
A bullet heaven roguelite set in a procedurally generated universe. Land on planets to harvest resources, craft hundreds of game-breaking builds, and unleash them on relentless waves of aliens. Every run unveils a new universe: endless challenges, endless discoveries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Use the calm moments between alien waves to land on planets, gather vital resources, and prepare for the next fight.
Each run generates a brand-new universe filled with unique planets, wandering merchants, cosmic anomalies, and unexpected discoveries as you travel through space.
Encounter diverse alien species as you explore the universe. Tight movement, smart skill use, and solid preparation are essential as enemies grow stronger each round.
Choose your spaceship and combine artifacts, talents, items and relics to forge unique builds. Experiment with countless synergies and unleash your own playstyle in every run.
Endless replayability: A procedurally generated universe that offers limitless exploration with planets, stars and cosmic wonders, setting it apart from traditional static or repetitive maps.
Countless builds: Hundreds of different abilities obtainable through talents, items, artifacts, and relics, that can completely shift the gameplay.
Strategic gameplay: Between alien waves, harvest resources from nearby planets and interact with the universe to prepare your next move.
Quick play sessions: Play in short bursts and pick up right where you left off.
And more: Missions, unlockables, secrets, and surprises await.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda bare bones game, super fun tho. if they add more content in the future I would definitely come back to check it out.
Very, very good! better than a lot of other games ive played before, just needs some new and secret (may have missed out on those lol) ships.
This is one of the most fun games i have ever played. I am absolutely in love with the art work, developers did an amazing job with this, so excited to see what else they will add!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, Spanish - Latin America, Simplified Chinese, German, Polish, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly it's criminal that this game hasn't gotten more attention online. This such a nicely polished and fun experience from a dev who clearly really cares.
While fun at first, the lack of meta progression over many runs (just unlock-type stuff), ruins it. 6/10.
Tres bon petit bullet hell.
As someone who has tried other space survivor-like games, I wasn't entirely sure if I was going to enjoy this one. Happily enough, I have fallen in love with this game. The progression here is a little odd, especially comparing it to other games in the genre but you can clearly feel your characters getting stronger. I'm also a massive fan of the skillful loop of landing on the planets which gives you a better extraction of the resources. It's a small detail but a welcome one. The next thing I think that gets mostly overlooked in games like this is the music. This is one where you want to keep the sounds turned up because not only is the music wonderful but it also acts as an audio cue for when things start to ramp up. Keeping things in line with the overall design, I love the different looks of all the planets, the space in the background, the enemies and just overall theme. It scratches that nostalgic itch of Galaga, a game that I grew up min-maxing with quarters at my local pizza shop. So far, I haven't spent a ton of time with the game but the time I have spent has been rather great. I can't wait to find what else lies beyond the next corner, planet, character and build.
本作是一款生存类Roguelite游戏,在游戏中玩家需要操控自己的小飞船在太空中生存,通过降落到星球上吸取能量转变为经验,打败敌方飞船获取经验值来使自己的等级提升,并最终活过游戏内的规定时间。 游戏的玩法很简单,在游戏一开始只会给玩家解锁初始飞船,玩家需要在第一关内生存15分钟,通过完成任务来解锁其他的飞船。当玩家选定飞船进入游戏后会给玩家一小段时间来寻找星球并通过与星球接触来获取经验值。需要注意的是玩家的飞船如果与星球接触的时候速度过快就会直接撞上去,所以在接触星球前需要降低速度,然后利用星球重力捕获飞船,从而缓慢的接触星球。星球的能量氛围两部分,一类是可以给飞船提供经验值的,一类是可以补充飞船血量的,如果飞船目前是满血那给飞船补充血量的部分也会转为经验值。 当玩家成功降落几个星球后就会获得足够的经验值升级,和很多类幸存者一样,当玩家的飞船升级后会给玩家三选一升级奖励,其中包含了一些飞船的属性奖励和技能奖励。在游戏一段时间后会迎来怪潮,这时会有许多敌方飞船从四面八方出现,玩家需要坚持一段时间,将他们全部消灭。在挺过一波怪潮后游戏右上角会显示下一波怪潮还剩多久。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Great game...still working through it but it's a lot to like if you're into frantic bullet hell dodging and finding that perfect upgrade path to victory.
genuinely goated
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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