
Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. Welcome to the land of Arcanum.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.89−35% | 2Kreviews | 90% | — | $165.7K |
| $5.99 | 8.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best RPGs, let alone cRPGs, ever made. Can't believe how incredibly fun a 20 year old game is. 100% recommend to anyone. The technology-magic balance system is very cool, with tons of great spells vs. the awesome schematic system (crafting different machinery, from different guns to armor to automatons - smithing, electrical, chemistry, explosives). Definitely holds up great. But MAKE SURE to also install both the official patch and the UAP patch (Unofficial Arcanum Patch), and ALSO highly recommend the mod "Considerate Weapons". There's a few other great mods too, you can find a list on reddit.
The real Fallout 2
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arcanum: Of Steamworks and Magick Obscura, fantastik öğeler ile steampunk teknolojisini aynı evrende bir araya getirirken, bunu yalnızca görsel bir farklılık olarak kullanmak yerine tüm rol yapma sistemine yediren son derece özgün bir RPG. Büyü ile teknolojinin birbirini doğrudan etkilemesi, karakter gelişiminden diyaloglara, görev çözümlerinden dünya düzenine kadar oyunun her alanına yansıyor. Farklı karakter yapıları, aynı görevlere bambaşka yaklaşımlar geliştirmenize izin verirken, seçimler de yalnızca diyaloglarda değil, oynanışın tamamında karşılık buluyor. Görev tasarımı ve dünya keşfi de bu özgürlüğü destekliyor. Pek çok görev tek bir doğru çözüme bağlı kalmadan ilerliyor; ikna etmek, savaşmak, çalmak, büyü kullanmak veya teknolojiden faydalanmak çoğu zaman geçerli alternatifler oluşturuyor. Karakter özellikleri ve yetenekler de yalnızca savaşta değil, konuşmalarda ve çevre etkileşimlerinde sürekli önem kazandığı için her karakteriniz gerçekten farklı bir deneyim sunabiliyor. Ama (bu mükemmeliyette bile ama vardır) oyunun yaşı bugün kendini belirgin şekilde hissettiriyor. Karmaşık arayüzü, yetersiz yönlendirmeleri, dengesiz savaş sistemi ve modern standartların gerisinde kalan kullanım kolaylığı, ilk kez oynayacak oyuncular için ciddi bir alışma süreci gerektiriyor. Geri dönenler içinde nostalji bir yere kadar. Teknik açıdan dönemi için bile kusursuz sayılmayacak bazı tasarım tercihleri de zaman zaman deneyimin akıcılığını olumsuz etkileyebiliyor. Tüm bu pürüzlerine rağmen sunduğu oyuncu özgürlüğü, karakter çeşitliliği ve dünyasının sistemsel derinliği sayesinde hala türün en özgün rol yapma oyunlarından biri olmayı başarıyor. Modern arayüz ve kullanım alışkanlıkları bekleyenleri zorlayabilir, ancak gerçek anlamda seçim özgürlüğü sunan klasik RPG'leri deneyimlemek isteyenler için bugün bile değerini büyük ölçüde koruyan bir yapım. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
The legendary Troika Games was founded by three legendary developers upon three great principles: design, art, and code; they made three broken masterpieces. Arcanum: Of Steamworks and Magick Obscura is one of them. There was a reason why Troika went bankrupt: you can't rely just on great ideas alone; you also have to implement them well and manage your resources. Arcanum has a fantastic premise: a magical world going through an industrial revolution. And the setting is the only good thing about this game. All the rest is just painful. I've tried this game a couple of times years earlier, and I can't do it anymore. My first two runs were gunslinger. It sounds cool, but the gameplay is awful, or more awful than usual. I'd suggest staying away from guns on your first playthrough. Some say that tech builds are the most fun way to play the game. I don't know. Arcanum is an exercise in tedium. The UI in general, and the inventory system specifically, is cumbersome. For tech you have to juggle inventory a lot between your companions, because you can't hold much, not by weight, but by volume. You can't stack your ingredients, and notes and quest items are huge. So, the less you have to interact with inventory management, the better. The camera is locked to your party for some reason. At first, it was just annoying, but when you travel to Tarant, which is a massive city, it becomes a real problem. Navigation is plain bad, and it will test your patience. The third time I said to hell with guns, I would just whack enemies with my sword and be done with it. I imagined a human, maybe a doctor, who sees the changes in the world and would embrace technological progress, the new way of living. But technology is just tedium. Magic can do everything tech can, and even more. It’s easier and even more fun, for example, conjuring spirits of the dead. And the combat… oh god, the combat. The publisher Sierra, after Diablo’s success, insisted on real-time battles in the middle of production. So now we got two broken systems. Fantastic! Character creation and progression are not as fun compared to Fallout with its perks. Upon creation you only have five points for everything. That’s not enough to make a distinct character. It’s only possible if you choose an extreme background paired with extreme races. You’d think the writing would at least be great. Nope. It’s serviceable, but nothing special. They spent countless hours writing different flavors of dialogue for drunk or stupid characters, and different greetings for different races. But there is no depth to it, at least in the first third of the game. For persuasion you need to orient yourself in a dialogue tree, not just pick options with [persuasion] in them, which is great. So, the writing is fine, it’s okay, I just expected much more. Quests are meh. I guess all the interesting stuff is further into the story. But why should you torture yourself with this boring gameplay just to finally be hooked on good writing, pacing, and quest design far into the game? The game is unfinished and poorly balanced. It has a gorgeous OST — beautiful, moody string quartet. It has great immersive manual. But it should have stayed in development at least a year longer: to make one good combat system, to finish the UI, and to smooth out pacing and balance issues. I wish there would be a remake, but it won’t happen.
It's a rare day where in a single RPG you could play characters as diverse as Chesty Le Fey the half elven supermodel with her undisputed mastery of the elements and an ever-swooning faithful following, or young Buck Pendragon the determined half-hero-half-orc, who if not for his summons would be perpetually alone, or the ever curious retinue of Dr. "Doc" Ptah industrious gnome, inventor, genius, innovator, growling, incomprehensibly glowing... Follow the plot or not. Be good or evil. Disintegrate your enemies with a word, or fully engage your mind with the super-sciences. Gamble, burgle, lie, and cheat or simply try to be heroic. It really doesn't matter what your gimmick is when you have the janky freedom to build yourself into an absolute corner only to find out you actually haven't... maybe. Outside of roguelikes, few have even tried the formulae here; far fewer have succeeded. Troika nailed it with a RPG. Once, upon a time. #coxmaddox
It's like if Deus Ex was about the Industrial Revolution
A truly inventive and well written product. Its downsides are made up for in its playability and its over-all enjoyment factor. You will need the 2.0 unofficial patch to play on modern systems and monitors.
Wow such an amazing and original setting, mixing victorian era and magic fantasy. i dont think I have ever saw something like this, super interesting. In technical terms the game itself reminds me a lot of Fallout, even in the maps and colours, but gameplay is a lot different, for example combat is both real time and turn-based. The thing is... I dont have much free time to dedicate to it, but I'm really enjoying for now. I'm playing on the Deck which helps a lot with the free time problem. It works ok, but you'll need the unofficial patch, and even then it still has some bugs and glitches.
It's a classic game.
Un flashback nostalgique en relançant ce jeu près de 20 ans après... Le seul défaut à pointer par rapport au jeu sur CD est le manque de traduction en Français
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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