
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town!
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About
Arcane Merchant is a shop management simulation game set in the heart of a medieval fantasy realm. Explore the town, seize trade opportunities and begin your journey toward wealth. Enjoy cozy vibes as you trade, grow and build your dream shop. Every decision you make will shape your fortune and the future of your business.
Establish and organize your own magical store, manage your inventory and fill your shelves with potions, magical weapons, mysterious crystals and a variety of fantastic artifacts. Strategize your displays to attract customers and ensure maximum profit.
Adjust your prices dynamically based on supply and demand in the marketplace and manage your sales. With every successful deal, your wealth will grow rapidly and your reputation will spread throughout the realm. Earn the trust of your customers and adapt your trade strategies to their changing needs.
Start from a humble stall; over time, expand and upgrade your store with new display areas. As your fame and fortune rise, work your way toward becoming the most respected and wealthiest merchant in town. Build your trading empire and take control of the economy of the Fantasy Middle Ages!
Relax and grow your shop in a warm medieval fantasy world. Plan your trades and find your own pace. Enjoy the cozy vibes while you decide what to buy, what to sell and how to make your shop the best in town. There is no rush, but your choices still matter. Focus on building a successful business in a space where you can truly unwind.
Step beyond your storefront to discover a magical world of rare resources and potential allies. Recruit skilled assistants to manage daily operations and brave heroes to secure exotic goods from distant lands. Maximize your efficiency and watch your profits soar while you focus on the big picture.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
finally the game is playable on Linux. having a blast so far its a nice change of theme from the usual super market sims out there. definitely worth a try
It's fine. It has some good stuff, but it wears off quite quickly. I played 12h on day one and basically finished the game. All I've got to do now is just grindy stuff (hero system is just a chore) so I'm not sure if I'll be back. It gave me good... 9-10 hours of gameplay, so it's ok. Has potential tho.
Took me 80 something in game days to max out. The gameplay loop is fairly simple but does not get boring for most part. At the beginning when you don't have any staff, it can get a bit overwhelming, or maybe it was just a skill issue. The hero system is a good addition to break up the monotonity of the shop, though it could use some improvement and polishing (you'll be firing and hiring heroes fairly often, so unequipping and equipping all your gear one by one is inconvenient and frustrating), there is also a big jump in the mission's difficulty but maybe that was intentional. The music gets boring really fast, so after a few hours I muted it and searched for something on youtube. All in all it is quite a solid game which I recommend to those who enjoy these kind of management sims. I could envision more content updates in the future (more research tiers, more heroes, missions, more upgrades, more items, maybe a new location with new events).
Great shopkeeping game, that keeps you fairly busy even once you have most of the automation (staff) working. Research Tree + Upgrades are a super-clear and easy progression system, and the hero mechanics (Quests) to get new items or farm higher-tier items for the shop keep it interesting with separate non-shop progression. If you're a fan of games like Shoppe Keep and Ale & Tale Tavern, this is worth a buy.
一言で言うと、ファンタジー風のショップシミュレーターです。 レビューとしては、買っても損はしないと思います。 店員を雇えるまでは、レジ・品出し・発注・掃除など全部ワンオペなので、とにかく忙しいです。 ショップシミュレーターの有名どころをほぼやっていますが、本作はその中でもかなり忙しい部類だと感じました。 このジャンルの宿命ですが、店員がある程度揃うと放置ゲーになります。 9割くらいまで進めましたが、1日を終わらせるために現実で別のことをするという意味不明な状態になったので途中でやめました。 最後の方は、数値を見ながら商品を発注できるようになるので、10分くらい放置して在庫を確認し、発注するだけの繰り返しでした。 ミニゲームもありますが、あまり面白くないので、動画を見ながら時間を潰していましたw 配達もありますが、1日に1回しかありません。 プレイヤーしかできない作業がもう少し増えていれば、終盤の退屈さも多少はマシになったのかなと思います。
Yes, but... To be honest you'll probably only get 2 evenings out of it, after that you're just letting the shop run itself while trying to finish off the research tree and achievements. The game has some major design faults: 1 - repeatable quests for your adventurers but no auto repeat of so you have to go and manually assign them again. 2 - the research tree has some major UI issues in that some points are blocked/unlocked by prior side branches as well as those actually in the main line. Then when you get to the 2nd half of the research "tree" it looks like it loops around so you can't research restocking until unlocking everything else but instead it's that the bottom branch is a second line with no prior research dependencies, operating from left to right. In simple terms any dependencies should be indicate by a line from that research to the one dependent on it and the stockers research should be on the far left, aligned with the first research so it's clear it's not dependent upon any prior research. 3 - Unlocking the ability to hire staff is utterly pointless, at least in the short term. This is because you will have a maximum staff of zero and cannot have any staff until progressing through the research tree to increase your maximum staff. This means unlocking the ability to hire staff is a waste of money until then and that money would be better spent on shelving and products to increase your daily income. It would have been better to allow 1 staff on unlocking hiring staff then the first research could give 1 extra instead of 2. 4. Although the game supports controllers it really doesn't work at the cash register and you'll need to switch to mouse and keyboard. Other similar games have done a far better job of that, e.g. d-pad to jump between items being bought or denominations of currency in the register.
macht schon spaß wenn man bock auf sone art simulation hat , aber ich muss auch ganz klar kritisieren das die welt unglaublich langweilig ist , die charaktere sind mehr als tod und es fehlt ganz klar ein wenig mehr abwechslung , bsp . das man selbst einfach auch auf abenteuer gehen kann , nach ungefähr 3 stunden spielzeit kann man alles automatisieren was ich gut finde aber da kommt dann halt langeweile auf und selbst wenn ich keine angestellten hab macht das kassieren auf dauer einfach keinen spaß super nervig eher aber wenn man weiß das man sich hier auf wenn überhaupt nen halbfertiges spiel einstellet kann man spaß haben zumindest für ein paar stündchen
Cozy game, you can pet a cat, decorate your shop, sell items and send adventurers on quests to get gold, (unique) items and fame. It's a solid game with some (minor) QoL issues (listed below. If you like cozy shop-keeping games, this one is for you! Hint (added 2026-06-25): It's just tedious to get the last achivement (buy all upgrades). You need them to buy one potion 200 times. Currently I have all items in my shop and they buy 1-2 potion per day. You need 200.. For completionitis this game can't be recommended. This is the last one I'm missing but this is just tedious. So I end this game. Some QoL issues: - Later you can automate your shop (like auto stock). When you go to sleep, the shop should be full stocked on the next day (or ask me, if I want to fill my shop and pay for the products). If this is not possible, I would like to have some "fast forward" of my stock-employees so I don't have to wait 10 minutes until my shop is full stocked for the next day. - Main menu: I would like to have a "continue game" button instead of a loading dialog to continue instant where I left. - When you start a quest for your adventurers you have a time when the quest is completed. The quest-time is real time (so 4:30 is 4 minutes and 30 sec). In-game you have a game time in the top left corner because your shop closes at 20:30. This clock is much quicker so longer quests may take a whole in-game day until completion. First I was confused because I thought a quest which takes 2:00, which is started ad 9:00 is finished at 11:00. This seems odd. - I've set an item to 50% of the market price to gain the "sell item X times" quicker to proceed with my research: Unfortunately this changes nothing. I would expect that customers buy more of this item. If this is not intended, it should be clearer in the game-guide.
its a good game, but needs more. more items, more missions, more reason to gain fame. after unlocking cashier and stocker. the game goes pretty afk. pros: absolutely loved the mimic pet that you can feed items too. would love to have that expanded on. easy and relaxed pretty items to sell interactive (at first) at your own pace\ game time pauses when the shop is closed games runs smooth with high settings. easy inventory management. easy reorder of items. cons: very short game. fame gain way to quick fame seems to not do much other than change npc looks there is no point to having thieves turned on as there is no reward for stopping them. the gryphon is pointless unless you are trying to gain fame.(which again happens way to quick and feels pointless) not enough variety in items. (i.e there is only one type of armor to buy and sell) skill tree needs work. both in rewards for unlock and explanation on what is required to unlock.) decorations are pointless to progression. only a personal preference. if you order to many things from the menu they stack too high and will scatter over the area. the dirt on the floor seemed to have no affect as well as accumulated very quickly. fame and npc looks seemed to have no affect on how much or what type of item the npc would purchase. overall this is a good cozy at your own pace game. its worth the buy if you like management games. id give this a solid 8.6/10 i enjoyed my time playing but there is zero replayability. i hope there are some big updates with more items, unlocks and skill tree reworks. amongst other small fixes.
It was a great game and a solid price. The game has great music to just relax to and a chill and cozy vibe. If you like easy going games this is a winner.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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