
Face the interstellar Archangels in a turn-based tactical game with deckbuilding elements and destructible environment, where you pilot powerful mechs to save the Earth from destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Choose your Pilot and Mech! Prepare to build your city defenses and manage your equipment.

Face the incoming alien threat, known as Angels, that traveled interstellar space in their seed pods and arrived on Earth bringing death and destruction.
You will need to upgrade your mech, manage your weapons and equipment. Build the perfect deck combination and survive all the incoming Archangels.
You can also build your city defenses and with appropriate funding create the perfect city fortress.
Just don't forget to give enough time for the population to evacuate. Once the buildings are empty, you can use them as part of the offensive, to block incoming attacks or even crush the Angels between buildings.
Key Features:
Equip your Mech: Upgrade your systems, weapons and manage your deck. 3 Mechs available right now!
City Fortress: Buy Artillery, turrets and other combat assets that you can carry in your Mech.
Destruction: Push and pull the buildings, build obstacles, use them as firing cover or even crush the angels between buildings.
Save the Citizens: Make sure the population is evacuated in time, the governments will reward you.
Replay: It's a roguelike! And there are plenty of game modes to keep you busy
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 99reviews | 75% | — | $41.6K |
| $11.99−40% | 18ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played what is available as of 7/5/25 only once but this game is a lot of fun. Looking forward to see what more features come in.
This is a great game i love deck building i did finish the story on my first run making an OP build but the final boss still gave me a run for my money. Short but fun. I am looking forward to running regular now and the first impact mode.
This is one of the worst games I have ever played. Steer clear. There is NO balance. It's not poorly balanced, it has _no_ balance. If you want you can make an unlimited build by the end of the first zone that targets literally the whole map for 10-15 damage per turn without needing to move. Or, you could go melee and do 3-6 damage per turn, if you can even move. Worst game I played for a looooong time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese
| $19.99 |
| 6ratings |
| 66% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arc Seed. Раскопки дна стима. Не особенно удачные. Пошаговый рогалик тактон по какбы евангелиону. К сожалению, от западного разраба, а значит ни внимания мехам, ни каких-нибудь пилоток в плагсьютах сюда не завезли. В котором ты управляешь одним мехом. Но в отличии от dead weight это в целом даже довольно занятно, потому что у тебя тут хотя бы есть достаточно большое количество умений, а не просто атака или… какая-нибудь немного другая атака. Работают они через колоду карт - вот дали тебе удар с ноги, выстрел бластера и два разных поднятия щитов и думай как тебе потратить сколько-то ОД на что-то из этого и перемещения исходя из того что примерно собираются сделать враги. Между миссиями дают пополнить колоду, прокачать какие-нибудь перки, статы и повесить кое-какой шмот дающий еще статов или виды атак. В целом оно требует не совсем наобум всё это брать, но я довольно легко сообразил билд через кучу щитов и видел еще пару потенциально рабочих вариантов. Да и прокачка как-то плюс-минус вся прокачалась за это время и вопрос оказался лишь в том что качать первым. Так что в итоге раскатывал плюс-минус всех пока не дошел до какой-то боссо-твари работавшей по непонятным правилам. Проверил ее абилки и откинулся с них ваншотом. Зная что у меня есть невостребованная все это время кнопка отмотать ход. Которая при этом нифига не сработала и мне показали титры. И ничего за это не дали. То есть мне буквально после забега на 2 с лишним часа не дали ничего и предложили поиграть в это же еще раз. Видимо нужно было еще минимум столько же наиграть чтоб минимально отличающегося пилота какого получить. Посмотрел я на это… и как-то желание продолжать отпало. Ну и вообще сильной проработанности происходящего я тут не увидел. И близко не into the breach. Бои довольно похожи друг на друга. Локации технически отличаются, но по факту их пара вариантов у которых отличий наберется достаточно. Вроде как надо спасать постепенно эвакуирующихся людёв, но нужно как-то совсем уж плохо сражаться чтобы им сильно досталось. Реиграбельность сомнительная. В меню выбора мехов даже показать его не способны кроме таблички статов - что это вообще игра про мехов. Ну и со стимдека работает оно сомнительно - часть команд только с тачскрина и можно ввести, да еще и вместо врага можно легко ткнуть в какую-нибудь высотку. Дальше копаться в этом желание отпало. 5/10. дроп.
TV版エヴァ成分多めなスレスパライクのターン制SLG。 機体の修理・整備・研究、市民の避難誘導、そして天使型宇宙人撃退を忙しくこなしていきます。 ゲームバランスに粗い箇所はありますが、独自性はあるのでPVやドット絵が気になった人は買いです。 ■長所 ・バッテリーによる行動上限 本作は1ターン内で使えるコスト(EP)とは別に、バッテリー容量として1ステージで使えるEP総量が決められています。 HPが0になるまでコストが使える一般的なスレスパライク以上に、何もしないターンや0コストカードが序盤で重要になるのは新鮮な体験でした。 バッテリー切れだと移動すら出来ず0コストカード頼みとなるので、チャージャーという施設に隣接しバッテリー充電する算段を事前に立てておく必要があるのも面白い駆け引き要素になっています。 エヴァフォロワーの作品は多いですが、S2機関を取り込んでいない状態のエヴァから着想を得たゲームシステムというのは珍しいかも。 ・豊富なカットイン ステージ開始時に短いアニメーションが入りますが、コクピットのモニタ明滅や敵の孵化シーン等バリエーション豊富です。 また、カード使用時やチャージャー隣接時にもランダムでアニメーションが入るため、演出に力が入っています。 ・人々を避難させながらの市街地戦 市民の総人口ゲージ(避難状況と死亡人数を表示)が毎ターン変動します。 市民の生存数で入手財貨が上下するため「街で戦っている」という雰囲気がよく出せています。 プレイヤーが敵を攻撃することで敵の建物攻撃をキャンセルさせる等、他ゲームではあまり見ないテクニックが必要になることも。 ■短所 ・範囲攻撃がゲーム前半でお荷物 十字マスや3*3マスの範囲攻撃があるのですが、市街地戦なので当然建物を巻き込んでしまいます。 前述通り市民の生存数で財貨量が上下するため、序盤に範囲攻撃を入手出来ても報酬減となり全く使えません。 また建物を破壊し過ぎると、手札を圧迫するペナルティカードが配布されます。 アップグレードやデッキが一段落するまでは死蔵することに。 ・安定して回せるビルドが少ない 近接攻撃やスリップダメージ(炎上)などシナジーに種類がありますが、範囲攻撃同様にデメリットが大きく実用性の低いものが中々の数あります。 例:近接攻撃は空中の敵を攻撃不可、炎上はデメリット無しで初動に使えるカードが少ない、など ・文字化け多め 字体と句読点の位置を見る限り日本語用のフォントを使用していると思われますが、成績の「績」や参加の「参」が□で表示されます。 文脈から類推できるため遊ぶのに支障は出ませんが、気になる人は気になるかもしれません。 ■要望 ・装備の売却機能追加 ・空中の敵を1~2ターン地上に下ろせるカードの追加 ・報酬、またはショップのどちらか一方にリロール機能追加(両方に追加してしまうと難易度が簡単になる可能性あり) アップデートで機体や装備が続々追加されているので、まだまだ成長する作品だと思います。
ARC SEED is a tactical mech roguelite that blends grid-based strategy, deckbuilding, and large-scale urban destruction into a single, stylized package. Developed and published by Massive Galaxy Studios, it places you in control of a massive war machine sent to defend a rapidly collapsing Earth from an alien force known as the Angels. The game wastes no time establishing its grim atmosphere: cities lie half-ruined, evacuation zones flash with emergency beacons, and humanity’s survival appears to depend on a handful of mechs battling against impossible odds. From the outset, ARC SEED makes clear that you are not simply fighting aliens — you are trying to prevent civilization from being erased in slow motion. The core of the game’s combat revolves around a blend of turn-based grid movement and card-driven abilities. Each mission casts you into a small city district, where your mech can only act by playing cards from a deck you assemble and upgrade across runs. Early on, this system feels limited, even intentionally restrictive. Your mech is fragile, your deck is thin, and your available actions force you to make difficult decisions every turn — whether to block incoming damage, reposition for a better angle, or push toward an objective while conserving energy. As your collection of cards grows, your mech’s identity begins to take shape. You might specialize in heavy shielding, raw damage, disruptive pushes and pulls, or synergistic abilities that flow together in satisfying combinations. Once your deck begins firing on all cylinders, the tactical play becomes more fluid and rewarding, transforming the game from a cautious crawl into a dynamic, puzzle-like chess match. One of ARC SEED’s most unique features is its emphasis on destructible urban environments and civilian safety. Most missions begin with buildings still occupied, forcing you to balance combat efficiency against the moral obligation to evacuate civilians before the fighting escalates. Only after evacuation is complete can you freely tear through city blocks, push enemies into structures, or flatten towers to create new lines of sight. This interplay between preservation and destruction makes every battle feel layered. The battlefield isn’t a static grid but a living part of your strategy — a place where you improvise, reshape the terrain, and turn collapsing architecture into a tactical advantage. It adds a surprising emotional dimension as well, since every ruined building carries the implicit cost of civilian life if you aren’t careful. Visually, the game leans heavily into pixel-art mecha flair. City skylines glow with fading neon, mechs tower over streets in exaggerated proportions, and enemy Angels pulse with otherworldly energy. The art style helps reinforce the grim stakes of the narrative without losing its sense of pulpy mecha spectacle. Battles feel weighty even in pixel form — explosions send debris flying, structures crumble piece by piece, and the overall aesthetic pulls together into an atmosphere equal parts desperate and heroic. The soundtrack enhances the tone further, layering electronic tension over missions to keep your pulse elevated as the Angels close in around your position. The experience is not without shortcomings. Progress early in the game can feel slow, even punishing, as the lack of cards and the fragility of your mech create a steep initial difficulty curve. Some runs end abruptly due to poor draws or a single miscalculation, leading to the feeling that the roguelite structure can be as unforgiving as it is compelling. The game also shows signs of being in an early stage of content development. While the foundation is strong, the number of mechs, cards, enemies, and mission types is still limited, causing later runs to feel somewhat repetitive once you’ve experimented with a few deck configurations. These limitations don’t overshadow the core appeal, but they do suggest that ARC SEED is a game still in the process of growing into its full potential. Despite those flaws, ARC SEED succeeds in carving out a distinctive place among tactical roguelites. Its combination of mech combat, deckbuilding, and destructible cityscapes creates a rhythm that feels fresh, challenging, and thematically unified. When everything aligns — when civilians are saved just in time, when a carefully constructed deck executes a perfect combo, when collapsing skyscrapers turn the tide of battle — the experience is genuinely exhilarating. It rewards creativity, tactical foresight, and a willingness to embrace the chaos of a battlefield that reshapes itself with every explosion. In the end, ARC SEED offers a compelling blend of strategy, atmosphere, and mechanical experimentation. It may not yet have the depth or breadth of larger roguelite titles, but its strong identity, thoughtful mechanics, and dramatic mecha styling make it a memorable and engaging experience. For players who enjoy methodical planning, environmental strategy, and the power fantasy of piloting a giant machine while trying to save a dying world, ARC SEED delivers a tense and distinctive tactical journey. Rating: 7/10
le falta un poco en el horno pero por el precio en oferta esta bien
Can't recommend it yet as the map is very cluttered and difficult to navigate. Waiting for some QoL fixes to readability of the map. It has promise though, so I'm still going to be optimistic that the devs can make it something great, but until then I recommend waiting for a sell.
武装が個性的なものが多くてまあまあ面白かった。 ゲーム的な煮詰めは少し甘いかもだけど、ロボゲーは多くの場合雰囲気ゲーでもあるから、ロボで戦ってる感もあってまあ良いかなと。
I thought this wouldnt be worth it. but somehow it became something that I'm basically waiting for a sequel or DLCs. like... tactical deck builder with good artwork seems like a impossible product to pull off because you would expect for them to fail in some cathegory but somehow this actually delivers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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