
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Arcane Merchant is a shop management simulation game set in the heart of a medieval fantasy realm. Explore the town, seize trade opportunities and begin your journey toward wealth. Enjoy cozy vibes as you trade, grow and build your dream shop. Every decision you make will shape your fortune and the future of your business.
Establish and organize your own magical store, manage your inventory and fill your shelves with potions, magical weapons, mysterious crystals and a variety of fantastic artifacts. Strategize your displays to attract customers and ensure maximum profit.
Adjust your prices dynamically based on supply and demand in the marketplace and manage your sales. With every successful deal, your wealth will grow rapidly and your reputation will spread throughout the realm. Earn the trust of your customers and adapt your trade strategies to their changing needs.
Start from a humble stall; over time, expand and upgrade your store with new display areas. As your fame and fortune rise, work your way toward becoming the most respected and wealthiest merchant in town. Build your trading empire and take control of the economy of the Fantasy Middle Ages!
Relax and grow your shop in a warm medieval fantasy world. Plan your trades and find your own pace. Enjoy the cozy vibes while you decide what to buy, what to sell and how to make your shop the best in town. There is no rush, but your choices still matter. Focus on building a successful business in a space where you can truly unwind.
Step beyond your storefront to discover a magical world of rare resources and potential allies. Recruit skilled assistants to manage daily operations and brave heroes to secure exotic goods from distant lands. Maximize your efficiency and watch your profits soar while you focus on the big picture.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game to play as second monitor content. Finished everything progression wise sub 30 hours, but I'd say I got my moneys worth. Only issue I have with the game is once you get everything(reach endgame) there really is no incentive to keep playing aside from just customizing your shop of going gambling in the minigames. I'd like to see more late game stuff to do or more things to interact with in the town. Aside from that the game is pretty and vibrant(say for a few floating grass patches and etc.) and easy to get into. If you want a simplistic game that's nice to look at and just chill about, it's great! If your looking for in-depth and complex gameplay with more than 50 hours worth of content, then I'd regretfully say to move on as this is not that.
its simple and fun if you like the fantasy setting its alot more fun just wish there was more to do in the game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely worth the purchase.
норм залипнуть на пару вечеров, вайбовые саундтреки в teddys haven контента побольше
Cozy game, you can pet a cat, decorate your shop, sell items and send adventurers on quests to get gold, (unique) items and fame. It's a solid game with some (minor) QoL issues (listed below. If you like cozy shop-keeping games, this one is for you! Hint (added 2026-06-25): It's just tedious to get the last achivement (buy all upgrades). You need them to buy one potion 200 times. Currently I have all items in my shop and they buy 1-2 potion per day. You need 200.. For completionitis this game can't be recommended. This is the last one I'm missing but this is just tedious. So I end this game. Some QoL issues: - Later you can automate your shop (like auto stock). When you go to sleep, the shop should be full stocked on the next day (or ask me, if I want to fill my shop and pay for the products). If this is not possible, I would like to have some "fast forward" of my stock-employees so I don't have to wait 10 minutes until my shop is full stocked for the next day. - Main menu: I would like to have a "continue game" button instead of a loading dialog to continue instant where I left. - When you start a quest for your adventurers you have a time when the quest is completed. The quest-time is real time (so 4:30 is 4 minutes and 30 sec). In-game you have a game time in the top left corner because your shop closes at 20:30. This clock is much quicker so longer quests may take a whole in-game day until completion. First I was confused because I thought a quest which takes 2:00, which is started ad 9:00 is finished at 11:00. This seems odd. - I've set an item to 50% of the market price to gain the "sell item X times" quicker to proceed with my research: Unfortunately this changes nothing. I would expect that customers buy more of this item. If this is not intended, it should be clearer in the game-guide.
finally the game is playable on Linux. having a blast so far its a nice change of theme from the usual super market sims out there. definitely worth a try
一言で言うと、ファンタジー風のショップシミュレーターです。 レビューとしては、買っても損はしないと思います。 店員を雇えるまでは、レジ・品出し・発注・掃除など全部ワンオペなので、とにかく忙しいです。 ショップシミュレーターの有名どころをほぼやっていますが、本作はその中でもかなり忙しい部類だと感じました。 このジャンルの宿命ですが、店員がある程度揃うと放置ゲーになります。 9割くらいまで進めましたが、1日を終わらせるために現実で別のことをするという意味不明な状態になったので途中でやめました。 最後の方は、数値を見ながら商品を発注できるようになるので、10分くらい放置して在庫を確認し、発注するだけの繰り返しでした。 ミニゲームもありますが、あまり面白くないので、動画を見ながら時間を潰していましたw 配達もありますが、1日に1回しかありません。 プレイヤーしかできない作業がもう少し増えていれば、終盤の退屈さも多少はマシになったのかなと思います。
Ein wunderschönes Spiel mit sehr viel Liebe kreiert. Hält absolut was es verspricht. Man kommt voll auf seine Kosten. Von mir gibt es dafür eine klage Kaufempfehlung.
Отличная игра ! Сначала я играл в пиратскую версию, но потом купил лицензионную - разработчик заслужил.
Yes, but... To be honest you'll probably only get 2 evenings out of it, after that you're just letting the shop run itself while trying to finish off the research tree and achievements. The game has some major design faults: 1 - repeatable quests for your adventurers but no auto repeat of so you have to go and manually assign them again. 2 - the research tree has some major UI issues in that some points are blocked/unlocked by prior side branches as well as those actually in the main line. Then when you get to the 2nd half of the research "tree" it looks like it loops around so you can't research restocking until unlocking everything else but instead it's that the bottom branch is a second line with no prior research dependencies, operating from left to right. In simple terms any dependencies should be indicate by a line from that research to the one dependent on it and the stockers research should be on the far left, aligned with the first research so it's clear it's not dependent upon any prior research. 3 - Unlocking the ability to hire staff is utterly pointless, at least in the short term. This is because you will have a maximum staff of zero and cannot have any staff until progressing through the research tree to increase your maximum staff. This means unlocking the ability to hire staff is a waste of money until then and that money would be better spent on shelving and products to increase your daily income. It would have been better to allow 1 staff on unlocking hiring staff then the first research could give 1 extra instead of 2. 4. Although the game supports controllers it really doesn't work at the cash register and you'll need to switch to mouse and keyboard. Other similar games have done a far better job of that, e.g. d-pad to jump between items being bought or denominations of currency in the register.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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