
Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 90% | — | $6.2M |
| $19.99 | 4.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sigilo Shhh bueno
I didn't know stealh games where this fun! Story has some decent moral ambiguity which I am always a fan of, though I was spoiled to much of it by watching a playthrough back when the game released. I normally also quite dislike the addition of collectibles, but Aragami handles them well, by not just giving them an in-game purpose, but also by allowing you to unlock a way to reveal all of the scrolls using exactly those. The Music is also peak, easily one of my favourite video game soundtracks. Going for all the Oni medals did have me running around a pile of corpses ding donging my bell trying to see if there were any survivors, but overall I enjoyed that every chapter had two (or if you really wanted to nitpick three) distinct playstyles that felt unique to themselves. Biggest drawback as far as I can tell, is that guards seem to be bugged, where if they are in the detection animation and you teleport behind them to kill them, they insta kill you 80% of the time instead. This is absolutely also a skill issue on my end though, as I tend to rush things rather than wait and be patient. Overall score: [h2]7/10[/h2]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Hungarian, Russian, Simplified Chinese, Catalan
| $19.99 |
| 193ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bana göre değil
Joguei há um tempo com um amigo, e concluímos a campanha principal e a DLC. A jogabilidade é repetitiva e cansativa, e a DLC que é horrivel deixou totalmente a desejar.
Se o Shendu tivesse vencido Jackie Chan e aberto uma escola de ninjas, o resultado seria Aragami. "Venha ate mim, Shadowkhan" 10/10 Shadowkhans invocados. 🥷🌑
Joguei com meu amigo e cara, o jogo tem algumas técnicas MUITO INTERESSANTES, mas ele peca em alguns mínimos detalhes mas se você relevar isso ele é um baita jogo. Recomendo jogar coop, solo é um pouquinho chato
Good indie stealth game. What it does with the shadow mechanic is interesting, and some AAA could learn something from this. The only negative feedback I have is that the AI is too easy to avoid; even when they see you, they can lose you pretty easily.
This is a simple yet one of the most satisfying stealth games I have played.
теперь я оглядываюсь назад в темноте спасибо
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.1M | 33.1K | 80% | $5.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| — | 193 | 78% | $19.99 | |
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| $96.8M | 96.8K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.2M | 8.3K | 83% | $24.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 13.7K | 96% | $24.99 |