
Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
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About
They are coming! There are hundreds of them! Prepare your city for defence and do not let them get in! Command your men, build high walls, improve the town buildings, and lead your mighty hero into the middle of the fray!

Collect resources to build and improve your city and prepare for a siege!
Recruit soldiers to sally forth against your enemies
Select your hero and command them to defend key chokepoints. Collect experience points to upgrade them
Decide which bonuses to pick at daybreak. Infantry improvements? Faster production? It’s up to you!
Build and revise your card deck with upgrades to help you in your next playthrough

Collect gold during the siege. Even if your city falls, you can use it to upgrade your next city! Spend it on unlocking new technologies, improvements, and card packs. Defend longer with each playthrough!
And once you've done ALL that, why not to build your own levels in a level editor?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, Traditional Chinese, Italian, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Title: Grindlords Under Deceit[/h1] [b]Imagine an RTS in 2025 with:[/b] - No shift+queue commands - No hold/patrol/retreat functions - No minimap - No unit selection (you heard that right — click a squad, get the whole blob) - “Economy” boiled down to 4 static slots (gold/wood/stone/iron) - Base building that's less strategic than a mobile idle game - RNG card draw as the only source of variety — and it’s rigged with filler This isn’t a strategy game. It’s a treadmill disguised as one. A skinner box hiding behind blurry art and “roguelite” buzzwords. And just wait — [b]the longer you play, the less XP you get[/b]. Yes, re-running early maps gives less XP over time. Why? Because the devs know you’ll wise up after two hours, so they built a time-delay bomb to sabotage refunds. At 3.8 hours I finally saw through the illusion. Not sure if refund would be accepted, so just in time to warn others. [b]Do not reward this model. Do not touch this game.[/b]
So I really like this game, the concept is awesome. I wish there were more games like this. The biggest complaint I have for this game amd I could see why someone would bounce off of it is the difficulty. The difficulty scaling is bad. The game in the easiest difficulty is super super hard (enemies are just damage sponges). This has to do with you having no upgraded cards. To me it makes no sense why then easiest difficulty is so difficult when each level has 6 difficulty settings. Once you get a good amount of cards the game gets really easy. I feel you should be able to beat the game in the easiest difficulty with no huge investment considering there's so many difficulty settings. TL:DR game fun, some small bugs/animations, feels good unlocking cards, meta progression. Bad difficulty optimization. Game too hard at start, Game too easy later. 8/10 if you like this genre (want more of these kind of games)
I've tried everything to like this game. I've given it too many chances, but it's clearly unfinished. There's still a huge amount of work to be done and there's no balance whatsoever. Out of curiosity, I looked up more information about the developers. How is it possible that a team of three people has created six games in just over a year?
Summary- Terribly balanced, requires grinding the same levels many times over (10+), a lot of bad design decisions around the card system where you need to bloat your deck with lots of things to get what you really want, such as needing a tier 1/2/3 card for swordsmen/archers/etc. And no real story whatsoever. Anyone that has ever played a card game knows that a bloated deck is always a bad idea without some sort of effective cycling mechanic, which this game does not have at all. You get a handful of cards to start with by default but then you pick from a selection of random cards drawn from your deck when you reach a certain number of kills. So if you have a selection of cards where you have a choice between getting an upgrade for your hero, a tier 2 barracks, a marketplace, an upgrade to your sawmill, or an upgrade to your iron mine you only get to pick one per card choice until the next kill threshold is reached. If you try to have a varied and well balanced deck then you will likely have so many cards in your deck that you wont actually get to pick them all before either you die or win the level. If you have a tier 3 saw mill, quarry, gold mine, iron mine, just for resources alone that is 12 different cards (tier I/II/III). That doesn't even include walls, towers, or a gate, all of which have tiers up to 3. I assume you will at least want walls for your castle (lol) so that is another 3 cards if you want tier 3 walls. If you want to use your military buildings to make an actual army above the tiny unit cap of 2, you also need to get farms (again tier 1/2/3 so up to 3 cards required) on top of the military buildings themselves. Another issue that makes this worse is that you have only a small number of building slots (Pre-positioned depending on the map) to actually put down your various buildings which further limits your ability to have anything more than a highly specialized military force such as all archers, or all spearmen, or all swordsmen, etc. In addition to the above you have a hero unit that can get upgrades/abilities, each of which requires a card slot in your deck. So as you can see even if you try to build a basic deck you end up easily having dozens of cards in your deck that you simply need just to support your economy, make a basic military, have any abilities/upgrades for your hero, increase your unit cap above 2, etc. If you want to have much more than that, good luck! You likely wont even get to see all your cards before the map ends with your victory or defeat. The game has a meta upgrade system where you use gold earned in the various maps to get permanent upgrades, but most of them are not particularly interesting and they are required to beat the maps which makes it feel less rewarding and more of a mandatory grind just to complete the first level. The game sometimes crashes when you pause and then unpause it and the aggressive move button (attack move) never worked for me and units would sometimes just stand around getting attacked until I manually ordered them to attack enemies. This is less of an issue with ranged troops which further limits the desire to have a varied military. As for the story, well there really isn't any. You get a couple paragraphs on some map nodes that you click on to load a level that spawns waves of enemies at you.
The game is interesting but has clearly been abandoned after a fake 1.0 release. So many things are still problematic and needs to be fixed. Starting with the balance.
I like the game minus a few concepts such as you can't win until you get better cards. My main issue is the game constantly crashes. Sometimes every other game it crashes. It is starting to be unplayable. I have no issues with other games with 100x better graphics than this. Needs fixed.
就在刚才异形怪胎们向我们发起了冲锋,我们需要在这些怪胎的围攻下坚守住防线,或许我们的城池注定要沦陷,但是我坚信我们人类必胜!为了人类,誓死守卫这座破灭城吧!让我们在绝望之中凝聚意志团结一致!战士们保护运输商队,不要让敌人拦截我们的补给线!英雄不死只会逐渐凋零,即便是强大的英雄也难以阻挡无尽的怪物军团。城墙已破,防御设施也被摧毁殆尽,在这般绝望下,坚持住!我们还需要再坚守三十秒! 游戏的视觉风格采用中世纪幻想风格,城镇建筑、英雄角色以及敌人的设计充满中世纪魔幻细节。(玩着有点伤眼睛,希望能稍微优化一下画质) 音效方面,背景音乐充满紧张感与史诗气息,战斗中的打击声效和城镇建设的声音细致入微,每个英雄和敌人都有独特的兵戈声音,极大地增强了游戏的沉浸感。(兵器声不戳) 在玩法上,《王国围攻》将即时策略与塔防元素巧妙融合。玩家开局仅有少量资源和一名英雄(后期的话抽卡机制还行),需要在敌人一波波的进攻下保护城镇中心。玩家可以像在传统即时战略游戏中一样建造房子、收集资源,资源建筑只需点击建造即可自动产出资源。利用资源建造造兵建筑和防御塔,抵御敌人进攻。建筑物需在固定地标建造,玩家可操作英雄和士兵战斗,防御塔自动攻击附近敌人。(游戏基本上以守家一定时间以后算胜利,但是不会马上结算,需要玩家战败以后才会结算) 游戏中的卡牌系统是一大亮点。每次消灭一定数量敌人后可抽牌,卡牌来自战前组好的卡组,能为建筑、士兵提供属性加成,为英雄提供新技能和额外属性,或允许建造和升级建筑 ,卡组的合理搭配成为重要策略点。卡牌需开卡包获得,开卡包的金币来自战斗结算,金币还可用于升级科技树。 攻略小贴士:开局卡组选一级和二级木厂卡,一级石场卡,一张金军团卡,有综合兵营选综合兵营没综合选剑士,最后一张开局资源卡(不然都没有发育时间) 此外,游戏的敌人攻势、资源分配和增益奖励都是随机生成的,这大大提高了游戏的重玩性。每一局游戏都有不同的挑战,玩家需要根据当前的情况调整策略。即便城镇沦陷,玩家仍能利用获得的金币和经验来升级下一座城镇,使得每一次失败都成为下一次胜利的基石。 不过游戏也存在一些不足之处。对于新玩家来说,资源管理和战斗策略的复杂性可能会带来一定的上手难度,学习曲线较陡。另外,虽然游戏有较高的随机性,但长时间游戏后,部分玩家可能会感到关卡和敌人攻势的重复性。还有卡组方面,初始卡组过少导致玩家的可操作性很少,而且打怪获得的能量也难以满足后期增长的发牌能量额度。金币获取量过少,游戏玩法过于依赖开局的几次抽卡(前面几次没抽到金卡军团可以直接重开游戏再抽,有无金卡军团对于玩家的开局体感过于重要(游戏的抽卡机制有点像是把手游那套去内购化以后搬到PC端一样) PS:综合兵营不知道是不是有bug,高等级的综合兵营能出高级单位,但是低级单位不能获取升级资格。 总体而言,《王国围攻》通过丰富的随机元素和深度的策略玩法,为玩家提供了独特的游戏体验。尽管在新手引导和平衡性方面还有改进空间,但其出色的视觉设计、音效表现以及策略深度,已经让它在同类游戏中脱颖而出,是一款值得一玩的策略佳作 。 (游戏性70分,画风80分,成长体系60分,音效80分,抽卡机制70分) 这里是奈亚我们下期不见不散~ [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
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I... I just can't enjoy this. I can't recommend... or not. Do what you will. Not my cup of tea. Refunded.
This game scratches the itch that makes my brain happy, even if it is kinda hard early on
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