
Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 90% | — | $6.2M |
| $19.99 | 4.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
밸런스 디자인 고트
muq tek kelime ile
It's been a long time since I played this game, but one I still think about often. Well worth picking up if you're a fan of stealth.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Hungarian, Russian, Simplified Chinese, Catalan
| $3.99−80% |
| 193ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun Ninja game, with Great visuals/Art style, made all the more worth with co-op.
Oyunda bug var oyun kıran bir bug sanırım yada sadece bende öyle.Işınlanmam gereken yere karakter ışınlanmıyor oyunu oyniyamadım bu yüzden youtubeden baktım adamlar ışınlanıyor ama ben ışınlanamıyorum hata yeri chapter 5 mağara gibi bir yerde.Oyun saveini silmeyi deniyecektim silemedim yada ben bulamadım ama bu hata çözülse iyi olur(onun dışında iyi oyun ama bu bug yüzden)
Aragami é um jogo focado em furtividade, e a dificuldade já começa por aí — embora ela também varie de acordo com o nível escolhido pelo jogador. O grande diferencial da gameplay é a capacidade de manipular sombras, permitindo criar áreas escuras e se teleportar entre pontos com sombra para evitar inimigos e passar despercebido. Porém, essas habilidades exigem gerenciamento de energia. O nível de energia do personagem é representado pela capa, que brilha e se regenera lentamente quando você permanece escondido na escuridão. Isso adiciona uma camada estratégica interessante, já que é preciso planejar bem cada movimentação. As animações de execução são bastante satisfatórias, reforçando a sensação de ser um assassino furtivo. O jogo possui uma história, mas ela é relativamente fraca e serve mais como um pano de fundo para a gameplay furtiva, que é claramente o foco principal do jogo.
I am a fan of games that utilise stealth, and Aragami does it well. The art style reminds me of Okami and other games from the early to mid 2000s, very sleak and not going for hyper realism, nicely done. The controls work fantastically well on a controller (I didn't attempt KBM), and the fluidity of being able to pop between shadows is silky smooth. The Aragami's powers were broad, allowing you to choose an offensive or defensive style, and switching between the two was a breeze. The puzzles weren't overly challenging, and the enemy AI was okay (at normal difficulty). I did note in the last region, that the behaviour / enemy abilities seemed to scale a bit [i]too[/i] much, but considering it was the ending, I let it pass. Putting it into hard mode would be a challenge for sure. The story / meaning of the game works fairly okay, if a little weak. The ending / plot twist became obvious fairly early on, but still, it was enjoyable. All in all, worth playing for the sweet powers and smooth controls and nice art style.
Replayed it a few times, still a fun and beautiful game to revisit. The story is soooo good too.
Каеф, чикибамбасня
Fun for your average stealth enjoyer. The atmosphere and art style is on point.
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Players by region
Where this game's players are, estimated from review languages.
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