
This game merges elements of tactical RPG, Go, and introduces Roguelite features. Players will need to make decisions among numerous random events and capability divergences, trying to survive in an apocalyptic game of mutual destruction.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Surround your opponent with pieces, obstacles, and summons to instantly eliminate enemy pieces, including bosses.
This tactic works even against multiple players in a single encirclement.
In a distant future, the world has been destroyed by war and pollution.
A self-proclaimed goddess, Yarno, has established a laboratory in the snowy wilderness and orchestrated a game of mutual slaughter.
Players take on the role of a tribe's leader, who must protect their people while also unraveling the truth behind this deadly game...





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Despite all appearances, this game is NOT a gacha/free to play model game. This game is a pretty cool tactical rpg game with some pretty interesting mechanics. The stages allow you to tackle them through the good ol' fashion way (knock their HP to 0) or using the surround mechanic. If you surround an enemy with obstacles and party members, you can have them instantly destroyed! Watch out though, this does work on you as well. There's been some interesting battles where I had to really consider my strategy to obtain a quick victory. There are some RNG elements involved. The maps will have branching paths and options that do affect the story, and provide you with treasures, heals, and other bonuses. To top it off, the stages go quick. Make sure you have some time to dedicate for each session. This game gets you hyped to play, "just one more node," with ease. The story is a cool concept, but execution here is, hmm, well, it may or may not be to everyone's taste. You can pick a boy or girl at the start. They do describe each of them as having different skill sets but cannot confirm this myself yet. I chose the male character for my first time through the game. Essentially, you and the party members you meet have amnesia. The goddess of the world has y'all waging war inside an "Ark" that nobody can escape. You'll come to learn about the Huan (you and your team) and Ren (the bad guys) clans and uncover some secrets as well. For me, the dialogue is pure gold. Example, early on my character commented on the goddess acting like a "youtube personality." Characters throw out crazy insults and bicker constantly." This game meets the definition of so bad it's good dialogue. I really hope they keep the translation as is with flaws and all. Music and sound direction are about what you'd expect from this game. I especially like the songs when playing combat, which is great because you'll hear them a lot. After reading this review if you think this sounds fun, give the demo a try. This game has definitely surprised me and I could see the potential of it being one of my faves in 2024 once I reach the end of my first playthrough. Edit: I actually beat this game in several of the endings late last year, and also saw the "true ending." Let me tell you it was absolutely worth seeing this through. All the crazy plot threads come together beautifully. The true ending made me smile, it made me laugh, and I even shed a few tears of sadness. This game did make it as one of my top 3 favorites of 2024. It is games like this one that always excite me to try indie titles. I love this game, warts and all. I am so excited the devs announced a new project, and I cannot wait to play it when it releases.
[quote][b]Looking for anime-based games? Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url]![/b][/quote] [Kawaii/Strategy] Turn-based tactical combat w/roguelite/VN elements. Instantly eliminate foes with GodStrike by surrounding them, fun. Greatly cute anime artwork incl. chibis. [SLG] 絵がとっても可愛いターン制SLG。戦闘までの遷移は某StS風の移動となっている。戦闘の特徴として、敵(複数可)を自ユニット/壁/穴等で囲んで即殺することができる。基本的にはこれを狙っていく感じになる。慣れたらぽんぽん決まって面白くなってくる。また絵もHDアニメ+chibiの双方可愛く、プレイモチベ高く続けることができる。
意义不明的围杀机制,看似增添了这个游戏的策略性,实际上使所有养成的设计都变得非常鸡肋,让这个游戏变得没有任何难度而且十分无聊。 [spoiler]无论是物品还是技能都可以无限sl,这个游戏只要给每个角色装上石头群和鞋子之后理论上就可以一回合围杀任何关卡,而且这非常容易做到。这样的结果就是所有东西都没用了,因为数值并不能进一步帮助你围杀,其他装备,物品,技能也是,这个地图上的一切养成的设计都变得没有任何作用。 [/spoiler] 剧情方面不评价,在2024年这种剧情没有任何吸引力。[spoiler] 角色都有自己的生活 [/spoiler]
[quote][h1]包围即绞杀,独特的棋盘格斗[/h1][/quote] 《倒转方舟》是一款操纵人物进行战旗对决的肉鸽游戏,在陷入战乱和污染的未来世界,某一特殊实验室中展开了异常互相厮杀的残忍游戏,其背后的阴谋和真相亟待解开。美术立绘方面清新靓丽简约,Q版人物萌动可爱,算是本作的优点之一可惜的是目前没有图鉴可以集中欣赏解锁角色的立绘。 而玩法方面的战旗也引入了独特的围棋机制,即类似围棋规则包围即可瞬杀内部棋子,这也是本作策略的关键,因为这个围杀机制不仅可用于对付小怪,甚至BOSS也在此规则的约束之下,所以路径规划在本作中的地位不言而喻,或许可以说是比伤害提升更为重要,只是由于效果过于暴力和高效,平衡方面或许还须多做考虑,围的本身是策略之一,但其他手段的策略性和存在感就稍显下降没有什么发挥空间。本作中还有卡组系统, 不过卡牌游戏与战旗的融合似乎会过于提升角色性能,所以对卡牌数量的回复限制或许是本作寻求平衡的一种手段。 整体而言,新颖的玩法确实给人带来了不一样的战旗体验和另类的策略切入角度,但是本作的资源配给相对拮据,让人觉得不够爽快甚至多周目体验较差,作为一款小品级游戏来说还算不错。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
玩完了,只打了真结局,没有探索全结局。 难度偏简单,只要围着就能秒杀,女主后期石化被动技能可以围死一大片。 个人觉得烟这个人物有一点超模了,自带杀敌再行动,装备带2个+4攻击力无暇鞋子,然后控2血无脑升攻击和移动再配合3血以下两连击的通用技,攻击差不多能攒到24左右,移动差不多11左右,一刀就是48,暗杀技能是70,甚至移动低于8的非boss敌方可以用技能直接秒杀,完全成永动机了。
這款戰棋遊戲在原有的基礎上,加入了類似圍棋的特性,角色之間的特色鮮明,個性也反映在各自的技能上,遊戲採用關卡進行,關卡內的選擇會影響後續的結果及角色的生死,與眾不同的是,這款遊戲還有多結局形式。 然而,遊玩過程中會遇到一些惡性bug,例如:解鎖的技能消失、角色無故死亡、部分技能發動結束後卡住等問題。
有別於一般戰旗的玩法,可以用多種想法通關,很特別
這款戰棋遊戲好玩,又有豐富的劇情,讓你更加可以代入劇情
再次支持了小鹿的遊戲(第一款是湛藍牢籠),兩款作品的劇本都是小鹿親自操刀,劇本上算是延承其創作的一貫風格,角色有病愛吐槽,善於在劇情當中埋下伏線並反轉or再反轉。只不過相比前一部純AVG,這部在劇情的感受力上相對比沒那麼強烈,畢竟主線的文本量不能比,力道主要放在路線跟結局的分歧上。 由於是首次接觸戰棋遊戲,僅能就第一次的體驗分享心得,其實一開始有點難上手,但是摸了大約一小時後開始覺得有樂趣了,搭配各種技能組合還有圍殺玩法,其實有很多種組合可以嘗試,雖然最後角色練起來基本上可以靠二回行動+投石等技能圍殺輕鬆過關,不過前中期還算是頗有挑戰性(個人愛用紫守與煙 雪花與金幣等經濟資源玩久了其實也不太缺,會玩的角色就那幾隻並不會全部練滿,差別只在要不要花時間破挑戰儘快拿一些強力技能或道具提升第一週目的通關速度,本人玩約16小時破True end,除了想辦法把關卡輾過去外,選項會影響到結局發展,這部分反而比較需要留意(有偷用存檔迴避看起來會通往bed end的路線XD 設計各方面都挺用心,美術CG還有Q版插圖都滿不錯的,不過角色畫面和UI跟現今的其他遊戲比確實精緻度差不少,加上是比較小眾的戰棋,可能很難第一眼就招得玩家歡心,故在這邊寫篇心得希望大家多多支持國產遊戲,我覺得能持續堅持一件事都很不簡單,當然也是因為信任小鹿這名創作者。 總結來說,我玩得滿開心的,玩了就會想要一路破到最後,推薦給喜歡有策略性、需要動腦的遊戲玩法/習慣輕小說或動畫的表現手法(主要是對白與角色塑造)/想來點出其不意劇情/想看百合貼貼(?)的玩家。
首先打分给5,该游戏有许多瑕疵,首先第一个角色图鉴都没有,第二个关于礼包的升级刷新系统三个道具完全不等值,另外角色升级资源比较限制(但这不是诟病的地方,毕竟有些玩家可能喜欢这样的玩法),第三个重开体验感特别差继承的资源相当有限,如果说这个游戏是一局20分钟左右然后打完轮回到下一把的也就算了,但这个游戏定位明显不是啊,我是要打多周目了解更多剧情的啊,我开局直接发现主角和精灵等级归零没事,但是雪花和金币我为什么也清了,我打完一周目最后发现自己解锁了的只有cg和几个商店等级。而且说实话二周目花金币买角色这个举动我不太理解,
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
Related
| Silent Rain | $51.3K | 223 | 70% | $9.99 |
| Machinika: Atlas | $51.3K | 586 | 77% | $5.39 |
| Yupitergrad 🚀(Virtual Reality Adventure) | $51.3K | 122 | 96% | $14.99 |
| Rocking Legend | $51.3K | 79 | 73% | $19.99 |
| Koi Musubi | $51.3K | 277 | 91% | $10.99 |
| Lila’s Sky Ark | $51.3K | 165 | 88% | $14.99 |