
A tactical roguelike deck building game. Recruit elite mecha pilots, deploy drones and cast commands. Master your ACE mechas while collecting unique cards and chips in battles, and form your own build for total battlefield dominance.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The story unfolds in the Z1 Galaxy, at the Beichen Orbital Station.
You are an interstellar courier, ferrying supplies between orbital stations, outposts, and private supply depots. Life on Beichen Star was peaceful — almost tedious — until crisis struck without warning.
During your shift, communications with the outpost suddenly go dark. Duncan 76 — the outpost engineer and the galaxy's most beloved clone — has vanished. The entire galaxy plunges into emergency as a pirate invasion looms.
You receive orders from the Station Commander: head to the outpost and investigate.


【Core Gameplay】 · Exclusive Mecha: Board your personal mecha and rewrite the rules of the battlefield. Every command you issue translates directly into battlefield action. · 3×3 Strategic Layout: The art of war within a nine-cell grid. Command up to 9 combat units and activate circuit abilities through precise deployment.
【Deck Building】 · Mecha Enhancement: Grow stronger with every battle. Collect Chip cards to permanently upgrade mecha performance, pair with item cards to adapt to real-time combat situations, and forge your unique combat style. · Card Combat: The brutal aesthetics of tactical execution. Turn strategic plans into decisive victories on the battlefield — experience the direct feedback between decision and execution.
【Roguelite Deck Building】 · Route Selection: Chart your enhancement path. Every choice reshapes your mecha's evolution, creating your own ace combat style.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This single player game needs internet access to play? If you have a laggy connection you will end up pausing everytime you play a card. sometimes you will find yourself in a reward selection screen selecting your first reward but since it takes a while for the server to respond you get stuck in that menu. until you get a server response and while still waiting the menu is still active so clicking somewhere will get you to select your 2nd reward before you get to see it.
ちょっと複雑だけど面白いゲーム内容ではある。 ただ、複雑故にかテストプレイが甘い印象で、チップ(レリック)の組み合わせとエリートエネミーの性質が噛み合うと99%勝てないレベルの相性が出てしまっている箇所が随所に見受けられる。 一応、現れる敵とイベントが明示されているので回避こそできるが、初見でこれをやられたら間違いなく萎えるであろう設計はプレイ体験的にはよろしくないと感じた。 また、カードコストが全体的に重過ぎる。 基本的に2コスト、デメリットカードで1コストといった塩梅なので、強化ができない序盤が辛く、後半は上記の詰みを回避できる知識があれば、強化カードでゴリゴリクリア可能という感じ。 そのため、序盤は結構辛い。 ゲームシステムは好きなので、調整を頑張って欲しい。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, German, Russian, Portuguese - Brazil, Korean, Portuguese - Portugal
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《王牌战略:机甲新星》是一款帅气的机甲题材卡牌游戏,带有肉鸽爬塔要素,不仅能在关卡里看到不同的机体并与之交战,还可以在卡牌元素上面玩个爽,是这个题材不可多得的佳作。 对比demo版本而言,正式版的卡牌流派变得更加丰富,强力无人机以及行动卡牌的数量增多,删牌也变得更为方便,难度也降低了一些,所以玩起来会更加舒服。在卡牌玩法上和其他卡牌游戏差不多,利用有效的能量,在一回合尽量多出牌,提升我方无人机数量或者提升机体或者无人机数值;在战斗外要尽可能地构建出合适自己打法的牌组。 比如白矮星这个新手机体,变身之后有一回合的无敌,每局可供行动的能量也会+1,卡组也会发生变化增添机体攻击卡牌,伤害会更高,或者能群体提升我方出场无人机的生命和攻击。但是变身要注意时机,他变身的条件是周围要有三台无人机用来献祭,无人机的攻击可以加到我方的机体上,那么如果抽到“幻影排出”这张牌并打出的话会有比较大的收益,因为这张牌能在我方的空位上都召唤出“无人机”单位,但只存在一回合,因此拿来给我方机体献祭增加攻击力刚刚好,不过加成比较基本,应对前面四轮的敌人还行,后面有点吃不上了,不过倒也不用担心,因为我们后面能上场其他机体(薮猫是真的帅,伤害真无敌),一起打BOSS循环起来还是很快的,伤害输出也能保持稳定。当然萌新也可以多用用“预警机套娃”,这个在前排抗击打能力是真强,出场自带“覆膜”(一次无敌),被摧毁了还能生成两次无人机,堪称最强挡刀侠。 此外还有机师系统和晶片系统。晶片可以看作是被动技能,一般对一些卡牌或者状态有增强效果。机师系统就是除了我方机甲外,可以让机师进入其他战机单位充当驾驶员,每个机师都有独特的技能,我们要好好利用这个特型,像“邓肯23”的强回合一次“覆膜”就挺强的。 个人感觉,机甲卡牌这个游戏类型比较少见,像《王牌战略:机甲新星》把建模和技能展示能做得比较优秀的就更少了。而且卡牌流派也挺多的,每种机甲都能得到不错的发挥。虽然这套玩法对于卡牌玩家可能来说并不是很新颖,但是对机甲爱好者来说绝对物有所值。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
キャンペーンモードを3機体でクリア。対戦は未プレイ。 正直バランスは良くないが、それでも遊んでしまう面白さがあった。 なにより、ロボがかっこいい。+100点
我发现很多卡牌对于boss设计问题很大,哪怕你前两关都打的顺风顺水,依旧会被boss一头按死。第三关那个BOSS怎么设计的那么畜生,有秒杀卡,还能全场打3带铺场,还有被击杀加攻击力的单位。我看了下貌似还有我方攻击一次给boss+1点能量。我简直被BOSS按着头打,全都是被清场。我不敢想我要有多胡才能打过去
Uninspired. Basic. Boring. No story. Unclear controls. Difficulty wildly flexes from no challenge at all to never had a chance. A waste of my time, and I'm pretty disappointed because I honestly thought this one was going to be a winner for me. 4/10
I want more!
数多制作されているローグライク&デッキビルド系中華ゲーの白眉。 まずロボットのデザインやUIが優れて居る。 ゲームバランスの取り方が巧い。 自分が何をしたか解らないけど、良く解らない何かが起きて勝った(負けた)みたいな事が、余りない。 ちゃんと自分の力でデッキを作り、カードを使い、結果として勝った・負けたと言う実感がある所は個人的にとても高評価。 まだアーリーアクセスなので、これからもっと進化していくのが楽しみな作品。
为什么通关后要强制进什么终局模拟?然后退出这破模拟后再开一局居然会损失这局所有的通关经验甚至通关记录。是谁教你在一款需要反复挑战、通关的rogue卡牌里搞出这种逆天的经验损失机制?我初见通关然后退出归零等于直接浪费两小时,亏损最大化。这设计真的是太恶心了,直接掐灭了我继续体验的所有热情。平心而论,游戏局内的体验与设计非常优秀,就是游玩时有多强烈的正反馈,随后就零损耗地转化为多强烈的负反馈。请尊重玩家的时间与精力。
未来可期 如果能有更丰富的后续内容更新就好了 哦对了 什么时候把合作pve整出来
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54 | 1 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $11.99 | |
| $41.6K | 99 | 75% | $7.49 | |
| $2.5K | 6 | 83% | $14.99 | |
| $445 | 2 | 100% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $42.5K | 260 | 66% | $4.99 | |
| $42.5K | 109 | 74% | $16.99 | |
| $42.5K | 155 | 80% | $14.99 | |
| $42.5K | 302 | 58% | $4.99 | |
| $42.5K | 133 | 68% | $14.99 | |
| $42.5K | 75 | 89% | $29.99 |