
Rally a broken frontier town, command your mercenary warband, and build an empire from the ashes. Explore a perilous world, craft powerful gear, and fight to save a doomed realm—solo or with allies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A forgotten frontier calls for a hero—or a ruthless mercenary.
Frontier Forge is an open-world survival action RPG seamlessly blended with colony management mechanics. Arrive at a desperate, borderland settlement on the brink of collapse. To survive, you must gather resources, construct your fortress, and train a band of loyal mercenaries to defend the villagers against brutal bandit raids and ancient horrors lurking in the wilds.
Will you remain a simple mercenary for hire, or forge a legendary stronghold to unite the realm?
KEY FEATURES
Build and Manage Your Settlement
Transform a battered camp into a thriving, self-sufficient war base. Construct workshops, fortresses, and housing. Recuit and assign workers to gather resources, craft high-tier gear, and keep your stronghold supplied for war.
Command in Large-Scale Battles
Stand side-by-side with your troops in visceral third-person combat. Issue real-time orders to your warband, hold tactical chokepoints, and crush incoming bandit raids before they burn your town to the ground.
Visceral Third-Person Combat
Master a skill-based combat system where preparation, positioning, and timing mean the difference between victory and death. Equip your mercenary with a vast arsenal of crafted weapons and heavy armor tailored to your playstyle.
Expansive Wilderness & Exploration
Venture beyond the town borders into dangerous, uncharted territories. Discover hidden ruins, gather rare crafting ingredients, and eliminate deadly regional threats that endanger the frontier.
Deep Crafting and Progression
Unlock advanced blueprints as your camp grows. Upgrade your gear, refine your combat skills, and develop your workers into master artisans capable of forging legendary war equipment.
Genres
Reviews
My experience and a list of bugs. Hovering over items in the inventory and then closing it causes the item descriptions to stay visible. The same issue occurs with the build menu. Gathering items feels clunky. Using the escape key to stop building also opens the escape menu. Jumping does not work on steep ledges. Interacting with workers opens a menu that can only be closed by pressing escape, which brings up the mouse to click the "X." Text boxes in the first village appear blurry when viewed from certain angles. In the inventory, pulling an item out of its designated space causes it to bug out, making it unresponsive. I can’t place a wood tile under a constructed bed. I can’t change a recipe while something else is selected for building. Workers remain stuck in a walking animation on the spot before they are hired. Building feels clunky; for instance, I couldn’t place roofs over the walls I had constructed. Since my hammer is stuck between slots in the inventory, I can’t build myself and have to wait for workers to do it for me. Wolves spin in place, and I can’t interact with them. I hear hired workers chopping trees from a far distance. I can’t collect hemp; the interaction prompt appears, but it doesn’t work. Additionally, the text spills out of the prompt box. There’s a rabbit that moves around, but I can’t interact with it. Barbarians attack me, but I can’t attack them back. They walk through my walls, and their screams are obnoxiously loud. I no longer have any workers, and they can’t continue building. I also can’t complete the second quest. I can keep running even when my stamina is at 0. I don’t regenerate health. Quest NPCs look identical everywhere. My worker cannot die and is permanently being attacked by a barbarian. I can hear his screams even from across the map. I can’t adjust the in-game sound settings, only those in the main menu. Using items in the build menu allows me to move the player model. By doing this, I managed to escape the world map and fall through the floor. The only thing left in my view was the glaring sun, blinding me as I succumbed to my fate in the void. 10/10, would not recommend. The price tag is not justified given the glaring number of bugs this game has. While it is in early access, one would assume it would at least be minimally playable. I could restart and proceed with extreme caution in everything I do, but it doesn’t seem worth it in its current state.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Danish, Finnish, Simplified Chinese, Greek, Dutch +91 more
Game has lots of potential, lots of room for development. Developer is amazing and listens to feedback. I appreciate the opportunity to give this game a try 😊
I liked the game it's reminded me of outward I love the ui/ux interface the game I received from the Developer from reddit I will give it 8/10 good indie game worth playing
First! Buggy ass game, price is a scam for this ♥♥♥♥
The game could have potential however there is no guidance at all where to go at the start though i did come across a few towns none were the one i needed , too ,any bandits camps which are not scary at all as npcs don't attack you unless you stand right in front of them, don't even start with a weapon, a lot of the area looks the same while i enjoy exploring usually i felt like i was getting no where , abit too many oh here is a rock and stuff just random lined up in areas though some of the areas do look quite nice and i enjoyed the music. I am grateful for the chance to try the game out however i think it needs some more improvements. I probably will check the game out again at some point as it looks fun once it gets going.
Leaving a positive review, game has potential and developer is actively working on the game.
I don't recommend this game in it's current state, at least not for £10. The dev is clearly passionate and actively working on this game but it has many issues. The buildings are not physical, you can walk right through them and see right through them from certain angles. This isn't game breaking but it is strange considering other small assets have collision. The main issue: Ran around forever trying to get to the desert for the quest, but was blocked by many invisible walls, I don't know if that's just the lack of content or what. Game is clunky, most quests are 'go to A then return to B who will then send you to C' and so on, it's pretty boring. There's no map despite being a key to bring one up, it would definitely benefit from a compass system at the top maybe because I got very lost. So really I couldn't progress in the game because of this which was disappointing. My worker Bob just runs in place, moving very slightly so he really can't do what he's supposed to. When animals die they just let you loot them but the animal is still moving and blinking and doesn't get a new model. Every single npc looks the same essentially. Dialogue is very strange in my opinion and the game is so quiet in terms of ambience. Graphically this game isn't the best but that's no issue considering the game is indie and it seems to be made by a single person. Picking up resources is cool but the wood has a strange hitbox so you have to sort of aim slightly off it to pick it up. Definitely gives a cheap Skyrim clone vibe with the health and stamina bar. Text needs to be scalable, it's very hard to read because it's so small. Pressing ESC in the settings to go back does nothing despite it being the key to go back. That's all the issues I had with the exception of assets having weird names a bear being called a boar, simple things that don't really impact my review. But if I had bought this full price I'd be extremely disappointed. Maybe in the future I'll be back to update my review.
I went out planning to gather a few resources and somehow ended up spending the next hour expanding my camp instead. I like games that let me get distracted without making it feel like I’m wasting time, and this does that really well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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