 后面就有点无聊 总的来说我几块钱入的 算是可以了
jogo lindo, simplesmente sem palavras para ele.
Очень добрая и хорошая игра. Недавно умерда мама и главный персонаж напоминает мне чем-то отца сейчас. Это очень глубокое ощущение чувств любящих друг друга людей и проживших вместе долгое время.
This game is an emotional rollercoaster. Tears were shed multiple times. The music and art style compliment the story so well. So much is told without any dialogue. I found the gameplay to be very intuitive, the first level is a great introduction to the time manipulation aspect.
Striking visuals and a great game story to go with that. New mechanics every level.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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