
Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me surpreendeu pelo quão divertido é, achei que seria entediante e acabei viciando um pouco morrendo bastante.
✔ decent combat for this genre ✘ extremely repetitive, each run for me started the same and was essentially the same ✘ meta progression seems like a massive grind with maximum inventory/loot you can get from every level on top of that ✘ started somehow lagging after a while - my inputs were being randomly ignored (also in other windows - until I exited the game) ✘ life-based difficulty - level was generated with a lot of health restoring shrines on the level? It will be a breeze. no? Then you are screwed Slow, no interesting loot, no sense of progression (garbage loot), just repeating the same generated levels. It started with an exciting promise and it seems to completely miss what is interesting in roguelikes.
it's okay, a bit fun but towards the end gets extremely maddening almost. the traps and enemies at every step and always get hit with those beams, laser doors, and that all mostly happens inside a field that inflicts negative effects. bad: - dying feels forced, because even if manage to survive, will have to die because buildings need a run to be sacrificed. even if have all the requirements. - weapons that are "slow", by time hit an enemy, dozens would already surround and the enemy that's about to be hit has already done a lot of damage, they are so slow that they just feel useless and unlucky mechanic. - the ending is not really the 'true ending' so there is barely any satisfaction or closure, to get 'true ending' apparently there is NG+ (which i got to) and then NG++, and that means doing everything again with less runs available and more difficulty, that's so much repetition, and locking the true ending behind all that just feels like too much. - often had 'fatal errors' pop ups and crash. - no customization for the yotun good: - mutations could be really fun, like teleportation, telekinesis or shockwave etc - i liked some of the scenes before every run - the graveyard of yotuns that died so far with their achievements and titles showing was nice (although would be even more so if they stayed in NG+ and after)
I'd recommend it because of the good ideas, but the downsides are the sluggish movement and the feeling that you're about to hit the enemy but a rock on the ground stops you, raising you slightly or preventing you from reaching the enemy altogether. I don't know why, but when I play it, I feel uneasy for some reason. However, the upsides are that I love the silly storyline, the voice acting, and how you choose a character with unique traits.
Brutto e lento, poco piacevole da giocare.
For sure a hidden gem, one of the most enjoyable progression systems in a roguelike ive had in a while. keeps me coming back years after purchase, jumping in for a quick run is always interesting the build variety is part of that and the side missions keep it all very fresh. although the graphics can seem a little blurry at times and theres character debuffs that include blurred vision, black and white. I think the gameplay more than makes up for the graphic design which ive grown to love over multiple playthroughs
I bought and tried out Arboria because it was on sale and I found the art style and general presentation of the game to be pretty interesting. Sadly, the execution is a bit lackluster. The game is very, very repetitive, the runs last a very long time (from what I can tell) with barely any variation in enemies. After over an hour of playing, I was still in the same biome fighting the same enemies in the same run with only one small mini boss, which doesn't give me much motivation to keep playing if I can never return to the hub to upgrade things unless I die on purpose or hours into a run. It lacks that nice feeling of progression many other roguelikes have as a result. There are a lot of minor annoyances - you have to send your currency back to the hub between each floor, but you can only hold a small amount (which I assume you can upgrade later), which stifles exploration early on as you fill up on it very quickly. There are a lot of different weapons and skills with blueprints to find, but it also feels a bit lackluster because they all feel floaty and it's difficult to really react to enemies when they sound and hit like a wet paper bag. Some weapons are also oddly annoying to use, like the sword which has a mechanic where you can button mash during the windup to increase strength, but it feels very off and causes you to get hit more often than not. Teleporting within a floor is needlessly annoying. Everything needs to be done by holding down a button for a second or longer, such as comparing equipment, or activating a chest...it gets annoying very quickly. From what I can gather from other reviews, this repetition doesn't really change that much and seeing how some people say that the game has a lot of bugs and gets very frustrating in the later floors, I am happy to not keep playing. It sucks because the style of the game is impeccably weird and it's visually impressive in its shoddiness, but it lacks a lot of QOL and additional polish from an (apparently) now-defunct developer. There's much better roguelikes.
this has been a neat game for me since i saw.... sunlightbro doing the souls like games series. i love how weird and interestiing this game is. it has a lot of weapons and abilities as well as not only starting perks but the amount of perks you can add and build on as you progress. there may not be a huge enemy variety, the first area of the game, with bugz, has the most effort put into it as all the bugs look different based on whatever element they are in that run. while other areas remain mostly static in apearence. this game runs on a pokeemon like element system where an element an enemy is weak to will take exta damage as well as have the blight build up on them faster, while weak elements don't do as much damage and build up slower. the areas themselves are interesting and each area being somewhat drastically different in their designs. while everything takes place underground, you do get more than just a cave, even if it can kind of end up being nothing but caves with some different furniture in it. the only downside to this is, some portions of the randomly generated rooms can clip or cause issues where you can get stuck, unable to get around things, or creatively mash dodge until you clip through that tiny barrier keeping you out of a doorway. this game has a very minor story, but it was fun to listen to it. the opening cutscene and tutorial give you the basis of why you are going underground, as well as somee audio logs to give an idea of what is going on, or why things are the way they are. there is a pseudo base building feature in this game as well. it isn't so much as you building things, but as you progress and heal the roots of the tree you gain access to more merchants, that you can upgrade with the money you earn as your progress into the dungeons, giving you access to stronger items to start, better stats, or new items like healing or special abilities to make next runs easier. as for the difficulty, i never thought of myself as the most souls professional, so i thought this was a pretty decent difficulty to me. if you are careless you can lose your run, but also just bad luck on skills, or weapons and items you chose along the way. some of the ways the game keeps it interesting is that when you die any money you collect is brought up for you to spend, the only catch is that your god demands tribute. it usually goes by the god demands a set amount, and the more you pay the better your troll's stats will be, but the next time you return they will want more, making a run either neutral or harder, especially if you have a bad run and can't pay the gods. you would think that this would make some runs really bad, but some of the better runs i have had somehow ended up being when the gods punished me, while the runs i paid tribute to would fail within the first couple floors. which brings one last difficulty, new games. if you want to see then entire story/true ending you need to beat the game multiple times, which doesn't sound that bad. there is new game, where you play the game as it was designed and have fun beinig the default. then there is new game+ which as you think, allows you to keep all of your unlocks and anything you worked up towards. enemies are harder and there are champions, basically enemies with modifiers on them something to add a little more difficulty in groups. the final thing of ng+ is being able to further upgrade your village to become as powerful as you want. there is also the fun father tree element, which allow you to add modifiers to make the game harder, in return giving you more money at the end of a run, in the form of a percentage multiplier. which is cool, and doesn't seem that big a deal at first, but the more you use the tree's curses the faster it levels up, which in turn allows you to rake in so much money that you can unlock everything you wanted, max it all out, and still have infinite money left over. then there is the DIABOLICAL NG+2. i only call it that, liek i said, i am not the best, but i can be decent. the real chllenge here is that you lose all progress you made and need to rebuild everything to give yourself the best chance to beat the game this time around, BUT you only have 10 lives to do it, otherwise all that progress gets wiped and you need to do it all over again. i was so stressed out over this because i am absolutely certain there are some extra modifiers like enemies having more health and dealing more damage which made the first few lives feel like i was not going to have hope, but as i pushed on and got further down i managed to get lots of money to be able to boost up my other trolls to impressive amounts. it might be a little slow, a little clunky, and a little janky, but if this game has looked interesting to you, and you like dungeon crawling roguelikes. this one might be worth picking up and checking out.
Remind me of early 2000's games.
Well you get what was promised, though it quickly gets redundant. Also be prepared to face to fatal error pop up for some reason.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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