
Bright Bird is designed to be a seamless side-scrolling world full of challenging puzzles. Begin your exciting journey, find the bright bird to save the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic! The game full of Chinese truditional culure.It's too beautiful that I can't stop,Hope there are more good games like this.
I personally found this a delightful game to play. Endowed with a stunning art style and a myriad number of puzzles, it fully engaged me for hours. This is not a game that you rush through unless you're a speedster! Your enjoyment of the game depends on how much you emotionally invest into it. The story is about love, betrayal, forgiveness and sacrifice. This is not a perfect game as it suffers from poor translation from Chinese from time to time but I was able to follow the story well. Some puzzles can be guesswork as objects that you can move aren't highlighted well. You play as Yao, a little girl who leaves her village trying to find out the source of the haze that is suffocating the country. Yao soon teams up with Yuan who acts as her protector and does all the muscle work in the game. You are able to switch from one to the other easily. Along the way, the pair meet many quirky characters as they try to find the power of the Bright Bird who could restore the balance of the world again. I found all the partners bar one. The game has a good map which comes up via the Tab key. A question mark shows where you have missed a person. You can instantly travel to any place of the map that you have previously passed through. As some achievements require you to backtrack such as getting the puzzle pieces, this is a great asset to have. The graphics are the highlight of the game and are delightful. I loved all the Chinese cultural touches. The environment of the game changes constantly, so the artwork is shown to its full glory. My screenshot finger is nearly worn out as I tried to capture the essence of this unique world. There are multiple surprises and many hidden secrets and underground caverns. As you travel along, you collect jade beads which look like donuts. These are useful to open up chests which contain more beads. Some characters won't let you past unless you make a payment in these beads. You have some difficult decisions to make along the way whether to pay money or sacrifice a friend. The beads also open doors in the palace and other areas, so be sure to have plenty as the deeper in the game you go, the more beads you will use. This is a side-scrolling game and there is quite a lot of platforming to do; some of it quite precise. You will die often. I reckon I died over 500 times!! Some puzzles are easy, others are quite difficult. I got quite a lot of satisfaction completing them. A couple of puzzles were sound ones, which you couldn't skip, so not good for deaf people. There are a few colour coded ones too. But the creativity of the game mechanics and puzzles were astounding. I have never come across such a wide variety of them. You have to be willing to look into every nook and cranny. When Yao comes across a phoenix station, she carries the light with her and that activates lights, candles and even fire. It also kills some nasties. Yuan can't do this. There are many hidden ladders, portals and underground caverns to find. Great fun, so keep your eyes peeled! Music was gentle, relaxing and with a Chinese influence. The game has plenty of save points. This not a violent game, but one misstep can kill you. There is a boss fight at the end, but there is another ending too. If you get stuck, there is a good walkthrough on YouTube and one guide on Steam. I had to refer to it to find some things. Highly recommend for puzzle lovers and those who appreciate good art. 8/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is SOOOOOO beautiful!!!! Really, the artwork is mesmerizing. Did I also say GREAT puzzles and a very soothing soundtrack? In the English version, some dialogue boxes are displayed with weird line breaks, and you run into grammatical errors every now and then, but that's not a huge component of the game, and even so one I can easily overlook. By comparison, this is like a Chinese version of GRIS, which is one of my all-time favorite games. If you like games with quality artwork, just buy this already!
Splendid and distinctive art style with Chinese traditional culture is what stand out, but it's also great puzzler with attention to detail, decent game time and many interesting characters to meet. For more quick reviews please [url=https://store.steampowered.com/curator/6972871]follow my curator[/url]. Watch the gameplay video: https://youtu.be/86swmAW2Ck8
My recommendation comes with a LOT of caveats. The good: the visual design is astonishingly good. Every new area had us stopping to take in the new art, admiring the sheer creativity that has gone into creating this world. It is so varied, and at no point did we think the designs had been phoned in. However. All the money seems to have gone to the art, because the story/translation and gameplay need a lot of work. The translation is bad. Not just bad grammar, but inconsistencies. Sometimes a name was kept in Chinese (i.e., "Ying") and other times it was translated into English ("Shadow") and it got hard to tell when they were talking about the same character. A few times, we couldn't follow the logic of the story because the translation was too confusing. However, that didn't really bother us, since we mostly laughed and found it charming (although I do think it's a shame, and I think the game deserves a better translation). The real sticking point is the game design. Even with the option to highlight interactable objects on, we often missed what we could interact with. We'd spend several minutes confused about where to go simply because we had no clue that something could be pushed/pulled or climbed. This isn't a game that gradually builds up things either, with tutorials or guiding elements. It'll throw an entirely new puzzle mechanic at you near the end of the game, no previous building blocks to guide you. Some areas required you to take a leap of faith... but if you screw up, it's death. Expect to die a LOT in this game. I didn't even mind the deaths per se, but the reload is just the slightest bit too slow. Deaths got frustrating, especially with how imprecise the controls were (on an xbone controller). If you're the kind of person who needs to 100% a game... um, good luck! This game auto-saves constantly, and if you've screwed up, there's no going back. There are also no (English language) guides so you probably won't manage on your first attempt, especially since there are quite a few missables. Overall, I enjoyed my time playing Bright Bird. But I can only recommend it if you have a lot of patience and don't mind frustrating puzzles and bad translations.
Beautiful game, soothing soundtrack, super cool puzzles and gameplay. The translation is not very good, but it doesn't take away from the story. Definitely recommend!
👍I really tried to like this and give it a good go. The [b]artwork[/b] is what attracted me to the game, it really has a lot of well drawn [b]environments[/b] and lighting effects. The [b]music[/b] to accompany the environments as you play is also quite mellow and relaxing. 👎That's about it. Everything else seems to be an afterthought. The [b]movement[/b] is clunky, the gameplay [b]mechanics[/b] are OK at best, but drawn out unnecessarily at most times. Some of the [b]puzzles[/b] are decent, but many are guesswork or make no sense. At times it's possible to die in various traps, and that wouldn't be so bad, if it weren't for the [b]slow loading[/b] times. Possibly related, there are weird [b]'checkpoints'[/b] where you are forced to hand over travel companions or money, and neither of those make any sense as to why they're even being gathered in the first place, and what consequences there will be. 👎The [b]story[/b] and [b]dialogue[/b] haven't been translated well, so it loses coherence rapidly, until it's totally confusing, thus the enjoyment goes away. I'm really neutral about this game but struggle to recommend it
卡关了,先来评测把,首先游戏画风是对我的胃口的,价格我觉得也较为合适,第一眼从B站看到宣传的话我是愿意尝试的。 游戏本身来说,感觉有点国产“二位一体”的感觉,除开一些都可以使用的开关,角色区别就是女主体重轻,而男主可以操作某一些开关和拖动箱子。而游戏本身方面,其实我挺希望区分一下传送点和复活点,准确来说所有的都是复活点,但有些是有传送功能的而有些是没有的。游戏的收集要素表现为召集伙伴,而方式好像就三种,过挑战加入,给一定数额的钱加入,对话完剧情直接加入。钱的来源有两种地图上直接吃和开箱子两种,而开箱子又和一定的收集完成度有关。箱子可能在暗门里,伙伴可能在暗门里,游戏的暗门其实挺多的。在解密和机关方面,到目前卡关都不是太难,后面的还有待游玩。 总的来说,我觉得是一款小巧精致的国产游戏,值得支持一下的。
玩到了第二章,不是很推荐。画风是不错,看着也挺好的。但是!这游戏引导做的太TM差了,什么东西能互动,怎么互动,也没个提示。就前面一开始的教程都能让你卡住,也不知道要干什么,点哪。你能不能把可互动的东西,画一个不同颜色的边框,或者闪光之类的。所有东西全都混然一体,你也看不出哪块是可以互动的,就会频繁的卡关,也看不出怎么操作。还有这游戏虽然画面看上去不错,但是我用的窗口模式,画面就一直是从一半开始是撕裂的状态,也没有垂直同步之类的。后面还有一些不明所以的关卡。也没有提示,前面的路上就一堆的陷阱,你只有踩上去了死了才发现,这前面原来是陷阱区。操作有时也有问题,有时键盘能用,有时不能用。用了手柄,但是地图上的地点又用手柄选不了,还得用鼠标选,所以就变成了手柄和鼠标混和操作,啊??总之同类型的游戏,有的是比这做的好的,非常不推荐本作。虽然不推荐,但是我还是会尽量打通关。 玩了俩小时,实在不想玩了。我决定挂卡,然后删掉,不浪费这个时间了。
[h1] PROS: [/h1] [list] [*] Awesome unique art style. [*] Good music. [*] Interesting characters and story. [/list] [h1] CONS: [/h1] [list] [*] Missing voice acting for characters. [*] Strange behavior sometimes on controller. [*] A lot of characters have small lore. [/list] [h1] OVERALL: [/h1] Mixed feelings, you should try it on sales.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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