
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game! Great concept and solid execution. Has a few bugs and needs some balance tweaks, but after a few patches, it might really become a staple roguelike
Jeu très sympa. Par contre suis-je le seul à avoir un problème de synchronisation avec le cloud? j'aimerais y jouer également sur steam deck mais la sauvegarde ne suit pas.
杀戮尖塔加咒运魔骰,主要是对咒运魔骰的内容进行扩充,游戏流程较短,有两个事件太超模,一个虚无主义直接给五个虚无符文,另一个复制骰子不明所以 我感觉可以不要杀戮尖塔的皮,大改做成另一个游戏,但杀戮尖塔的模式太成熟了,不知道怎么改
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
[h1] 诡骰抽金 [/h1] 《执政官之魂》是一款以骰子为核心玩法的肉鸽卡牌构筑游戏。本作与传统卡牌肉鸽不同点在于本作并不是通过抽牌与消耗行动点来释放技能,而是围绕骰子点数展开策略搭配。玩家需要不断的强化骰子并在随机战斗与事件中寻找属于自己的那条通关路线。总体上看,本作虽然还是有一定瑕疵但还是相当新奇可玩的。 本作的核心准确的说是骰子而非卡牌。玩家可以自由改变骰面的点数甚至替换骰体,并为骰子的单个面添加符文,从而打造符合自身流派的专属骰子。而在对局中,玩家需要将骰子拖入对应法术栏位,根据点数条件释放技能,同时也可以利用符文与角色能力形成连锁效果。举个例子:为了强化低点数技能,玩家甚至可以将骰子的数字全部改造成低点数来强行吃buff。而随着玩家的构筑逐渐成型,原本随机的骰子也会变成玩家能够操控的重要资源,让玩家从赌徒成功上岸成为操盘手,个人认为这也是本作的核心爽点。 不过,游戏目前也存在一些不足。例如部分角色只是显得有不同的定位,但实际可玩的流派数量却只有那几个,一些法术和符文的强度差距非常大,数值填的没轻没重。同时,前期可以说是解锁内容相当的少,导致本作的前期对新手相当不友好。 总体而言,《执政官之魂》是一款相当不错的骰子肉鸽游戏。目前来看虽然本作确实还是有一些问题但是总体上看本作还是相当不错的。因此如果你喜欢《杀戮尖塔》这类独立肉鸽作品,那么本作可以说是相当值得一试。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
[h1] 骰子与构筑[/h1] [h2] 感想[/h2] 谁说骰子必须要点数从一到六呢?有人说这是常识呀,就应该是这样子的。 但这个游戏就告诉我们,这个所谓的常识不是这样子的,在这个游戏里玩家可以去更改自己的骰子点数面,也可以刻上符文给骰子加上特殊效果。 作为一个肉鸽骰子构筑游戏,初始我们会选择一个角色并拥有三个骰子,而这些骰子的六个面,每个面都可以被改变。 这一切的目的就是为了更好地去触发我们自己手上拥有的技能,如果手上拥有一个点数越低就会伤害越高的法术技能,或者是拥有一个放入点数6就会出现超强效果的法术技能,那么改变自己投骰子时的点数概率也就变得非常重要了。 应该说这里面的决策深度可以说是够的,每一步的骰子改造应该怎么走,骰子要怎么去放置才能打出更高的伤害。 如果遇到了敌人下一轮要攻击,这一轮的行动是应该先去防御,还是通过其他手段去眩晕对手封锁下回合的行动,甚至是直接通过连招先手秒掉他? 当然,构筑很多时候比一次战斗的得失还要重要,法术怎么去构筑,这骰子符文怎么带,有时候为了获取一次符文机会,有可能会故意选择某一条没有那么好的路径。 [h2] 缺点[/h2] 游戏的平衡感觉还是可以再调整,目前的流派构筑相对来说还是有点不均衡,如果天胡的话很容易就开无双,但是摸不到强力构筑就会有点蠕动了。 另外和游戏玩法深度相对应的,游戏里的剧情显得有些太过薄弱,很多地方其实都没有对于整个背景更多的说明,如果可以向爬塔学习多加入一些背景设定就更好了。 [h2] 总的来说[/h2] 《执政官之魂》可以说是一款玩起来很爽的肉鸽骰子构筑游戏,从一种创新的角度出来使用了骰子玩法,通过改变骰子面、给骰子加上魔法符文,使得每次战斗都变成一场拥有很多可能性的对决。通过选择不同的角色拥有基础角色技能,在技能槽放上可以使用的技能,然后把投出的骰子放置上去,通过调整手上的骰子面也可以降低坏运气带来的影响,还可以带来更多连携搭配。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
A really unique take on the "Slay the Spire" type genre. Fun gameplay, engaging combat that really forces you to think about what you're doing. The dice make every run new and fresh. The combo builds are clear, although some balancing or new combo builds may be needed, as right now it seems like if you don't go for one specific build with each class you're just hobbling yourself. Overall really fun, would definitely recommend.
A very interesting game, but is a little too easy. Getting more dice isn't hard, and the runes and face are too frequent. You pretty much always end up with a busted build and the bosses aren't punishing enough. Some spells look completely useless while others look a little too strong. Still fun, just wish they would make the game a little harder and get more variety with the bosses.
It's no Slay the Spire, but it's a fun and competent deckbuilder (*dicebuilder) that I would enjoy a lot more with controller support.
Fresh new take and yet familiar mechanics. If you've played Slay the Spire or other similar roguelikes, you'll feel comfortable pretty quickly. There are a lot of systems at play - the dice and their values, their added effects, the "suit" that you assign to them, the spells, the creature abilities you can trigger and your champion's innate ability. Add interesting enemies into the mix as well as a decent variety of events and it works. So far, the classes all play differently and there's enough going on under the hood that it warrants a second and third look. Whether you lean into damage over time or stacking "storm effect", the progression feels good and plays well. Very fun game, I'd love to see a release on mobile some time, it'd be a perfect app to pass time while commuting or when I have a bit of time on my hands. Overall, very solid game.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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