
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town!
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About
Arcane Merchant is a shop management simulation game set in the heart of a medieval fantasy realm. Explore the town, seize trade opportunities and begin your journey toward wealth. Enjoy cozy vibes as you trade, grow and build your dream shop. Every decision you make will shape your fortune and the future of your business.
Establish and organize your own magical store, manage your inventory and fill your shelves with potions, magical weapons, mysterious crystals and a variety of fantastic artifacts. Strategize your displays to attract customers and ensure maximum profit.
Adjust your prices dynamically based on supply and demand in the marketplace and manage your sales. With every successful deal, your wealth will grow rapidly and your reputation will spread throughout the realm. Earn the trust of your customers and adapt your trade strategies to their changing needs.
Start from a humble stall; over time, expand and upgrade your store with new display areas. As your fame and fortune rise, work your way toward becoming the most respected and wealthiest merchant in town. Build your trading empire and take control of the economy of the Fantasy Middle Ages!
Relax and grow your shop in a warm medieval fantasy world. Plan your trades and find your own pace. Enjoy the cozy vibes while you decide what to buy, what to sell and how to make your shop the best in town. There is no rush, but your choices still matter. Focus on building a successful business in a space where you can truly unwind.
Step beyond your storefront to discover a magical world of rare resources and potential allies. Recruit skilled assistants to manage daily operations and brave heroes to secure exotic goods from distant lands. Maximize your efficiency and watch your profits soar while you focus on the big picture.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice cozy game if your into store type games. It has a chill and cozy atmosphere I highly recommend :)
норм залипнуть на пару вечеров, вайбовые саундтреки в teddys haven контента побольше
Cozy game, you can pet a cat, decorate your shop, sell items and send adventurers on quests to get gold, (unique) items and fame. It's a solid game with some (minor) QoL issues (listed below. If you like cozy shop-keeping games, this one is for you! Hint (added 2026-06-25): It's just tedious to get the last achivement (buy all upgrades). You need them to buy one potion 200 times. Currently I have all items in my shop and they buy 1-2 potion per day. You need 200.. For completionitis this game can't be recommended. This is the last one I'm missing but this is just tedious. So I end this game. Some QoL issues: - Later you can automate your shop (like auto stock). When you go to sleep, the shop should be full stocked on the next day (or ask me, if I want to fill my shop and pay for the products). If this is not possible, I would like to have some "fast forward" of my stock-employees so I don't have to wait 10 minutes until my shop is full stocked for the next day. - Main menu: I would like to have a "continue game" button instead of a loading dialog to continue instant where I left. - When you start a quest for your adventurers you have a time when the quest is completed. The quest-time is real time (so 4:30 is 4 minutes and 30 sec). In-game you have a game time in the top left corner because your shop closes at 20:30. This clock is much quicker so longer quests may take a whole in-game day until completion. First I was confused because I thought a quest which takes 2:00, which is started ad 9:00 is finished at 11:00. This seems odd. - I've set an item to 50% of the market price to gain the "sell item X times" quicker to proceed with my research: Unfortunately this changes nothing. I would expect that customers buy more of this item. If this is not intended, it should be clearer in the game-guide.
Игра понравилась. Затягивает. Но маловато. Самое то почилить после работы
Un jeu super sympa ! Les points positifs : - Le fait de pouvoir switch entre le mode "Classique" et le mode "Calme" (pas de voleurs / client nauséabonds) est agréable si on a pas forcément envie de se trimballer les imprévus - Le style visuel est agréable, c'est une pate pas forcément unique mais un style qui est plaisant - La boucle de gameplay n'est pas gênante à suivre (acheter du bazar, charger sur les meubles, vendre) car on est régulièrement en train de vérifier les stocks et de regarder ce qu'on rapportés les aventuriers - On peut marquer un arrêt et faire de la décoration si on a envie (c'est utile puisque ça monte la réputation plus vite) Les points négatifs : - On ne peut pas personnaliser un peu les aventuriers, leur apparence fini cachée derrière l'armure mais ce serait un petit plus sympa - Paradoxalement, même si la boucle de gameplay principale est sympa, il serait agréable d'avoir des éléments à part en dehors de la boutique En globalité un jeu sympa, plutôt complet pour un jeu tout jeune et qui ne peut qu'aller vers quelque chose de mieux
its simple and fun if you like the fantasy setting its alot more fun just wish there was more to do in the game
its a good game, but needs more. more items, more missions, more reason to gain fame. after unlocking cashier and stocker. the game goes pretty afk. pros: absolutely loved the mimic pet that you can feed items too. would love to have that expanded on. easy and relaxed pretty items to sell interactive (at first) at your own pace\ game time pauses when the shop is closed games runs smooth with high settings. easy inventory management. easy reorder of items. cons: very short game. fame gain way to quick fame seems to not do much other than change npc looks there is no point to having thieves turned on as there is no reward for stopping them. the gryphon is pointless unless you are trying to gain fame.(which again happens way to quick and feels pointless) not enough variety in items. (i.e there is only one type of armor to buy and sell) skill tree needs work. both in rewards for unlock and explanation on what is required to unlock.) decorations are pointless to progression. only a personal preference. if you order to many things from the menu they stack too high and will scatter over the area. the dirt on the floor seemed to have no affect as well as accumulated very quickly. fame and npc looks seemed to have no affect on how much or what type of item the npc would purchase. overall this is a good cozy at your own pace game. its worth the buy if you like management games. id give this a solid 8.6/10 i enjoyed my time playing but there is zero replayability. i hope there are some big updates with more items, unlocks and skill tree reworks. amongst other small fixes.
This store simulator, gameplay wise, is pretty standard though very polished. The setting is quite nice, great music, and some nice side activities sending people out on quests. It's not difficult for sure, but I did find myself becoming rather immersed for a time. However, as with most of these, if you've played one you've played them all and I found myself getting a tad bored eventually. It did, however, hold me longer than some others I've played of late. Lots of charm.
A fun simulation game! I am excited to see how it continues to develop. It does feel like it needs more development and fleshing out before it's a great game, but it's a fun time and a good buy. There are a lot of fun concepts - gearing up heroes and sending them out is always great and fun, the need to maintain the shop itself, the special orders, smuggler's ship, all good things. The soundtrack is very nice, even though it needs a couple more songs! That said there are plenty of places to improve. Overall the game did feel a bit short for this style, especially when it comes to the research tree and items available. For example, you get to research guns! Well, just a gun it turns out, you only get a single one. The tree could pretty easily be split into more than just 2 branches and have a lot more item variety or other options. Give us more upgrades for each weapon or armor type - why is there only silver armor available for purchase? Why are there no shelf upgrades in the tree? I have so much space in my fully upgraded building but unless I start putting in double or triple of the same items it's just wasted space. I unlocked a full outside area and can't place anything there! The heroes should have a chance to lose or break gear, or possibly even die / need to be replaced to add in a bit more of a money sink or challenge to it. Tell me if a weapon is a 2h or 1h, don't make me unequip items just auto do it if I fire a hero. Let the heroes have personalities, unique bonuses, or get XP and not just be a number. Those are all just suggestions for an already solid game though, I would love to see some big expansions and have a reason to come back to it later!
一言で言うと、ファンタジー風のショップシミュレーターです。 レビューとしては、買っても損はしないと思います。 店員を雇えるまでは、レジ・品出し・発注・掃除など全部ワンオペなので、とにかく忙しいです。 ショップシミュレーターの有名どころをほぼやっていますが、本作はその中でもかなり忙しい部類だと感じました。 このジャンルの宿命ですが、店員がある程度揃うと放置ゲーになります。 9割くらいまで進めましたが、1日を終わらせるために現実で別のことをするという意味不明な状態になったので途中でやめました。 最後の方は、数値を見ながら商品を発注できるようになるので、10分くらい放置して在庫を確認し、発注するだけの繰り返しでした。 ミニゲームもありますが、あまり面白くないので、動画を見ながら時間を潰していましたw 配達もありますが、1日に1回しかありません。 プレイヤーしかできない作業がもう少し増えていれば、終盤の退屈さも多少はマシになったのかなと思います。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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